#version 460

#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_nonuniform_qualifier : require

#include "structures.layout"

layout (location = 0) in vec4 in_col;
layout (location = 1) in vec2 in_uv;

layout (location = 0) out vec4 FragColor;

void main()
{
	FragColor = in_col;
}
