more pipeline init

This commit is contained in:
matthew 2025-07-10 19:35:37 +10:00
parent f4bbfcdf6c
commit 195acae78c

View File

@ -309,6 +309,21 @@ CreateGraphicsPipeline(Vulkan* vk, GfxPipelineInfo* build_info)
scissorCount: 1,
};
VkPipelineShaderStageCreateInfo[] shader_info = [
{
sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
stage: VK_SHADER_STAGE_VERTEX_BIT,
module: cast(VkShaderModule)build_info.vertex_shader,
pName: "main",
},
{
sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
stage: VK_SHADER_STAGE_FRAGMENT_BIT,
module: cast(VkShaderModule)build_info.frag_shader,
pName: "main",
},
];
VkGraphicsPipelineCreateInfo create_info = {
sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
pNext: &rendering_info,
@ -320,6 +335,9 @@ CreateGraphicsPipeline(Vulkan* vk, GfxPipelineInfo* build_info)
pColorBlendState: &blend_info,
pDepthStencilState: &depth_info,
pDynamicState: &dyn_info,
stageCount: cast(u32)shader_info.length,
pStages: shader_info.ptr,
layout: vk.pipeline_layout,
};
VkPipeline pipeline;