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119f5f069c
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work on basic rendering
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2025-11-01 16:16:46 +11:00 |
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77ce53d4f1
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finish vulkan init (outside of description)
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2025-10-29 06:39:56 +11:00 |
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f9cf8e26ab
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more setup
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2025-10-28 07:16:56 +11:00 |
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20caf5ea4d
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begin rework of engine for 3d rendering
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2025-10-27 07:02:07 +11:00 |
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92980fba0d
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commit before deleting shaders
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2025-08-09 14:11:18 +10:00 |
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194149f8dd
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fix depth buffer
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2025-08-08 05:28:57 +10:00 |
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0c8aaa4b8c
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transitioned to render passes and vulkan 1.2, works but has a bug
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2025-08-07 07:25:17 +10:00 |
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d4c86e7ac5
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added some basic loading model controls
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2025-08-05 12:59:20 +10:00 |
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e324e47896
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added better transparency to the pbr shader
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2025-08-04 19:06:32 +10:00 |
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0081887f19
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add alpha to shaders, fix vulkan cleanup
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2025-08-04 11:05:47 +10:00 |
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3d8e0b2840
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wip before restructure
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2025-08-03 12:56:33 +10:00 |
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d88413860b
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some restructuring, fix a crash
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2025-08-02 08:47:19 +10:00 |
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e2c6bf1b24
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some set up for camera, work started on own vector/matrix structures
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2025-07-27 17:50:35 +10:00 |
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fd03759f57
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fix rdtsc, example for rdtsc -> real time, start work on lighting
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2025-07-23 08:16:27 +10:00 |
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cd0dc9f99a
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yoda spins, fix crash on suboptimal swapchain
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2025-07-20 18:15:56 +10:00 |
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f02685c6b3
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fixed bug causing material buffers to not be written correctly
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2025-07-20 10:36:07 +10:00 |
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b4ba1f491b
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basic model rendering completed
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2025-07-18 07:37:52 +10:00 |
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f4bbfcdf6c
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start work on renderer + pipeline creation
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2025-07-10 07:20:26 +10:00 |
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ad166e742d
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add code generation for assets
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2025-07-08 07:52:53 +10:00 |
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