Gears/external/cglm/mat2x3.h
2025-08-03 12:56:33 +10:00

155 lines
3.7 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Macros:
GLM_MAT2X3_ZERO_INIT
GLM_MAT2X3_ZERO
Functions:
CGLM_INLINE void glm_mat2x3_copy(mat2x3 src, mat2x3 dest);
CGLM_INLINE void glm_mat2x3_zero(mat2x3 m);
CGLM_INLINE void glm_mat2x3_make(const float * __restrict src, mat2x3 dest);
CGLM_INLINE void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest);
CGLM_INLINE void glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest);
CGLM_INLINE void glm_mat2x3_transpose(mat2x3 src, mat3x2 dest);
CGLM_INLINE void glm_mat2x3_scale(mat2x3 m, float s);
*/
#ifndef cglm_mat2x3_h
#define cglm_mat2x3_h
#include "common.h"
#define GLM_MAT2X3_ZERO_INIT {{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}
/* for C only */
#define GLM_MAT2X3_ZERO GLM_MAT2X3_ZERO_INIT
/*!
* @brief Copy mat2x3 (src) to mat2x3 (dest).
*
* @param[in] src mat2x3 (left)
* @param[out] dest destination (result, mat2x3)
*/
CGLM_INLINE
void
glm_mat2x3_copy(mat2x3 src, mat2x3 dest) {
glm_vec3_copy(src[0], dest[0]);
glm_vec3_copy(src[1], dest[1]);
}
/*!
* @brief Zero out the mat2x3 (m).
*
* @param[in, out] mat2x3 (src, dest)
*/
CGLM_INLINE
void
glm_mat2x3_zero(mat2x3 m) {
CGLM_ALIGN_MAT mat2x3 t = GLM_MAT2X3_ZERO_INIT;
glm_mat2x3_copy(t, m);
}
/*!
* @brief Create mat2x3 (dest) from pointer (src).
*
* @param[in] src pointer to an array of floats (left)
* @param[out] dest destination (result, mat2x3)
*/
CGLM_INLINE
void
glm_mat2x3_make(const float * __restrict src, mat2x3 dest) {
dest[0][0] = src[0];
dest[0][1] = src[1];
dest[0][2] = src[2];
dest[1][0] = src[3];
dest[1][1] = src[4];
dest[1][2] = src[5];
}
/*!
* @brief Multiply mat2x3 (m1) by mat3x2 (m2) and store in mat3 (dest).
*
* @code
* glm_mat2x3_mul(mat2x3, mat3x2, mat3);
* @endcode
*
* @param[in] m1 mat2x3 (left)
* @param[in] m2 mat3x2 (right)
* @param[out] dest destination (result, mat3)
*/
CGLM_INLINE
void
glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest) {
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2],
b00 = m2[0][0], b01 = m2[0][1],
b10 = m2[1][0], b11 = m2[1][1],
b20 = m2[2][0], b21 = m2[2][1];
dest[0][0] = a00 * b00 + a10 * b01;
dest[0][1] = a01 * b00 + a11 * b01;
dest[0][2] = a02 * b00 + a12 * b01;
dest[1][0] = a00 * b10 + a10 * b11;
dest[1][1] = a01 * b10 + a11 * b11;
dest[1][2] = a02 * b10 + a12 * b11;
dest[2][0] = a00 * b20 + a10 * b21;
dest[2][1] = a01 * b20 + a11 * b21;
dest[2][2] = a02 * b20 + a12 * b21;
}
/*!
* @brief Multiply mat2x3 (m) by vec2 (v) and store in vec3 (dest).
*
* @param[in] m mat2x3 (left)
* @param[in] v vec2 (right, column vector)
* @param[out] dest destination (result, column vector)
*/
CGLM_INLINE
void
glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest) {
float v0 = v[0], v1 = v[1];
dest[0] = m[0][0] * v0 + m[1][0] * v1;
dest[1] = m[0][1] * v0 + m[1][1] * v1;
dest[2] = m[0][2] * v0 + m[1][2] * v1;
}
/*!
* @brief Transpose mat2x3 (src) and store in mat3x2 (dest).
*
* @param[in] src mat2x3 (left)
* @param[out] dest destination (result, mat3x2)
*/
CGLM_INLINE
void
glm_mat2x3_transpose(mat2x3 src, mat3x2 dest) {
dest[0][0] = src[0][0]; dest[0][1] = src[1][0];
dest[1][0] = src[0][1]; dest[1][1] = src[1][1];
dest[2][0] = src[0][2]; dest[2][1] = src[1][2];
}
/*!
* @brief Multiply mat2x3 (m) by scalar constant (s).
*
* @param[in, out] m (src, dest)
* @param[in] float (scalar)
*/
CGLM_INLINE
void
glm_mat2x3_scale(mat2x3 m, float s) {
m[0][0] *= s; m[0][1] *= s; m[0][2] *= s;
m[1][0] *= s; m[1][1] *= s; m[1][2] *= s;
}
#endif