2025-08-03 12:56:33 +10:00

126 lines
2.7 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Macros:
GLMS_MAT2X4_ZERO_INIT
GLMS_MAT2X4_ZERO
Functions:
CGLM_INLINE mat2x4s glms_mat2x4_zero(void);
CGLM_INLINE mat2x4s glms_mat2x4_make(const float * __restrict src);
CGLM_INLINE mat2s glms_mat2x4_mul(mat2x4s m1, mat4x2s m2);
CGLM_INLINE vec4s glms_mat2x4_mulv(mat2x4s m, vec2s v);
CGLM_INLINE mat4x2s glms_mat2x4_transpose(mat2x4s m);
CGLM_INLINE mat2x4s glms_mat2x4_scale(mat2x4s m, float s);
*/
#ifndef cglms_mat2x4_h
#define cglms_mat2x4_h
#include "../common.h"
#include "../types-struct.h"
#include "../mat2x4.h"
/* api definition */
#define glms_mat2x4_(NAME) CGLM_STRUCTAPI(mat2x4, NAME)
#define GLMS_MAT2X4_ZERO_INIT {GLM_MAT2X4_ZERO_INIT}
/* for C only */
#define GLMS_MAT2X4_ZERO ((mat2x4s)GLMS_MAT2X4_ZERO_INIT)
/*!
* @brief Zero out the mat2x4s (dest).
*
* @return[out] dest constructed mat2x4s from raw pointer
*/
CGLM_INLINE
mat2x4s
glms_mat2x4_(zero)(void) {
mat2x4s dest;
glm_mat2x4_zero(dest.raw);
return dest;
}
/*!
* @brief Create mat2x4s (dest) from pointer (src).
*
* @param[in] src pointer to an array of floats
* @return[out] dest constructed mat2x4s from raw pointer
*/
CGLM_INLINE
mat2x4s
glms_mat2x4_(make)(const float * __restrict src) {
mat2x4s dest;
glm_mat2x4_make(src, dest.raw);
return dest;
}
/*!
* @brief Multiply mat2x4s (m1) by mat4x2s (m2) and store in mat4s (dest).
*
* @code
* r = glms_mat2x4_mul(mat2x4s, mat4x2s);
* @endcode
*
* @param[in] m1 mat2x4s (left)
* @param[in] m2 mat4x2s (right)
* @return[out] dest constructed mat4s from raw pointers
*/
CGLM_INLINE
mat4s
glms_mat2x4_(mul)(mat2x4s m1, mat4x2s m2) {
mat4s dest;
glm_mat2x4_mul(m1.raw, m2.raw, dest.raw);
return dest;
}
/*!
* @brief Multiply mat2x4s (m) by vec2s (v) and store in vec4s (dest).
*
* @param[in] m mat2x4s (left)
* @param[in] v vec2s (right, column vector)
* @return[out] dest constructed vec4s from raw pointers
*/
CGLM_INLINE
vec4s
glms_mat2x4_(mulv)(mat2x4s m, vec2s v) {
vec4s dest;
glm_mat2x4_mulv(m.raw, v.raw, dest.raw);
return dest;
}
/*!
* @brief Transpose mat2x4s (m) and store in mat4x2s (dest).
*
* @param[in] m mat2x4s (left)
* @return[out] dest constructed mat4x2s from raw pointers
*/
CGLM_INLINE
mat4x2s
glms_mat2x4_(transpose)(mat2x4s m) {
mat4x2s dest;
glm_mat2x4_transpose(m.raw, dest.raw);
return dest;
}
/*!
* @brief Multiply mat2x4s (m) by scalar constant (s).
*
* @param[in, out] m mat2x4s (src, dest)
* @param[in] s float (scalar)
*/
CGLM_INLINE
mat2x4s
glms_mat2x4_(scale)(mat2x4s m, float s) {
glm_mat2x4_scale(m.raw, s);
return m;
}
#endif /* cglms_mat2x4_h */