32 Commits

Author SHA1 Message Date
31d4066acf cleaned build script, further work on different types of asset loading (needs rework) 2025-05-24 21:40:29 +10:00
60ca4c06ae start work on pbr pipeline, some clean up/fixes for allocators 2025-05-21 22:32:28 +10:00
cf517e0c50 clean up 2025-05-19 15:58:49 +10:00
281bf66ef6 remembered to free arenas 2025-05-18 10:40:48 +10:00
0640032505 fixed allocator and asset system bug, still experiencing an awful asset cleanup bug though 2025-05-14 07:05:47 +10:00
2c58c198ea fixed bug with asset loader not setting buffer offset 2025-05-11 15:03:08 +10:00
2ae1196e25 fixed issue with texture loading in asset packer, fixed shader bug, textures now work 2025-05-10 17:04:56 +10:00
5ff767e916 pattermon rendered (many things to rework/fix) 2025-05-08 20:48:12 +10:00
c28116ff60 asset loading completed (finally) 2025-05-05 20:23:23 +10:00
7ae8c5bdf9 changed buffers to host visible/coherent cleaned up packer and old packing code 2025-04-30 12:13:37 +10:00
abcfb7774c big refactor before rewriting buffer handling 2025-04-28 22:34:07 +10:00
7a3844013e refactor of function/type names 2025-04-26 13:15:41 +10:00
fee5f311f2 work on asset loading queues 2025-04-25 18:48:31 +10:00
72e1b91e2a work on asset loading queues 2025-04-25 18:48:13 +10:00
44668e8742 job queue abstraction, create image sampler function and misc fixes 2025-04-23 18:39:43 +10:00
8a7d4b30bd add stb_image, fix texture asset loading 2025-04-22 08:41:32 +10:00
d01a2e03a8 asset loading implemented 2025-04-21 21:55:58 +10:00
c27b200984 hash table + basic profiler implemented, now using c23 2025-04-20 12:24:33 +10:00
f57018317a big clean up 2025-04-14 16:37:47 +10:00
43d89bee84 started work on asset packer 2025-04-06 20:34:58 +10:00
ff07cbc572 added basic gui widgets 2025-03-30 20:50:33 +11:00
8dd01f9dfc some refactoring 2025-03-30 11:59:53 +11:00
c76dc917cc add async to vulkan buffer transfers 2025-03-29 17:38:04 +11:00
e4519e3b4a some experimenting with creating a gui 2025-03-22 19:49:51 +11:00
00b9d26131 fixed vulkan buffer cleanup 2025-03-19 22:24:38 +11:00
10f4b8a852 started work on compression for assets, some rendering work 2025-03-19 08:08:21 +11:00
e5b5807c6d rendering refactor, dxvk started, script updated 2025-03-15 21:25:39 +11:00
2a5f728abf completed early version of input handling 2025-03-08 16:39:58 +11:00
f3ac3cc36c refactored linux code to fit new entry point style, some x11 code added 2025-03-08 12:30:04 +11:00
6bb0c2f134 rework entry into linux entry 2025-03-06 23:11:45 +11:00
ddcdf479a2 work on windows platform layer 2025-03-04 23:29:35 +11:00
3279fabb1b hello triangle completed 2025-03-02 17:09:19 +11:00