#!/bin/bash set -eu if [ -z "$1" ]; then echo "No output parameter named, please pass the build directory to this script." exit 1 fi script_dir=$(cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd) build="$1" if [ -x "$(command -v g++)" ]; then cpp_compiler="g++"; c_compiler="gcc"; elif [ -x "$(command -v clang++)" ]; then cpp_compiler="clang++"; c_compiler="clang"; else echo "Unable to find c++ cpp_compiler"; exit -1; fi; if [ -x "$(command -v mold)" ]; then linker_cmd="-fuse-ld=mold"; elif [ -x "$(command -v lld)" ]; then linker_cmd="-fuse-ld=lld"; elif [ -x "$(command -v ld)" ]; then linker_cmd="-fuse-ld=ld"; else echo "Unable to find c/c++ linker"; exit -1; fi; # Build VMA src="${script_dir}/vma/vma.cpp" flags="-std=c++20 -D_USE_MATH_DEFINES -Iexternal/vma -c -Wno-everything -static" out="-o" obj="${build}/vma.o" lib="${build}/libvma.a" if ! [ -f "${build}/libvma.a" ]; then $cpp_compiler $flags $src $out $obj ar rcs $lib $obj rm $obj fi # Convert Shader shader="${script_dir}/convert.comp.glsl" shader_compiler="glslc" shader_flags="--target-spv=spv1.4 -std=460 -O --target-env=vulkan1.2" shader_out="-o${build}/" shader_stage="-fshader-stage=comp" base_name=$(basename -- "$shader" .glsl) $shader_compiler $shader_flags $shader_stage $shader "${shader_out}${base_name}.spv"