#ifdef _WIN32 #include "entry_windows.h" #include "platform/platform.c" #include "ds.c" #include "assets.c" #include "util.c" #include "allocators.c" #include "renderer.c" #include "game.c" int CALLBACK WinMain(HINSTANCE instance, HINSTANCE prev_instance, LPSTR cmd_line, int show_code) { win32_instance = instance; #ifdef BUILD_DEBUG { AllocConsole(); } #endif u8 *mem = (u8 *)pMemAllocZeroed(MB(32)); Arena *arena = ArenaInitDebug(mem, MB(32), 1); isize renderer_mem_size = MB(16); isize game_mem_size = MB(16); rawptr renderer_mem = ArenaAlloc(arena, renderer_mem_size); Arena *renderer_arena = ArenaInitDebug(renderer_mem, renderer_mem_size, 2); rawptr game_mem = ArenaAlloc(arena, game_mem_size); Arena *game_arena = ArenaInitDebug(game_mem, game_mem_size, 3); Assert(pWindowInit(WINDOW_NAME), "Failed to initialize window"); pGameInput *inputs = MakeArray(arena, pGameInput, 10); u32 i_count = 0; gInit(renderer_arena); while (!global_quit) { pWindowEventsGet(); gRunCycle(game_arena, inputs, i_count); } gDestroy(); } #endif // _WIN32