#version 460 #extension GL_GOOGLE_include_directive : require #include "structures.layout" #include "gui.layout" layout (location = 0) in struct FragDataIn { vec4 color; vec2 uv; } FragData; layout (location = 0) out vec4 FragColor; void main() { vec4 tex_color = texture(sampler2D(SpriteAtlas, SamplerNearest), FragData.uv); FragColor = FragData.color;// * tex_color; }