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00b9d26131
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fixed vulkan buffer cleanup
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2025-03-19 22:24:38 +11:00 |
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10f4b8a852
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started work on compression for assets, some rendering work
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2025-03-19 08:08:21 +11:00 |
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3c8958ef07
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ignore file added
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2025-03-15 21:25:39 +11:00 |
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e5b5807c6d
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rendering refactor, dxvk started, script updated
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2025-03-15 21:25:39 +11:00 |
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1d2a1b006c
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awful batch script mostly functional, some other trash
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2025-03-09 22:19:34 +11:00 |
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e3050a8ec9
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attempt at fixing resizing issues
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2025-03-09 12:21:49 +11:00 |
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5813c70ef9
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now runs on windows
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2025-03-08 22:46:52 +11:00 |
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2a5f728abf
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completed early version of input handling
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2025-03-08 16:39:58 +11:00 |
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f3ac3cc36c
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refactored linux code to fit new entry point style, some x11 code added
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2025-03-08 12:30:04 +11:00 |
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6bb0c2f134
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rework entry into linux entry
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2025-03-06 23:11:45 +11:00 |
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662f1d9027
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few windows changes
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2025-03-05 19:08:16 +11:00 |
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ddcdf479a2
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work on windows platform layer
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2025-03-04 23:29:35 +11:00 |
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48c7e3f86d
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started work on windows platform layer
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2025-03-03 23:40:54 +11:00 |
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b627a30675
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fixed release builds being broken due to including validation layers
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2025-03-03 21:24:32 +11:00 |
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f661493c39
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fixed up build script and improved render functions
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2025-03-03 20:55:43 +11:00 |
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3279fabb1b
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hello triangle completed
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2025-03-02 17:09:19 +11:00 |
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e04111aefb
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added render loop for a triangle shader (broken)
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2025-02-27 22:38:32 +11:00 |
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d16dbe63fa
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some work on pipeline setup, fixing up bash script
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2025-02-26 22:58:12 +11:00 |
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c700b40c86
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implemented descriptor/pipeline layout setup
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2025-02-25 21:50:55 +11:00 |
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5f235694cd
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vulkan init done, more added to the platform layer for interfacing with window
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2025-02-23 16:17:23 +11:00 |
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7bf35d0031
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first commit
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2025-02-22 19:29:11 +11:00 |
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