static c8 *
g_Shader_Asset_Names[] = 
{
	"shaders/pbr.frag.spv",
	"shaders/pbr.vert.spv",
};

static u64
g_Shader_Asset_Hashes[] = 
{
	2230071466542309169U,
	8518761701216801634U,
};

#define SHADER_ASSET_MAX 2U

#define SHADER_ASSET 0U

static c8 *
g_Model_Asset_Names[] = 
{
	"models/cube.m3d",
	"models/test_char.m3d",
	"models/yoda.m3d",
};

static u64
g_Model_Asset_Hashes[] = 
{
	16487010975852376380U,
	13826959199295087925U,
	4559395153940738542U,
};

#define MODEL_ASSET_MAX 3U

#define MODEL_ASSET 1U

static c8 *
g_Texture_Asset_Names[] = 
{
	"textures/ham_smoke.png",
	"textures/cheesoid.png",
	"textures/hog.jpg",
	"textures/patamon.png",
	"textures/pattermon.png",
	"textures/hamster.png",
	"textures/purplemon.png",
};

static u64
g_Texture_Asset_Hashes[] = 
{
	15457434128510259736U,
	12443444479937967236U,
	5538438794723924882U,
	16650761267170532297U,
	11718504567089932798U,
	7627422980398294448U,
	14316598952102237724U,
};

#define TEXTURE_ASSET_MAX 7U

#define TEXTURE_ASSET 2U

#define ASSET_MAX 12U

#define RENDERER_ASSET_MAX (ASSET_MAX - SHADER_ASSET_MAX)

#define ASSET_TYPE_MAX 3U

