20 Commits

Author SHA1 Message Date
b4697cf890 fix gltf/model loading some more, few bugs left but mostly working 2025-11-23 15:36:39 +11:00
3d04ad4c43 loading/rendering set up, has bugs 2025-11-22 19:06:52 +11:00
bd4e1cc07e update dependencies, fix up vulkan initialization, start model loading to gpu 2025-11-21 18:45:12 +11:00
77ce53d4f1 finish vulkan init (outside of description) 2025-10-29 06:39:56 +11:00
f9cf8e26ab more setup 2025-10-28 07:16:56 +11:00
20caf5ea4d begin rework of engine for 3d rendering 2025-10-27 07:02:07 +11:00
92980fba0d commit before deleting shaders 2025-08-09 14:11:18 +10:00
0c8aaa4b8c transitioned to render passes and vulkan 1.2, works but has a bug 2025-08-07 07:25:17 +10:00
e324e47896 added better transparency to the pbr shader 2025-08-04 19:06:32 +10:00
0081887f19 add alpha to shaders, fix vulkan cleanup 2025-08-04 11:05:47 +10:00
3d8e0b2840 wip before restructure 2025-08-03 12:56:33 +10:00
d88413860b some restructuring, fix a crash 2025-08-02 08:47:19 +10:00
e2c6bf1b24 some set up for camera, work started on own vector/matrix structures 2025-07-27 17:50:35 +10:00
fd03759f57 fix rdtsc, example for rdtsc -> real time, start work on lighting 2025-07-23 08:16:27 +10:00
cd0dc9f99a yoda spins, fix crash on suboptimal swapchain 2025-07-20 18:15:56 +10:00
f02685c6b3 fixed bug causing material buffers to not be written correctly 2025-07-20 10:36:07 +10:00
b4ba1f491b basic model rendering completed 2025-07-18 07:37:52 +10:00
82df45e488 gui pipeline setup, misc vulkan work 2025-07-13 18:27:13 +10:00
56cadf09df fix renderer with compute/gfx pipelines, handle window events 2025-07-12 17:20:47 +10:00
f604b9a5ca some work 2025-07-12 08:15:48 +10:00