Gears-C/src/assets.c
2025-04-23 09:31:20 +10:00

138 lines
3.2 KiB
C

// ::Assets::Globals::Start::
u8 ASSET_PACK[] =
{
#embed "../assets.sgp"
};
static FileHeader File_Header = {0};
static AssetFile Texture_Assets[TEXTURE_ASSET_MAX];
static Asset Texture_Asset_Lookup[TEXTURE_ASSET_MAX];
static AssetFile Shader_Assets[SHADER_ASSET_MAX];
static Asset Shader_Asset_Lookup[SHADER_ASSET_MAX];
// TODO(MA): Implement async asset handling
static u32 Shader_Asset_Ref_Count[SHADER_ASSET_MAX];
static u32 Texture_Asset_Ref_Count[TEXTURE_ASSET_MAX];
static b32 ASSET_HEADER_LOADED = false;
// ::Assets::Global::End::
// ::Assets::Init::Functions::Start::
static void LoadAssetPackHeader()
{
MemCpy(&File_Header, ASSET_PACK, sizeof(FileHeader));
Assert(File_Header.magic_num == CreateMagicValue('s', 't', 'e', 'g'), "Magic value is incorrect");
MemCpy(Texture_Assets, &ASSET_PACK[File_Header.asset_offsets[TEXTURE_ASSET]], sizeof(AssetFile) * File_Header.asset_counts[TEXTURE_ASSET]);
MemCpy(Shader_Assets, &ASSET_PACK[File_Header.asset_offsets[SHADER_ASSET]], sizeof(AssetFile) * File_Header.asset_counts[SHADER_ASSET]);
ASSET_HEADER_LOADED = true;
}
// ::Assets::Init::Functions::End::
// ::Assets::Loading::Functions::Start::
static Asset AssetPackLoadTexture(TextureAsset asset_id)
{
if (!ASSET_HEADER_LOADED)
{
LoadAssetPackHeader();
}
Assert(asset_id < i32(TEXTURE_ASSET_MAX), "LoadTextureAsset failure: asset_id is higher than TEXTURE_ASSET_MAX");
Asset asset = Texture_Asset_Lookup[asset_id];
if (asset.bytes == NULL)
{
AssetFile *asset_info = Texture_Assets + asset_id;
u8 *img = FLMemAlloc(asset_info->len);
MemCpy(img, &ASSET_PACK[asset_info->data_offset], asset_info->len);
int x, y, ch;
asset.bytes = stbi_load_from_memory(img, asset_info->len, &x, &y, &ch, 4);
asset.len = asset_info->len;
asset.texture_meta.w = u32(x);
asset.texture_meta.h = u32(y);
Texture_Asset_Lookup[asset_id] = asset;
FLMemFree(img);
}
return asset;
}
static Asset AssetPackLoadShader(ShaderAsset asset_id)
{
if (!ASSET_HEADER_LOADED)
{
LoadAssetPackHeader();
}
Assert(asset_id < SHADER_ASSET_MAX, "LoadShaderAsset failure: asset_id is higher than SHADER_ASSET_MAX");
Asset asset = Shader_Asset_Lookup[asset_id];
if (asset.bytes == NULL)
{
AssetFile *asset_info = Shader_Assets + asset_id;
asset.bytes = FLMemAlloc(asset_info->len);
MemCpy(asset.bytes, &ASSET_PACK[asset_info->data_offset], asset_info->len);
asset.len = asset_info->len;
Shader_Asset_Lookup[asset_id] = asset;
}
return asset;
}
static void AssetPackUnloadTexture(Asset asset)
{
Assert(asset.bytes != NULL, "UnloadTextureAsset assert failure: ptr is NULL");
for (u32 i = 0; i < TEXTURE_ASSET_MAX; i++)
{
if (asset.bytes == Texture_Asset_Lookup[i].bytes)
{
Texture_Asset_Lookup[i].bytes = NULL;
Texture_Asset_Lookup[i].len = 0;
stbi_image_free(asset.bytes);
break;
}
}
}
static void AssetPackUnloadShader(Asset asset)
{
Assert(asset.bytes != NULL, "UnloadShaderAsset assert failure: ptr is NULL");
for (u32 i = 0; i < SHADER_ASSET_MAX; i++)
{
if (asset.bytes == Shader_Asset_Lookup[i].bytes)
{
Shader_Asset_Lookup[i].bytes = NULL;
Shader_Asset_Lookup[i].len = 0;
FLMemFree(asset.bytes);
break;
}
}
}
// ::Assets::Loading::Functions::End::