From cc759fb5eba8cd3066ab6ae87078c7aebd19c5d4 Mon Sep 17 00:00:00 2001 From: Matthew Date: Mon, 19 May 2025 20:22:48 +1000 Subject: [PATCH] update readme again --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index b6b69c5..e707e55 100644 --- a/README.md +++ b/README.md @@ -48,7 +48,7 @@ Very appreciative of the educational material both these people have put out, ma ## Current technical features -- No usage of libc outside of things like stdint.h, etc. +- No usage of libc outside of things like stdint.h, etc (for the main game engine not including some linux system libraries (e.g. xcb), asset packer uses some libc but will be fixed in the future). - Multiplatform (though the Windows side has fallen behind but will catch up soon) - Vulkan renderer implementation, abstracted out in a way where it could be replaced with a different backend renderer - Asynchronous Vulkan asset loading using pthreads and atomic operations using the c++11 memory model as defined [here](https://gcc.gnu.org/onlinedocs/gcc/_005f_005fatomic-Builtins.html)