fix texture index in asset loading
This commit is contained in:
parent
4d54444fa1
commit
6d1f6bf5c9
2
assets.d
2
assets.d
@ -390,7 +390,7 @@ LoadGLTF(Arena* arena, string file_name)
|
|||||||
|
|
||||||
model.mats[0] = DEFAULT_MATERIAL;
|
model.mats[0] = DEFAULT_MATERIAL;
|
||||||
|
|
||||||
u32 tex_idx;
|
u32 tex_idx = 1;
|
||||||
string file_path = GetFilePath(file_name);
|
string file_path = GetFilePath(file_name);
|
||||||
for(u64 i = 0; i < data.materials_count; i += 1)
|
for(u64 i = 0; i < data.materials_count; i += 1)
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user