/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* Macros: GLMS_MAT2X3_ZERO_INIT GLMS_MAT2X3_ZERO Functions: CGLM_INLINE mat2x3s glms_mat2x3_zero(void); CGLM_INLINE mat2x3s glms_mat2x3_make(const float * __restrict src); CGLM_INLINE mat2s glms_mat2x3_mul(mat2x3s m1, mat3x2s m2); CGLM_INLINE vec3s glms_mat2x3_mulv(mat2x3s m, vec2s v); CGLM_INLINE mat3x2s glms_mat2x3_transpose(mat2x3s m); CGLM_INLINE mat2x3s glms_mat2x3_scale(mat2x3s m, float s); */ #ifndef cglms_mat2x3_h #define cglms_mat2x3_h #include "../common.h" #include "../types-struct.h" #include "../mat2x3.h" /* api definition */ #define glms_mat2x3_(NAME) CGLM_STRUCTAPI(mat2x3, NAME) #define GLMS_MAT2X3_ZERO_INIT {GLM_MAT2X3_ZERO_INIT} /* for C only */ #define GLMS_MAT2X3_ZERO ((mat2x3s)GLMS_MAT2X3_ZERO_INIT) /*! * @brief Zero out the mat2x3s (dest). * * @return[out] dest constructed mat2x3s from raw pointer */ CGLM_INLINE mat2x3s glms_mat2x3_(zero)(void) { mat2x3s dest; glm_mat2x3_zero(dest.raw); return dest; } /*! * @brief Create mat2x3s (dest) from pointer (src). * * @param[in] src pointer to an array of floats * @return[out] dest constructed mat2x3s from raw pointer */ CGLM_INLINE mat2x3s glms_mat2x3_(make)(const float * __restrict src) { mat2x3s dest; glm_mat2x3_make(src, dest.raw); return dest; } /*! * @brief Multiply mat2x3s (m1) by mat3x2s (m2) and store in mat3s (dest). * * @code * r = glms_mat2x3_mul(mat2x3s, mat3x2s); * @endcode * * @param[in] m1 mat2x3s (left) * @param[in] m2 mat3x2s (right) * @return[out] dest constructed mat3s from raw pointers */ CGLM_INLINE mat3s glms_mat2x3_(mul)(mat2x3s m1, mat3x2s m2) { mat3s dest; glm_mat2x3_mul(m1.raw, m2.raw, dest.raw); return dest; } /*! * @brief Multiply mat2x3s (m) by vec2s (v) and store in vec3s (dest). * * @param[in] m mat2x3s (left) * @param[in] v vec2s (right, column vector) * @return[out] dest constructed vec3s from raw pointers */ CGLM_INLINE vec3s glms_mat2x3_(mulv)(mat2x3s m, vec2s v) { vec3s dest; glm_mat2x3_mulv(m.raw, v.raw, dest.raw); return dest; } /*! * @brief Transpose mat2x3s (m) and store in mat3x2s (dest). * * @param[in] m mat2x3s (left) * @return[out] dest constructed mat3x2s from raw pointers */ CGLM_INLINE mat3x2s glms_mat2x3_(transpose)(mat2x3s m) { mat3x2s dest; glm_mat2x3_transpose(m.raw, dest.raw); return dest; } /*! * @brief Multiply mat2x3s (m) by scalar constant (s). * * @param[in, out] m mat2x3 (src, dest) * @param[in] s float (scalar) */ CGLM_INLINE mat2x3s glms_mat2x3_(scale)(mat2x3s m, float s) { glm_mat2x3_scale(m.raw, s); return m; } #endif /* cglms_mat2x3_h */