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# Gears
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A work in progress game engine that currently has a Vulkan renderer and inputs/windows implemented through XCB/X11 on Linux with Windows support to be added.
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A work in progress game engine that currently has a Vulkan renderer and inputs/windows implemented through XCB/X11 on Linux with Windows support to be added, an asset packer and model loading.
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It is written in D but written in procedural style with manual memory management, there are some C libraries in use via the D feature ImportC as well as some assembly via the inline x86 assembler. Currently the Vulkan renderer is using dynamic rendering but I've since learned that some functionality such as subpasses isn't available in dynamic rendering until Vulkan 1.4, it will soon be downgraded to Vulkan 1.2 as it has fairly wide support and will move to traditional render passes.
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