#ifdef _WIN32 #pragma once #define STB_SPRINTF_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION #define WINDOW_NAME "Video Game" #include "stb/stb_sprintf.h" #include "stb/stb_image.h" #include "xxhash/xxhash.h" #include "fastlz/fastlz.h" #include "shared_types.h" #include "util.h" #include "assets.h" #include "ds.h" #include "platform/platform.h" #include "allocators.h" #include "renderer.h" #include "game.h" int CALLBACK WinMain(HINSTANCE instance, HINSTANCE prev_instance, LPSTR cmd_line, int show_code); #endif // _WIN32