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cf517e0c50
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clean up
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2025-05-19 15:58:49 +10:00 |
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133a1b294d
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fixed windows build
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2025-05-18 06:47:28 +10:00 |
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0640032505
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fixed allocator and asset system bug, still experiencing an awful asset cleanup bug though
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2025-05-14 07:05:47 +10:00 |
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c4ce5328ef
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added unloading textures
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2025-05-11 21:23:06 +10:00 |
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2c58c198ea
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fixed bug with asset loader not setting buffer offset
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2025-05-11 15:03:08 +10:00 |
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2ae1196e25
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fixed issue with texture loading in asset packer, fixed shader bug, textures now work
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2025-05-10 17:04:56 +10:00 |
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c28116ff60
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asset loading completed (finally)
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2025-05-05 20:23:23 +10:00 |
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0c73af4374
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changed asset packer, changed vulkan config, misc fixes
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2025-05-03 11:54:40 +10:00 |
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7ae8c5bdf9
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changed buffers to host visible/coherent cleaned up packer and old packing code
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2025-04-30 12:13:37 +10:00 |
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abcfb7774c
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big refactor before rewriting buffer handling
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2025-04-28 22:34:07 +10:00 |
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7a3844013e
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refactor of function/type names
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2025-04-26 13:15:41 +10:00 |
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fee5f311f2
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work on asset loading queues
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2025-04-25 18:48:31 +10:00 |
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72e1b91e2a
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work on asset loading queues
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2025-04-25 18:48:13 +10:00 |
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44668e8742
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job queue abstraction, create image sampler function and misc fixes
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2025-04-23 18:39:43 +10:00 |
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45b8f96d34
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abstract ticket mutexes
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2025-04-23 09:31:20 +10:00 |
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c27b200984
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hash table + basic profiler implemented, now using c23
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2025-04-20 12:24:33 +10:00 |
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7602982c93
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finished free list allocator (linked list) and added small test
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2025-04-18 12:37:35 +10:00 |
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f57018317a
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big clean up
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2025-04-14 16:37:47 +10:00 |
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2f0722132d
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red-black tree implemented
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2025-04-12 19:33:16 +10:00 |
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8dd01f9dfc
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some refactoring
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2025-03-30 11:59:53 +11:00 |
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c76dc917cc
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add async to vulkan buffer transfers
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2025-03-29 17:38:04 +11:00 |
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4ab1abbc27
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started work on async code
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2025-03-25 23:06:24 +11:00 |
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0f14ffd37f
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some refactoring + cleanup of swapchain parameter selecetion
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2025-03-23 10:28:12 +11:00 |
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