diff --git a/README.md b/README.md index b6b69c5..e707e55 100644 --- a/README.md +++ b/README.md @@ -48,7 +48,7 @@ Very appreciative of the educational material both these people have put out, ma ## Current technical features -- No usage of libc outside of things like stdint.h, etc. +- No usage of libc outside of things like stdint.h, etc (for the main game engine not including some linux system libraries (e.g. xcb), asset packer uses some libc but will be fixed in the future). - Multiplatform (though the Windows side has fallen behind but will catch up soon) - Vulkan renderer implementation, abstracted out in a way where it could be replaced with a different backend renderer - Asynchronous Vulkan asset loading using pthreads and atomic operations using the c++11 memory model as defined [here](https://gcc.gnu.org/onlinedocs/gcc/_005f_005fatomic-Builtins.html)