more fixes for opengl
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47c3ee8576
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@ -39,6 +39,7 @@
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#ifndef BUILD_WASM
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# define RGFW_IMPLEMENTATION
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# define RGFW_OPENGL
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# include "../external/rgfw/rgfw.h"
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#endif
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@ -1786,11 +1786,6 @@ version(DLIB_TEST) unittest
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assert(events[2].type == WET.FileDeleted);
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assert(events[2].names[0] == r"test_file.txt");
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version(COMPILE_TEST)
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{
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CreateWindow!(true)(null, "GL", 1920, 1080);
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}
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}
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}
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@ -53,55 +53,60 @@ static if(!__traits(compiles, { glActiveTexture(0x84C0); }))
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PFNGLACTIVETEXTUREPROC glActiveTexture;
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}
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version(linux)
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{
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//alias RGFW_getProcAddress_OpenGL = RGFW_getProcAddress_OpenGL_X11;
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}
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bool
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GLLoadFuncs()
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{
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glDeleteRenderbuffers = cast(typeof(glDeleteRenderbuffers))RGFW_getProcAddress_OpenGL(cast(u8*)"glDeleteRenderbuffers".ptr);
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glGenRenderbuffers = cast(typeof(glGenRenderbuffers))RGFW_getProcAddress_OpenGL(cast(u8*)"glGenRenderbuffers".ptr);
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glGenVertexArrays = cast(typeof(glGenVertexArrays))RGFW_getProcAddress_OpenGL(cast(u8*)"glGenVertexArrays".ptr);
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glDeleteVertexArrays = cast(typeof(glDeleteVertexArrays))RGFW_getProcAddress_OpenGL(cast(u8*)"glDeleteVertexArrays".ptr);
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glGenBuffers = cast(typeof(glGenBuffers))RGFW_getProcAddress_OpenGL(cast(u8*)"glGenBuffers".ptr);
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glCompileShader = cast(typeof(glCompileShader))RGFW_getProcAddress_OpenGL(cast(u8*)"glCompileShader".ptr);
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glUseProgram = cast(typeof(glUseProgram))RGFW_getProcAddress_OpenGL(cast(u8*)"glUseProgram".ptr);
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glValidateProgram = cast(typeof(glValidateProgram))RGFW_getProcAddress_OpenGL(cast(u8*)"glValidateProgram".ptr);
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glBindBufferBase = cast(typeof(glBindBufferBase))RGFW_getProcAddress_OpenGL(cast(u8*)"glBindBufferBase".ptr);
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glGetUniformBlockIndex = cast(typeof(glGetUniformBlockIndex))RGFW_getProcAddress_OpenGL(cast(u8*)"glGetUniformBlockIndex".ptr);
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glEnableVertexAttribArray = cast(typeof(glEnableVertexAttribArray))RGFW_getProcAddress_OpenGL(cast(u8*)"glEnableVertexAttribArray".ptr);
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glDisableVertexAttribArray = cast(typeof(glDisableVertexAttribArray))RGFW_getProcAddress_OpenGL(cast(u8*)"glDisableVertexAttribArray".ptr);
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glBlendFuncSeparate = cast(typeof(glBlendFuncSeparate))RGFW_getProcAddress_OpenGL(cast(u8*)"glBlendFuncSeparate".ptr);
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glBindVertexArray = cast(typeof(glBindVertexArray))RGFW_getProcAddress_OpenGL(cast(u8*)"glBindVertexArray".ptr);
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glBindBuffer = cast(typeof(glBindBuffer))RGFW_getProcAddress_OpenGL(cast(u8*)"glBindBuffer".ptr);
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glBufferData = cast(typeof(glBufferData))RGFW_getProcAddress_OpenGL(cast(u8*)"glBufferData".ptr);
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glBufferSubData = cast(typeof(glBufferSubData))RGFW_getProcAddress_OpenGL(cast(u8*)"glBufferSubData".ptr);
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glVertexAttribDivisor = cast(typeof(glVertexAttribDivisor))RGFW_getProcAddress_OpenGL(cast(u8*)"glVertexAttribDivisor".ptr);
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glVertexAttribPointer = cast(typeof(glVertexAttribPointer))RGFW_getProcAddress_OpenGL(cast(u8*)"glVertexAttribPointer".ptr);
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glDrawArraysInstanced = cast(typeof(glDrawArraysInstanced))RGFW_getProcAddress_OpenGL(cast(u8*)"glDrawArraysInstanced".ptr);
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glDrawElementsInstanced = cast(typeof(glDrawElementsInstanced))RGFW_getProcAddress_OpenGL(cast(u8*)"glDrawElementsInstanced".ptr);
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glGetUniformLocation = cast(typeof(glGetUniformLocation))RGFW_getProcAddress_OpenGL(cast(u8*)"glGetUniformLocation".ptr);
