update submodules, project compiles again
This commit is contained in:
parent
aaa40d2017
commit
35985df611
6
.gitmodules
vendored
6
.gitmodules
vendored
@ -1,6 +1,6 @@
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[submodule "src/VulkanRenderer"]
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[submodule "src/VulkanRenderer"]
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path = src/VulkanRenderer
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path = src/VulkanRenderer
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url = https://git.sleepy.day/sleepy-day/VulkanRenderer.git
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url = https://git.sleepy.day/sleepy-day/VulkanRenderer.git
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[submodule "src/DLibs"]
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[submodule "src/dlib"]
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path = src/DLibs
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path = src/dlib
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url = https://git.sleepy.day/sleepy-day/DLibs.git
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url = https://git.sleepy.day/sleepy-day/dlib
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2
build.sh
2
build.sh
@ -28,4 +28,4 @@ done
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/bin/bash src/VulkanRenderer/build.sh build
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/bin/bash src/VulkanRenderer/build.sh build
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/bin/bash src/DLibs/build.sh build
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/bin/bash src/dlib/build.sh build
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4
dub.json
4
dub.json
@ -9,8 +9,8 @@
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"targetPath": "build",
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"targetPath": "build",
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"sourceFiles-linux": ["build/libvma.a", "build/libstb.a", "build/libm3d.a", "build/libcglm.a"],
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"sourceFiles-linux": ["build/libvma.a", "build/libstb.a", "build/libm3d.a", "build/libcglm.a"],
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"sourceFiles-windows": [],
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"sourceFiles-windows": [],
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"importPaths": ["src/gears", "src/DLibs", "src/DLibs/external/xxhash", "src/VulkanRenderer"],
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"importPaths": ["src/gears", "src/dlib", "src/dlib/external/xxhash", "src/VulkanRenderer"],
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"sourcePaths": ["src/gears", "src/DLibs", "src/DLibs/external/xxhash", "src/VulkanRenderer"],
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"sourcePaths": ["src/gears", "src/dlib", "src/dlib/external/xxhash", "src/VulkanRenderer"],
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"libs-linux": ["xcb", "X11", "X11-xcb", "vulkan", "stdc++", "xcb-xfixes", "freetype"],
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"libs-linux": ["xcb", "X11", "X11-xcb", "vulkan", "stdc++", "xcb-xfixes", "freetype"],
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"libs-windows": [],
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"libs-windows": [],
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"preGenerateCommands-linux": ["./build.sh"],
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"preGenerateCommands-linux": ["./build.sh"],
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@ -1 +0,0 @@
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Subproject commit 3c6d214aa7e3058f8de1a4ff380fd1bb8ce56036
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@ -1 +1 @@
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Subproject commit 7a10601f51b651db006de6d1c5cafb547f90dc87
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Subproject commit 1290c5f45ac49cc5534817e8d6b0adae4ac058af
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1
src/dlib
Submodule
1
src/dlib
Submodule
@ -0,0 +1 @@
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Subproject commit a97309cb04e0e802047586a5bacbacc9b8e9649b
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@ -1,16 +1,9 @@
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import aliases;
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import dlib;
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import includes;
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public import vulkan : PlatformHandles;
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public import vulkan : PlatformHandles;
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import vulkan : Destroy;
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import vulkan : Destroy;
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import vulkan;
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import vulkan;
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import assets;
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import util;
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import alloc;
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import platform;
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import math;
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import core.stdc.math : cosf, sinf;
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import core.stdc.math : cosf, sinf;
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import std.algorithm.sorting;
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import std.algorithm.sorting;
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import fonts;
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import main;
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import main;
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const UI_COUNT = 50000;
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const UI_COUNT = 50000;
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@ -69,6 +62,7 @@ struct Game
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Renderer rd;
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Renderer rd;
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Arena arena;
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Arena arena;
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Arena frame_arena;
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Arena frame_arena;
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Inputs* inputs;
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PlatformWindow* window;
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PlatformWindow* window;
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@ -188,7 +182,7 @@ Copy(Model* dst, Model* src)
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void
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void
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ProcessInputs(Game* g, Camera* cam)
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ProcessInputs(Game* g, Camera* cam)
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{
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{
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HandleInputs(cam, &g.window.inputs);
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HandleInputs(cam, g.inputs);
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}
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}
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void
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void
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@ -285,9 +279,9 @@ struct Camera
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pragma(inline): void
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pragma(inline): void
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HandleInputs(Camera* cam, Inputs* inputs)
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HandleInputs(Camera* cam, Inputs* inputs)
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{
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{
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foreach(i; 0 .. inputs.count)
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for(auto n = inputs.list.first; n != null; n = n.next)
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{
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{
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InputEvent event = inputs.events[i];
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InputEvent* event = &n.value;
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switch(event.key)
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switch(event.key)
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{
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{
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case Input.W: cam.velocity.z = event.pressed ? -1.0 : 0.0; break;
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case Input.W: cam.velocity.z = event.pressed ? -1.0 : 0.0; break;
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@ -335,7 +329,7 @@ Update(Camera* cam)
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void
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void
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Sort(Game* g, Vec3 pos, Model* model)
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Sort(Game* g, Vec3 pos, Model* model)
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{
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{
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f32[] lengths = AllocArray!(f32)(&g.frame_arena, model.positions.length);
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f32[] lengths = Alloc!(f32)(&g.frame_arena, model.positions.length);
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foreach(i; 0 .. lengths.length)
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foreach(i; 0 .. lengths.length)
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{
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{
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@ -434,8 +428,8 @@ LoadModel(Game* g, string name)
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m3d_t* m3d = m3d_load(data.ptr, null, null, null);
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m3d_t* m3d = m3d_load(data.ptr, null, null, null);
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scope(exit) m3d_free(m3d);
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scope(exit) m3d_free(m3d);
