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e324e47896
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added better transparency to the pbr shader
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2025-08-04 19:06:32 +10:00 |
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d88413860b
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some restructuring, fix a crash
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2025-08-02 08:47:19 +10:00 |
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625b75f2c6
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change vertex layout, misc random work
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2025-07-31 08:38:10 +10:00 |
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0c8169713d
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cursor fixes, add locking/unlocking cursor
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2025-07-30 07:31:37 +10:00 |
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b24ff3cb8e
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fix camera and x11 inputs
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2025-07-29 08:34:21 +10:00 |
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516d6f9f3e
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implemented a (working) camera
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2025-07-28 08:03:09 +10:00 |
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e2c6bf1b24
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some set up for camera, work started on own vector/matrix structures
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2025-07-27 17:50:35 +10:00 |
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e429cee207
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some work on camera (wip)
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2025-07-24 07:58:12 +10:00 |
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fd03759f57
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fix rdtsc, example for rdtsc -> real time, start work on lighting
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2025-07-23 08:16:27 +10:00 |
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0bf6252db2
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rework asset packer, misc fixed
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2025-07-21 09:09:29 +10:00 |
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cd0dc9f99a
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yoda spins, fix crash on suboptimal swapchain
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2025-07-20 18:15:56 +10:00 |
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ba4ccad085
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add clean up for model transfers, add math and intrinsics libs
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2025-07-20 17:30:29 +10:00 |
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b4ba1f491b
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basic model rendering completed
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2025-07-18 07:37:52 +10:00 |
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ad08d31f6a
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leave simd inline example for now
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2025-07-14 08:31:00 +10:00 |
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0e03058714
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starting work on being able to load assets into vulkan
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2025-07-14 08:29:22 +10:00 |
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56cadf09df
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fix renderer with compute/gfx pipelines, handle window events
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2025-07-12 17:20:47 +10:00 |
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42bef67206
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triangle drawn
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2025-07-12 13:22:23 +10:00 |
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f604b9a5ca
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some work
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2025-07-12 08:15:48 +10:00 |
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6c66d0211f
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build fixes, vulkan debug fix, asset loading, testing pipeline creation
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2025-07-11 08:15:43 +10:00 |
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ad53a5d948
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restructure project
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2025-07-08 04:24:34 +10:00 |
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