2025-08-03 12:56:33 +10:00

127 lines
2.7 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Macros:
GLMS_MAT4X2_ZERO_INIT
GLMS_MAT4X2_ZERO
Functions:
CGLM_INLINE mat4x2s glms_mat4x2_zero(void);
CGLM_INLINE mat4x2s glms_mat4x2_make(const float * __restrict src);
CGLM_INLINE mat2s glms_mat4x2_mul(mat4x2s m1, mat2x4s m2);
CGLM_INLINE vec2s glms_mat4x2_mulv(mat4x2s m, vec4s v);
CGLM_INLINE mat2x4s glms_mat4x2_transpose(mat4x2s m);
CGLM_INLINE mat4x2s glms_mat4x2_scale(mat4x2s m, float s);
*/
#ifndef cglms_mat4x2_h
#define cglms_mat4x2_h
#include "../common.h"
#include "../types-struct.h"
#include "../mat4x2.h"
/* api definition */
#define glms_mat4x2_(NAME) CGLM_STRUCTAPI(mat4x2, NAME)
#define GLMS_MAT4X2_ZERO_INIT {GLM_MAT4X2_ZERO_INIT}
/* for C only */
#define GLMS_MAT4X2_ZERO ((mat4x2s)GLMS_MAT4X2_ZERO_INIT)
/*!
* @brief Zero out the mat4x2s (dest).
*
* @return[out] dest constructed mat4x2s from raw pointer
*/
CGLM_INLINE
mat4x2s
glms_mat4x2_(zero)(void) {
mat4x2s dest;
glm_mat4x2_zero(dest.raw);
return dest;
}
/*!
* @brief Create mat4x2s (dest) from pointer (src).
*
* @param[in] src pointer to an array of floats
* @return[out] dest constructed mat4x2s from raw pointer
*/
CGLM_INLINE
mat4x2s
glms_mat4x2_(make)(const float * __restrict src) {
mat4x2s dest;
glm_mat4x2_make(src, dest.raw);
return dest;
}
/*!
* @brief Multiply mat4x2s (m1) by mat2x4s (m2) and store in mat2s (dest).
*
* @code
* r = glms_mat4x2_mul(mat4x2s, mat2x4s);
* @endcode
*
* @param[in] m1 mat4x2s (left)
* @param[in] m2 mat2x4s (right)
* @return[out] dest constructed mat2s from raw pointers
*/
CGLM_INLINE
mat2s
glms_mat4x2_(mul)(mat4x2s m1, mat2x4s m2) {
mat2s dest;
glm_mat4x2_mul(m1.raw, m2.raw, dest.raw);
return dest;
}
/*!
* @brief Multiply mat4x2s (m) by vec4s (v) and store in vec2s (dest).
*
* @param[in] m mat4x2s (left)
* @param[in] v vec4s (right, column vector)
* @return[out] dest constructed vec2s from raw pointers
*/
CGLM_INLINE
vec2s
glms_mat4x2_(mulv)(mat4x2s m, vec4s v) {
vec2s dest;
glm_mat4x2_mulv(m.raw, v.raw, dest.raw);
return dest;
}
/*!
* @brief Transpose mat4x2s (m) and store in mat2x4s (dest).
*
* @param[in] m mat4x2s (left)
* @return[out] dest constructed mat2x4s from raw pointers
*/
CGLM_INLINE
mat2x4s
glms_mat4x2_(transpose)(mat4x2s m) {
mat2x4s dest;
glm_mat4x2_transpose(m.raw, dest.raw);
return dest;
}
/*!
* @brief Multiply mat4x2s (m) by scalar constant (s).
*
* @param[in, out] m mat4x2s (src, dest)
* @param[in] s float (scalar)
*/
CGLM_INLINE
mat4x2s
glms_mat4x2_(scale)(mat4x2s m, float s) {
glm_mat4x2_scale(m.raw, s);
return m;
}
#endif /* cglms_mat4x2_h */