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u32[] tex_lookup = AllocArray!(u32)(&g.frame_arena, m3d.numtexture);
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u32[] tex_lookup = Alloc!(u32)(&g.frame_arena, m3d.numtexture);
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model.textures = AllocArray!(ImageView)(&g.arena, m3d.numtexture);
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model.textures = Alloc!(ImageView)(&g.arena, m3d.numtexture);
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foreach(i; 0 .. m3d.numtexture)
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foreach(i; 0 .. m3d.numtexture)
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{
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{
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u32 w = m3d.texture[i].w; u32 h = m3d.texture[i].h; u32 ch = m3d.texture[i].f;
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u32 w = m3d.texture[i].w; u32 h = m3d.texture[i].h; u32 ch = m3d.texture[i].f;
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@ -447,9 +441,9 @@ LoadModel(Game* g, string name)
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//tex_lookup[i] = Pop(&g.rd, DT.SampledImage);
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//tex_lookup[i] = Pop(&g.rd, DT.SampledImage);
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}
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}
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Material[] mats = AllocArray!(Material)(&g.frame_arena, m3d.nummaterial);
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Material[] mats = Alloc!(Material)(&g.frame_arena, m3d.nummaterial);
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u32[] mat_lookup = AllocArray!(u32)(&g.frame_arena, m3d.nummaterial);
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u32[] mat_lookup = Alloc!(u32)(&g.frame_arena, m3d.nummaterial);
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model.materials = AllocArray!(Buffer)(&g.arena, m3d.nummaterial);
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model.materials = Alloc!(Buffer)(&g.arena, m3d.nummaterial);
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foreach(i; 0 .. m3d.nummaterial)
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foreach(i; 0 .. m3d.nummaterial)
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{
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{
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const(char)[] mat_name = m3d.material[i].name[0 .. strlen(m3d.material[i].name)];
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const(char)[] mat_name = m3d.material[i].name[0 .. strlen(m3d.material[i].name)];
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@ -504,7 +498,7 @@ LoadModel(Game* g, string name)
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}
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}
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}
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}
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model.parts = AllocArray!(MeshPart)(&g.arena, mesh_count);
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model.parts = Alloc!(MeshPart)(&g.arena, mesh_count);
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last = u64.max;
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last = u64.max;
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u32 index = 0;
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u32 index = 0;
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foreach(i; 0 .. m3d.numface)
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foreach(i; 0 .. m3d.numface)
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@ -535,10 +529,10 @@ LoadModel(Game* g, string name)
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m3dv_t* vertex;
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m3dv_t* vertex;
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u32[] indices = AllocArray!(u32)(&g.arena, m3d.numface * 3);
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u32[] indices = Alloc!(u32)(&g.arena, m3d.numface * 3);
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Vertex[] vertices = AllocArray!(Vertex)(&g.frame_arena, m3d.numface * 3);
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Vertex[] vertices = Alloc!(Vertex)(&g.frame_arena, m3d.numface * 3);
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Vec3[] positions = AllocArray!(Vec3)(&g.arena, m3d.numface);
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Vec3[] positions = Alloc!(Vec3)(&g.arena, m3d.numface);
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u32[] pos_indices = AllocArray!(u32)(&g.arena, m3d.numface);
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u32[] pos_indices = Alloc!(u32)(&g.arena, m3d.numface);
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foreach(i; 0 .. m3d.numface)
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foreach(i; 0 .. m3d.numface)
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{
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{
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@ -1,14 +1,9 @@
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import includes;
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import dlib;
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import std.stdio;
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import std.stdio;
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import aliases;
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import core.memory;
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import core.memory;
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import platform;
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import game;
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import game;
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import util;
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import core.simd;
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import core.simd;
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import math;
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import core.stdc.string : memcpy;
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import core.stdc.string : memcpy;
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import fonts;
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// TODO:
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// TODO:
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// 1. Determine how to better handle inputs
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// 1. Determine how to better handle inputs
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@ -25,7 +20,7 @@ void main(string[] argv)
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while (true)
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while (true)
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{
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{
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HandleEvents(&window);
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g.inputs = GetInputs(&window);
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if (window.close)
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if (window.close)
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{
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{
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break;
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break;
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@ -1,3 +1 @@
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import aliases;
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import dlib;
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import util;
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@ -1,11 +1,8 @@
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import aliases;
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import dlib;
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import includes;
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import std.stdio;
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import std.stdio;
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import std.string;
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import std.string;
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import std.file;
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import std.file;
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import util;
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import std.path;
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import std.path;
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import assets;
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import std.traits;
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import std.traits;
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import std.algorithm.comparison;
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import std.algorithm.comparison;
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import core.memory;
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import core.memory;
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@ -1,10 +1,8 @@
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import aliases;
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import dlib;
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import util;
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import std.math;
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import std.math;
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import std.math.algebraic;
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import std.math.algebraic;
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import core.stdc.math : tanf, cosf, sinf, sqrtf;
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import core.stdc.math : tanf, cosf, sinf, sqrtf;
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import std.traits;
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import std.traits;
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import inteli;
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import std.meta;
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import std.meta;
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import std.format;
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import std.format;
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import std.stdio;
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import std.stdio;
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