more pipeline init
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f4bbfcdf6c
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@ -309,6 +309,21 @@ CreateGraphicsPipeline(Vulkan* vk, GfxPipelineInfo* build_info)
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scissorCount: 1,
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};
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VkPipelineShaderStageCreateInfo[] shader_info = [
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{
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sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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stage: VK_SHADER_STAGE_VERTEX_BIT,
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module: cast(VkShaderModule)build_info.vertex_shader,
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pName: "main",
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},
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{
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sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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stage: VK_SHADER_STAGE_FRAGMENT_BIT,
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module: cast(VkShaderModule)build_info.frag_shader,
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pName: "main",
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},
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];
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VkGraphicsPipelineCreateInfo create_info = {
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sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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pNext: &rendering_info,
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@ -320,6 +335,9 @@ CreateGraphicsPipeline(Vulkan* vk, GfxPipelineInfo* build_info)
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pColorBlendState: &blend_info,
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pDepthStencilState: &depth_info,
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pDynamicState: &dyn_info,
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stageCount: cast(u32)shader_info.length,
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pStages: shader_info.ptr,
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layout: vk.pipeline_layout,
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};
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VkPipeline pipeline;
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