fix motion inputs pressed value
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@ -106,6 +106,7 @@ Push(Inputs* inputs, i32 rel_x, i32 rel_y, u16 x, u16 y)
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node.value.rel_y = rel_y;
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node.value.rel_y = rel_y;
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node.value.x = x;
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node.value.x = x;
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node.value.y = y;
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node.value.y = y;
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node.value.pressed = false;
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DLLPushFront(&inputs.list, node, null);
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DLLPushFront(&inputs.list, node, null);
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}
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}
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