/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* Macros: GLMS_MAT4X3_ZERO_INIT GLMS_MAT4X3_ZERO Functions: CGLM_INLINE mat4x3s glms_mat4x3_zero(void); CGLM_INLINE mat4x3s glms_mat4x3_make(const float * __restrict src); CGLM_INLINE mat3s glms_mat4x3_mul(mat4x3s m1, mat3x4s m2); CGLM_INLINE vec3s glms_mat4x3_mulv(mat4x3s m, vec4s v); CGLM_INLINE mat3x4s glms_mat4x3_transpose(mat4x3s m); CGLM_INLINE mat4x3s glms_mat4x3_scale(mat4x3s m, float s); */ #ifndef cglms_mat4x3_h #define cglms_mat4x3_h #include "../common.h" #include "../types-struct.h" #include "../mat4x3.h" /* api definition */ #define glms_mat4x3_(NAME) CGLM_STRUCTAPI(mat4x3, NAME) #define GLMS_MAT4X3_ZERO_INIT {GLM_MAT4X3_ZERO_INIT} /* for C only */ #define GLMS_MAT4X3_ZERO ((mat4x3s)GLMS_MAT4X3_ZERO_INIT) /*! * @brief Zero out the mat4x3s (dest). * * @return[out] dest constructed mat4x3s from raw pointer */ CGLM_INLINE mat4x3s glms_mat4x3_(zero)(void) { mat4x3s dest; glm_mat4x3_zero(dest.raw); return dest; } /*! * @brief Create mat4x3s (dest) from pointer (src). * * @param[in] src pointer to an array of floats * @return[out] dest constructed mat4x3s from raw pointer */ CGLM_INLINE mat4x3s glms_mat4x3_(make)(const float * __restrict src) { mat4x3s dest; glm_mat4x3_make(src, dest.raw); return dest; } /*! * @brief Multiply mat4x3s (m1) by mat3x4s (m2) and store in mat3s (dest). * * @code * r = glms_mat4x3_mul(mat4x3s, mat3x4s); * @endcode * * @param[in] m1 mat4x3s (left) * @param[in] m2 mat3x4s (right) * @return[out] dest constructed mat3s from raw pointers */ CGLM_INLINE mat3s glms_mat4x3_(mul)(mat4x3s m1, mat3x4s m2) { mat3s dest; glm_mat4x3_mul(m1.raw, m2.raw, dest.raw); return dest; } /*! * @brief Multiply mat4x3s (m) by vec4s (v) and store in vec3s (dest). * * @param[in] m mat4x3s (left) * @param[in] v vec4s (right, column vector) * @return[out] dest constructed vec3s from raw pointers */ CGLM_INLINE vec3s glms_mat4x3_(mulv)(mat4x3s m, vec4s v) { vec3s dest; glm_mat4x3_mulv(m.raw, v.raw, dest.raw); return dest; } /*! * @brief Transpose mat4x3s (m) and store in mat3x4s (dest). * * @param[in] m mat4x3s (left) * @return[out] dest constructed mat3x4s from raw pointers */ CGLM_INLINE mat3x4s glms_mat4x3_(transpose)(mat4x3s m) { mat3x4s dest; glm_mat4x3_transpose(m.raw, dest.raw); return dest; } /*! * @brief Multiply mat4x3s (m) by scalar constant (s). * * @param[in, out] m mat4x3s (src, dest) * @param[in] s float (scalar) */ CGLM_INLINE mat4x3s glms_mat4x3_(scale)(mat4x3s m, float s) { glm_mat4x3_scale(m.raw, s); return m; } #endif /* cglms_mat4x3_h */