#include #include #include bool Init() { const char* error = NULL; SDL_SetAppMetadata("Renderer", "0.0", "com.sleepyday.renderer"); if(!SDL_Init(SDL_INIT_VIDEO)) { error = SDL_GetError(); goto InitFailure; } return true; InitFailure: printf("Failed to initialize: [%s]", error); return false; } int main(int argc, char** argv) { Init(); }