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e628f2b323
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rework of asset loading
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2025-06-02 06:21:44 +10:00 |
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0b9f802451
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refactor utility/platform files into one header, packer/codegen compiling but packer is broken
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2025-05-28 08:21:22 +10:00 |
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2054fad364
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add codegen for asset structures for asset rework, wip rework
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2025-05-25 20:44:36 +10:00 |
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31d4066acf
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cleaned build script, further work on different types of asset loading (needs rework)
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2025-05-24 21:40:29 +10:00 |
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b642955c8d
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added models to asset packing, basic vertex loading implemented
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2025-05-23 08:20:39 +10:00 |
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60ca4c06ae
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start work on pbr pipeline, some clean up/fixes for allocators
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2025-05-21 22:32:28 +10:00 |
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133a1b294d
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fixed windows build
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2025-05-18 06:47:28 +10:00 |
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c4ce5328ef
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added unloading textures
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2025-05-11 21:23:06 +10:00 |
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2c58c198ea
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fixed bug with asset loader not setting buffer offset
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2025-05-11 15:03:08 +10:00 |
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2ae1196e25
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fixed issue with texture loading in asset packer, fixed shader bug, textures now work
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2025-05-10 17:04:56 +10:00 |
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0c73af4374
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changed asset packer, changed vulkan config, misc fixes
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2025-05-03 11:54:40 +10:00 |
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7ae8c5bdf9
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changed buffers to host visible/coherent cleaned up packer and old packing code
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2025-04-30 12:13:37 +10:00 |
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7a3844013e
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refactor of function/type names
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2025-04-26 13:15:41 +10:00 |
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d01a2e03a8
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asset loading implemented
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2025-04-21 21:55:58 +10:00 |
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c27b200984
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hash table + basic profiler implemented, now using c23
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2025-04-20 12:24:33 +10:00 |
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7602982c93
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finished free list allocator (linked list) and added small test
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2025-04-18 12:37:35 +10:00 |
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f57018317a
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big clean up
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2025-04-14 16:37:47 +10:00 |
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2f0722132d
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red-black tree implemented
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2025-04-12 19:33:16 +10:00 |
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d9ec3f4be2
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asset packer completed
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2025-04-07 22:26:13 +10:00 |
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43d89bee84
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started work on asset packer
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2025-04-06 20:34:58 +10:00 |
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