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glUniform1f = cast(typeof(glUniform1f))RGFW_getProcAddress_OpenGL(cast(u8*)"glUniform1f".ptr);
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glUniform2f = cast(typeof(glUniform2f))RGFW_getProcAddress_OpenGL(cast(u8*)"glUniform2f".ptr);
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glUniform3f = cast(typeof(glUniform3f))RGFW_getProcAddress_OpenGL(cast(u8*)"glUniform3f".ptr);
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glUniform4f = cast(typeof(glUniform4f))RGFW_getProcAddress_OpenGL(cast(u8*)"glUniform4f".ptr);
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glUniform1i = cast(typeof(glUniform1i))RGFW_getProcAddress_OpenGL(cast(u8*)"glUniform1i".ptr);
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glUniform2i = cast(typeof(glUniform2i))RGFW_getProcAddress_OpenGL(cast(u8*)"glUniform2i".ptr);
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glUniform3i = cast(typeof(glUniform3i))RGFW_getProcAddress_OpenGL(cast(u8*)"glUniform3i".ptr);
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glUniform4i = cast(typeof(glUniform4i))RGFW_getProcAddress_OpenGL(cast(u8*)"glUniform4i".ptr);
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glCreateProgram = cast(typeof(glCreateProgram))RGFW_getProcAddress_OpenGL(cast(u8*)"glCreateProgram".ptr);
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glCreateShader = cast(typeof(glCreateShader))RGFW_getProcAddress_OpenGL(cast(u8*)"glCreateShader".ptr);
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glDeleteFramebuffers = cast(typeof(glDeleteFramebuffers))RGFW_getProcAddress_OpenGL(cast(u8*)"glDeleteFramebuffers".ptr);
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glDeleteProgram = cast(typeof(glDeleteProgram))RGFW_getProcAddress_OpenGL(cast(u8*)"glDeleteProgram".ptr);
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glDeleteShader = cast(typeof(glDeleteShader))RGFW_getProcAddress_OpenGL(cast(u8*)"glDeleteShader".ptr);
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glShaderSource = cast(typeof(glShaderSource))RGFW_getProcAddress_OpenGL(cast(u8*)"glShaderSource".ptr);
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glGetProgramiv = cast(typeof(glGetProgramiv))RGFW_getProcAddress_OpenGL(cast(u8*)"glGetProgramiv".ptr);
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glGetProgramInfoLog = cast(typeof(glGetProgramInfoLog))RGFW_getProcAddress_OpenGL(cast(u8*)"glGetProgramInfoLog".ptr);
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glGetShaderiv = cast(typeof(glGetShaderiv))RGFW_getProcAddress_OpenGL(cast(u8*)"glGetShaderiv".ptr);
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glGetShaderInfoLog = cast(typeof(glGetShaderInfoLog))RGFW_getProcAddress_OpenGL(cast(u8*)"glGetShaderInfoLog".ptr);
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glAttachShader = cast(typeof(glAttachShader))RGFW_getProcAddress_OpenGL(cast(u8*)"glAttachShader".ptr);
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glLinkProgram = cast(typeof(glLinkProgram))RGFW_getProcAddress_OpenGL(cast(u8*)"glLinkProgram".ptr);
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glDeleteRenderbuffers = cast(typeof(glDeleteRenderbuffers))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glDeleteRenderbuffers".ptr);
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glGenRenderbuffers = cast(typeof(glGenRenderbuffers))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glGenRenderbuffers".ptr);
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glGenVertexArrays = cast(typeof(glGenVertexArrays))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glGenVertexArrays".ptr);
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glDeleteVertexArrays = cast(typeof(glDeleteVertexArrays))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glDeleteVertexArrays".ptr);
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glGenBuffers = cast(typeof(glGenBuffers))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glGenBuffers".ptr);
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glCompileShader = cast(typeof(glCompileShader))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glCompileShader".ptr);
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glUseProgram = cast(typeof(glUseProgram))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glUseProgram".ptr);
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glValidateProgram = cast(typeof(glValidateProgram))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glValidateProgram".ptr);
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glBindBufferBase = cast(typeof(glBindBufferBase))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glBindBufferBase".ptr);
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glGetUniformBlockIndex = cast(typeof(glGetUniformBlockIndex))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glGetUniformBlockIndex".ptr);
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glEnableVertexAttribArray = cast(typeof(glEnableVertexAttribArray))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glEnableVertexAttribArray".ptr);
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glDisableVertexAttribArray = cast(typeof(glDisableVertexAttribArray))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glDisableVertexAttribArray".ptr);
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glBlendFuncSeparate = cast(typeof(glBlendFuncSeparate))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glBlendFuncSeparate".ptr);
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glBindVertexArray = cast(typeof(glBindVertexArray))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glBindVertexArray".ptr);
