Gears-C/build.bat

72 lines
3.3 KiB
Batchfile

@echo off
setlocal enabledelayedexpansion
:: parse arguments
for %%a in (%*) do set "%%a=1"
if not "%msvc%"=="1" if not "%clang%"=="1" set clang=1
if not "%release%"=="1" set debug=1
if "%debug%"=="1" set release=0 && echo [debug mode]
if "%release%"=="1" set debug=0 && echo [release mode]
if "%clang%"=="1" set msvc=0 && echo [clang compiler]
if "%msvc%"=="1" set clang=0 && echo [msvc compiler]
if not "%directx%"=="1" if not "%vulkan%"=="1" set vulkan=1
if "%vulkan%"=="1" set directx=0 && echo [vulkan backend]
if "%directx%"=="1" set vulkan=0 && echo [directx backend]
if "%~1"=="" echo [default build, building debug] && set debug=1
if "%msvc%"=="1" (
echo [error: msvc currently unsupported]
exit /b 1
)
if "%vulkan%"=="1" echo test
if "%vulkan%"=="1" set clang_renderer_flag=-DSTG_VULKAN_RENDERER
set vulkan_include=C:\VulkanSDK\1.4.304.1\Include
set out_name=Gears.exe
echo %clang_renderer_flag%
set clang_out=-o
set clang_compiler=clang
set clang_include=-I..\src\ -I..\external\ -I%vulkan_include%
set clang_src=..\src\entry_windows.c .\vma.o
set clang_link=-luser32 -lkernel32 -lGdi32
set clang_common=-fuse-ld=lld-link %clang_include% %clang_link% %clang_renderer_flag% --target=x86_64-pc-windows-msvc -ferror-limit=50 -std=c99 -D_USE_MATH_DEFINES -Xclang -flto-visibility-public-std -Wno-unknown-warning-option -fdiagnostics-absolute-paths -Wall -Wno-missing-braces -Wno-unused-function -Wno-writable-strings -Wno-unused-value -Wno-unused-variable -Wno-unused-local-typedef -Wno-deprecated-register -Wno-deprecated-declarations -Wno-microsoft-enum-forward-reference -Wno-unused-but-set-variable -Wno-single-bit-bitfield-constant-conversion -Wno-compare-distinct-pointer-types -Wno-initializer-overrides -Wno-incompatible-pointer-types-discards-qualifiers -Wno-for-loop-analysis
set clang_debug=%clang_compiler% %clang_src% -g -O0 -DBUILD_DEBUG=1 %clang_common%
set clang_release=%clang_compiler% %clang_src% -O2 %clang_common%
set vma_obj=vma.obj
set clang_vma_compiler=clang++
set clang_vma_include=-I..\external\vma\
set clang_vma_common=%clang_vma_include% -Wl --target=x86_64-pc-windows-msvc -fuse-ld=lld-link -Wno-everything -D_USE_MATH_DEFINES -c -std=c++20 -I%vulkan_include%
set clang_vma_debug=%clang_vma_compiler% ..\external\vma\vma.cpp -g -O0 %clang_vma_common%
set clang_vma_release=%clang_vma_compiler% -O2 %clang_vma_common%
if "%clang%"=="1" set compile_debug=%clang_debug%
if "%clang%"=="1" set compile_release=%clang_release%
if "%clang%"=="1" set compile_vma_debug=%clang_vma_debug%
if "%clang%"=="1" set compile_vma_release=%clang_vma_release%
if "%clang%"=="1" set out=%clang_out%
if "%debug%"=="1" set compile=%compile_debug%
if "%debug%"=="1" set compile_vma=%compile_vma_debug%
if "%release%"=="1" set compile=%compile_release%
if "%release%"=="1" set compile_vma=%compile_vma_release%
set linker_flags=-incremental:no -opt:ref User32.lib kernel32.lib
set vma_src=..\external\vma\vma.cpp
set game_src=..\src\entry_windows.c
set vma_obj=.\vma.obj
if not exist ".\build" mkdir build
pushd build
echo vma
%compile_vma%
echo game
echo %compile%
%compile%
popd