Axle/src/shaders/pbr.frag.glsl
2025-06-15 12:01:05 +10:00

11 lines
137 B
GLSL

#version 460
layout (location = 0) in vec4 in_color;
layout (location = 0) out vec4 FragColor;
void main()
{
FragColor = in_color;
}