fixed global init flags not being flagged
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986e48bce4
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@ -203,6 +203,7 @@ static void AllocGrow(usize size)
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static void GlobalFreeListInit(usize size)
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static void GlobalFreeListInit(usize size)
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{
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{
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FreeListInit(&FL_ALLOC, size);
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FreeListInit(&FL_ALLOC, size);
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FL_GLOBAL_INIT = true;
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}
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}
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static rawptr FLMemAlloc(usize size)
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static rawptr FLMemAlloc(usize size)
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@ -32,6 +32,8 @@ static void LoadAssetPackHeader()
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MemCpy(Texture_Assets, &ASSET_PACK[File_Header.asset_offsets[TEXTURE_ASSET]], sizeof(AssetFile) * File_Header.asset_counts[TEXTURE_ASSET]);
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MemCpy(Texture_Assets, &ASSET_PACK[File_Header.asset_offsets[TEXTURE_ASSET]], sizeof(AssetFile) * File_Header.asset_counts[TEXTURE_ASSET]);
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MemCpy(Shader_Assets, &ASSET_PACK[File_Header.asset_offsets[SHADER_ASSET]], sizeof(AssetFile) * File_Header.asset_counts[SHADER_ASSET]);
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MemCpy(Shader_Assets, &ASSET_PACK[File_Header.asset_offsets[SHADER_ASSET]], sizeof(AssetFile) * File_Header.asset_counts[SHADER_ASSET]);
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ASSET_HEADER_LOADED = true;
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}
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}
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// ::Assets::Init::Functions::End::
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// ::Assets::Init::Functions::End::
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