@echo off setlocal enabledelayedexpansion :: parse arguments for %%a in (%*) do set "%%a=1" if not "%msvc%"=="1" if not "%clang%"=="1" set clang=1 if not "%release%"=="1" set debug=1 if "%debug%"=="1" set release=0 && echo [debug mode] if "%release%"=="1" set debug=0 && echo [release mode] if "%clang%"=="1" set msvc=0 && echo [clang compiler] if "%msvc%"=="1" set clang=0 && echo [msvc compiler] if not "%directx%"=="1" if not "%vulkan%"=="1" set vulkan=1 if "%vulkan%"=="1" set directx=0 && echo [vulkan backend] if "%directx%"=="1" set vulkan=0 && echo [directx backend] if "%~1"=="" echo [default build, building debug] && set debug=1 if "%msvc%"=="1" ( echo [error: msvc currently unsupported] exit /b 1 ) if "%vulkan%"=="1" echo test if "%vulkan%"=="1" set clang_renderer_flag=-DSTG_VULKAN_RENDERER set vulkan_include=C:\VulkanSDK\1.4.304.1\Include set out_name=Gears.exe echo %clang_renderer_flag% set clang_out=-o set clang_compiler=clang set clang_include=-I..\src\ -I..\external\ -I%vulkan_include% set clang_src=..\src\entry_windows.c .\vma.o set clang_link=-luser32 -lkernel32 -lGdi32 set clang_common=-fuse-ld=lld-link %clang_include% %clang_link% %clang_renderer_flag% --target=x86_64-pc-windows-msvc -ferror-limit=50 -std=c99 -D_USE_MATH_DEFINES -Xclang -flto-visibility-public-std -Wno-unknown-warning-option -fdiagnostics-absolute-paths -Wall -Wno-missing-braces -Wno-unused-function -Wno-writable-strings -Wno-unused-value -Wno-unused-variable -Wno-unused-local-typedef -Wno-deprecated-register -Wno-deprecated-declarations -Wno-microsoft-enum-forward-reference -Wno-unused-but-set-variable -Wno-single-bit-bitfield-constant-conversion -Wno-compare-distinct-pointer-types -Wno-initializer-overrides -Wno-incompatible-pointer-types-discards-qualifiers -Wno-for-loop-analysis set clang_debug=%clang_compiler% %clang_src% -g -O0 -DBUILD_DEBUG=1 %clang_common% set clang_release=%clang_compiler% %clang_src% -O2 %clang_common% set vma_obj=vma.obj set clang_vma_compiler=clang++ set clang_vma_include=-I..\external\vma\ set clang_vma_common=%clang_vma_include% -Wl --target=x86_64-pc-windows-msvc -fuse-ld=lld-link -Wno-everything -D_USE_MATH_DEFINES -c -std=c++20 -I%vulkan_include% set clang_vma_debug=%clang_vma_compiler% ..\external\vma\vma.cpp -g -O0 %clang_vma_common% set clang_vma_release=%clang_vma_compiler% -O2 %clang_vma_common% if "%clang%"=="1" set compile_debug=%clang_debug% if "%clang%"=="1" set compile_release=%clang_release% if "%clang%"=="1" set compile_vma_debug=%clang_vma_debug% if "%clang%"=="1" set compile_vma_release=%clang_vma_release% if "%clang%"=="1" set out=%clang_out% if "%debug%"=="1" set compile=%compile_debug% if "%debug%"=="1" set compile_vma=%compile_vma_debug% if "%release%"=="1" set compile=%compile_release% if "%release%"=="1" set compile_vma=%compile_vma_release% set linker_flags=-incremental:no -opt:ref User32.lib kernel32.lib set vma_src=..\external\vma\vma.cpp set game_src=..\src\entry_windows.c set vma_obj=.\vma.obj if not exist ".\build" mkdir build pushd build echo vma %compile_vma% echo game echo %compile% %compile% popd