#ifdef _WIN32

#pragma once

#define STB_SPRINTF_IMPLEMENTATION

#define STB_IMAGE_IMPLEMENTATION

#define WINDOW_NAME "Video Game"

#include "shared_types.h"
#include "platform/platform.h"
#include "util.h"
#include "assets.h"
#include "ds.h"
#include "allocators.h"

// ::ThirdParty::Include::Header::
#include "stb/stb_sprintf.h"
#include "stb/stb_image.h"
#include "xxhash/xxhash.h"
#include "fastlz/fastlz.h"
#include "m3d/m3d.h"

#include "renderer.h"
#include "game.h"

int CALLBACK WinMain(HINSTANCE instance, HINSTANCE prev_instance, LPSTR cmd_line, int show_code);

#endif // _WIN32