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glBindBuffer = cast(typeof(glBindBuffer))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glBindBuffer".ptr);
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glBufferData = cast(typeof(glBufferData))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glBufferData".ptr);
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glBufferSubData = cast(typeof(glBufferSubData))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glBufferSubData".ptr);
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glVertexAttribDivisor = cast(typeof(glVertexAttribDivisor))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glVertexAttribDivisor".ptr);
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glVertexAttribPointer = cast(typeof(glVertexAttribPointer))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glVertexAttribPointer".ptr);
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glDrawArraysInstanced = cast(typeof(glDrawArraysInstanced))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glDrawArraysInstanced".ptr);
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glDrawElementsInstanced = cast(typeof(glDrawElementsInstanced))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glDrawElementsInstanced".ptr);
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glGetUniformLocation = cast(typeof(glGetUniformLocation))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glGetUniformLocation".ptr);
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glUniform1f = cast(typeof(glUniform1f))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glUniform1f".ptr);
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glUniform2f = cast(typeof(glUniform2f))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glUniform2f".ptr);
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glUniform3f = cast(typeof(glUniform3f))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glUniform3f".ptr);
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glUniform4f = cast(typeof(glUniform4f))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glUniform4f".ptr);
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glUniform1i = cast(typeof(glUniform1i))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glUniform1i".ptr);
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glUniform2i = cast(typeof(glUniform2i))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glUniform2i".ptr);
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glUniform3i = cast(typeof(glUniform3i))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glUniform3i".ptr);
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glUniform4i = cast(typeof(glUniform4i))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glUniform4i".ptr);
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glCreateProgram = cast(typeof(glCreateProgram))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glCreateProgram".ptr);
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glCreateShader = cast(typeof(glCreateShader))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glCreateShader".ptr);
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glDeleteFramebuffers = cast(typeof(glDeleteFramebuffers))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glDeleteFramebuffers".ptr);
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glDeleteProgram = cast(typeof(glDeleteProgram))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glDeleteProgram".ptr);
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glDeleteShader = cast(typeof(glDeleteShader))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glDeleteShader".ptr);
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glShaderSource = cast(typeof(glShaderSource))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glShaderSource".ptr);
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glGetProgramiv = cast(typeof(glGetProgramiv))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glGetProgramiv".ptr);
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glGetProgramInfoLog = cast(typeof(glGetProgramInfoLog))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glGetProgramInfoLog".ptr);
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glGetShaderiv = cast(typeof(glGetShaderiv))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glGetShaderiv".ptr);
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glGetShaderInfoLog = cast(typeof(glGetShaderInfoLog))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glGetShaderInfoLog".ptr);
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glAttachShader = cast(typeof(glAttachShader))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glAttachShader".ptr);
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glLinkProgram = cast(typeof(glLinkProgram))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glLinkProgram".ptr);
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static if(!__traits(compiles, { glActiveTexture(0x84C0); }))
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{
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glActiveTexture = cast(typeof(glActiveTexture))RGFW_getProcAddress_OpenGL(cast(u8*)"glActiveTexture".ptr);
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glActiveTexture = cast(typeof(glActiveTexture))RGFW_getProcAddress_OpenGL(cast(const(char)*)"glActiveTexture".ptr);
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}
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return glDeleteRenderbuffers != null;
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