95 lines
1.9 KiB
C
95 lines
1.9 KiB
C
#pragma once
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#if __linux__
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# define _GNU_SOURCE
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#elif _WIN32
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#endif
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#define STG_NO_RENDERER
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#define STB_SPRINTF_IMPLEMENTATION
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#include "stb/stb_sprintf.h"
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#include "xxhash/xxhash.h"
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#include "fastlz/fastlz.h"
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#include "assets.h"
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#include "shared_types.h"
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#include "ds.h"
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#include "platform/platform.h"
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#include "util.h"
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#include "allocators.h"
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#include "renderer.h"
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#include "game.h"
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#include <stdio.h>
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#if __linux__
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# include <unistd.h>
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# include <dirent.h>
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#endif
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#define CreateMagicValue(a, b, c, d) (u32)(a << 24) | (u32)(a << 16) | (u32)(a << 8) | (u32)(a)
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#define FILE_VERSION 0
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typedef struct AssetTag_t
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{
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u32 tag_id;
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f32 value;
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} AssetTag;
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typedef struct AssetFile_t
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{
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u64 data_offset;
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u32 asset_id;
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} AssetFile;
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typedef struct AssetHeader_t
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{
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AssetTag *tags;
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AssetFile *assets;
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u32 tag_count;
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u32 asset_count;
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} AssetHeader;
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typedef struct FileHeader_t
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{
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u32 magic_num;
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u32 version;
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u32 tag_counts[ASSET_TYPE_MAX];
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u32 asset_counts[ASSET_TYPE_MAX];
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u64 tag_offsets[ASSET_TYPE_MAX];
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u64 asset_offsets[ASSET_TYPE_MAX];
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} FileHeader;
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typedef struct FileMapping_t
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{
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c8 *file_name;
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u32 ix;
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} FileMapping;
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const FileMapping g_Shader_File_Map[] = {
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{ .file_name = "quad.frag.spv", .ix = QUAD_FRAG_SPIRV_SHADER },
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{ .file_name = "quad.vert.spv", .ix = QUAD_VERT_SPIRV_SHADER },
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{ .file_name = "gui.frag.spv", .ix = GUI_FRAG_SPIRV_SHADER },
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{ .file_name = "gui.vert.spv", .ix = GUI_VERT_SPIRV_SHADER },
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};
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const FileMapping g_Texture_File_Map[] = {
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{ .file_name = "pattermon.png", .ix = PATTERMON_OBESE },
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{ .file_name = "patamon.png", .ix = PATTERMON_ORIENTAL },
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{ .file_name = "purplemon.png", .ix = PATTERMON_PURPLOID },
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};
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c8 *g_Shader_File_Names[SHADER_ASSET_MAX] = {};
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c8 *g_Texture_File_Names[TEXTURE_ASSET_MAX] = {};
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b32 ChangeDir(c8 *dir);
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u8 **GetFileNamesInDir(Arena *arena, u32 *count);
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b8 DirVisible(c8 *dir);
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void InitHeader(FileHeader *header);
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i32 WriteHeader(FILE *file, FileHeader *header);
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