fix not tracking input cursor positions
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parent
2e51ce5f9b
commit
504219aefb
@ -88,11 +88,13 @@ ResetInputs(Inputs* inputs)
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}
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}
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void
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void
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Push(Inputs* inputs, Input input, bool pressed)
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Push(Inputs* inputs, Input input, i32 x, i32 y, bool pressed)
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{
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{
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DNode!(InputEvent)* node = Alloc!(DNode!(InputEvent))(&inputs.arena);
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DNode!(InputEvent)* node = Alloc!(DNode!(InputEvent))(&inputs.arena);
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node.value.key = input;
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node.value.key = input;
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node.value.pressed = pressed;
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node.value.pressed = pressed;
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node.value.x = x;
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node.value.y = y;
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DLLPushFront(&inputs.list, node, null);
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DLLPushFront(&inputs.list, node, null);
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}
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}
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@ -386,7 +388,7 @@ HandleEvents(PlatformWindow* window)
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if (input != KBI.None)
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if (input != KBI.None)
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{
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{
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Push(inputs, input, pressed);
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Push(inputs, input, keyboard_event.root_x, keyboard_event.root_y, pressed);
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}
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}
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} break;
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} break;
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case XCB_BUTTON_PRESS:
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case XCB_BUTTON_PRESS:
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@ -406,7 +408,7 @@ HandleEvents(PlatformWindow* window)
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if (input != Input.None)
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if (input != Input.None)
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{
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{
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Push(inputs, input, pressed);
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Push(inputs, input, mouse_event.root_x, mouse_event.root_y, pressed);
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}
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}
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} break;
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} break;
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case XCB_MOTION_NOTIFY:
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case XCB_MOTION_NOTIFY:
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