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72e1b91e2a
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work on asset loading queues
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2025-04-25 18:48:13 +10:00 |
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44668e8742
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job queue abstraction, create image sampler function and misc fixes
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2025-04-23 18:39:43 +10:00 |
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8a7d4b30bd
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add stb_image, fix texture asset loading
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2025-04-22 08:41:32 +10:00 |
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d01a2e03a8
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asset loading implemented
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2025-04-21 21:55:58 +10:00 |
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c27b200984
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hash table + basic profiler implemented, now using c23
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2025-04-20 12:24:33 +10:00 |
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f57018317a
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big clean up
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2025-04-14 16:37:47 +10:00 |
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43d89bee84
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started work on asset packer
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2025-04-06 20:34:58 +10:00 |
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ff07cbc572
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added basic gui widgets
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2025-03-30 20:50:33 +11:00 |
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8dd01f9dfc
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some refactoring
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2025-03-30 11:59:53 +11:00 |
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c76dc917cc
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add async to vulkan buffer transfers
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2025-03-29 17:38:04 +11:00 |
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e4519e3b4a
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some experimenting with creating a gui
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2025-03-22 19:49:51 +11:00 |
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00b9d26131
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fixed vulkan buffer cleanup
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2025-03-19 22:24:38 +11:00 |
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10f4b8a852
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started work on compression for assets, some rendering work
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2025-03-19 08:08:21 +11:00 |
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e5b5807c6d
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rendering refactor, dxvk started, script updated
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2025-03-15 21:25:39 +11:00 |
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2a5f728abf
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completed early version of input handling
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2025-03-08 16:39:58 +11:00 |
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f3ac3cc36c
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refactored linux code to fit new entry point style, some x11 code added
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2025-03-08 12:30:04 +11:00 |
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6bb0c2f134
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rework entry into linux entry
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2025-03-06 23:11:45 +11:00 |
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ddcdf479a2
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work on windows platform layer
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2025-03-04 23:29:35 +11:00 |
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3279fabb1b
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hello triangle completed
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2025-03-02 17:09:19 +11:00 |
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