Revert "use swapchain image per framebuffer, remove built in descriptor set"

This reverts commit 62b61fb88306158bb8ef7a733a0c5ce2e75a2497.
This commit is contained in:
Matthew 2026-06-14 14:14:32 +10:00
parent 462e211726
commit 7ddb49ccd8
2 changed files with 181 additions and 103 deletions

View File

@ -2,23 +2,23 @@
#extension GL_EXT_shader_8bit_storage : require #extension GL_EXT_shader_8bit_storage : require
layout (local_size_x = 32, local_size_y = 32) in;
layout (constant_id = 0) const int CHANNELS = 3; layout (constant_id = 0) const int CHANNELS = 3;
layout (push_constant) uniform Constants layout (local_size_x = 32, local_size_y = 32) in;
{
layout (push_constant) uniform Constants {
uint x; uint x;
uint y; uint y;
} PC; } PC;
layout (set = 0, binding = 0, rgba32f) uniform image2D dst; layout (set = 1, binding = 0, rgba32f) uniform image2D dst;
layout (set = 0, binding = 1) buffer input_array layout (set = 1, binding = 1) buffer input_array
{ {
uint8_t src[]; uint8_t src[];
}; };
void main() void main()
{ {
uint x = gl_GlobalInvocationID.x; uint x = gl_GlobalInvocationID.x;
@ -33,23 +33,23 @@ void main()
{ {
uint index = x + y * PC.x; uint index = x + y * PC.x;
vec4 col = vec4(vec3(uint(src[index]) / 255.0), 1.0); vec4 col = vec4(vec3(uint(src[index]) / 255.0), 1.0);
imageStore(dst, ivec2(x, y), col); imageStore(dst, ivec2(x, y), col);
} }
else if(CHANNELS == 2) else if(CHANNELS == 2)
{ {
uint index = (x + y * PC.x) * 2; uint index = (x + y * PC.x) * 2;
float f = uint(src[index]) / 255.0; float f = uint(src[index]) / 255.0;
float a = uint(src[index+1]) / 255.0; float a = uint(src[index+1]) / 255.0;
vec4 col = vec4(f, f, f, a); vec4 col = vec4(f, f, f, a);
imageStore(dst, ivec2(x, y), col); imageStore(dst, ivec2(x, y), col);
} }
else if(CHANNELS == 3) else if(CHANNELS == 3)
{ {
uint index = (x + y * PC.x) * 3; uint index = (x + y * PC.x) * 3;
vec4 col = vec4(uint(src[index]) / 255.0, uint(src[index+1]) / 255.0, uint(src[index+2]) / 255.0, 1.0); vec4 col = vec4(uint(src[index]) / 255.0, uint(src[index+1]) / 255.0, uint(src[index+2]) / 255.0, 1.0);
imageStore(dst, ivec2(x, y), col); imageStore(dst, ivec2(x, y), col);
} }
} }

View File

@ -493,12 +493,12 @@ struct Vulkan
bool recreate_swapchain; bool recreate_swapchain;
VkRenderPass render_pass; VkRenderPass render_pass;
VkFramebuffer[] framebuffers; VkFramebuffer framebuffer;
u32 image_index;
Descriptor[] present_images; Descriptor[] present_images;
Descriptor depth_image; u32 image_index;
Format present_image_format;
Descriptor draw_image;
Descriptor depth_image;
VkCommandPool[FRAME_OVERLAP] cmd_pools; VkCommandPool[FRAME_OVERLAP] cmd_pools;
VkCommandBuffer[FRAME_OVERLAP] cmds; VkCommandBuffer[FRAME_OVERLAP] cmds;
@ -541,19 +541,77 @@ struct Vulkan
f32[4] color_clear; f32[4] color_clear;
f32[4] depth_clear; f32[4] depth_clear;
@property VkCommandPool cmd_pool() => this.cmd_pools[this.frame_index]; @property VkCommandPool
@property VkCommandBuffer cmd() => this.cmds[this.frame_index]; cmd_pool()
@property VkSemaphore acquire_sem() => this.acquire_sems[this.frame_index]; {
@property VkSemaphore* acquire_sem_ptr() => this.acquire_sems.ptr + this.frame_index; return this.cmd_pools[this.frame_index];
@property VkFence render_fence() => this.render_fences[this.frame_index]; }
@property VkFence* render_fence_ptr() => this.render_fences.ptr + this.frame_index;
@property VkPipeline last_pipeline() => this.last_pipelines[this.frame_index]; @property VkCommandBuffer
@property VkPipeline last_pipeline(VkPipeline pipeline) => this.last_pipelines[this.frame_index] = pipeline; cmd()
@property VkSemaphore submit_sem() => this.submit_sems[this.image_index]; {
@property ref Descriptor present_image() => this.present_images[this.image_index]; return this.cmds[this.frame_index];
@property Descriptor* present_image_ptr() => this.present_images.ptr + this.image_index; }
@property VkFramebuffer framebuffer() => this.framebuffers[this.image_index];
@property Arena* frame_arena() => &this.frame_arenas[this.frame_index]; @property VkSemaphore
acquire_sem()
{
return this.acquire_sems[this.frame_index];
}
@property VkSemaphore*
acquire_sem_ptr()
{
return this.acquire_sems.ptr + this.frame_index;
}
@property VkFence
render_fence()
{
return this.render_fences[this.frame_index];
}
@property VkFence*
render_fence_ptr()
{
return this.render_fences.ptr + this.frame_index;
}
@property VkPipeline
last_pipeline()
{
return this.last_pipelines[this.frame_index];
}
@property VkPipeline
last_pipeline(VkPipeline pipeline)
{
return this.last_pipelines[this.frame_index] = pipeline;
}
@property VkSemaphore
submit_sem()
{
return this.submit_sems[this.image_index];
}
@property ref Descriptor
present_image()
{
return this.present_images[this.image_index];
}
@property Descriptor*
present_image_ptr()
{
return this.present_images.ptr + this.image_index;
}
Arena*
FrameArena()
{
return &this.frame_arenas[this.frame_index];
}
alias queues this; alias queues this;
} }
@ -635,17 +693,23 @@ CreatePipelineLayout(T)(T layouts, u32 push_const_size, bool compute = false) if
{ {
VkShaderStageFlagBits stage = (compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT); VkShaderStageFlagBits stage = (compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
u32 desc_layouts_length = 1; DescSetLayout[] desc_layouts;
DescSetLayout* desc_layouts;
static if(is(T: DescSetLayout)) static if(is(T: DescSetLayout))
{ {
desc_layouts = &layouts; desc_layouts = Alloc!(DescSetLayout)(g_vk.FrameArena(), 2);
desc_layouts[0] = g_vk.global_set_layout;
desc_layouts[1] = layouts;
} }
else static if(is(T: DescSetLayout[])) else static if(is(T: DescSetLayout[]))
{ {
desc_layouts_length = cast(u32)layouts.length; desc_layouts = Alloc!(DescSetLayout)(g_vk.FrameArena(), layouts.length + 1);
desc_layouts = layouts.ptr; desc_layouts[0] = g_vk.global_set_layout;
foreach(i; 0 .. layouts.length)
{
desc_layouts[i+1] = layouts[i];
}
} }
VkPushConstantRange const_range = { VkPushConstantRange const_range = {
@ -656,8 +720,8 @@ CreatePipelineLayout(T)(T layouts, u32 push_const_size, bool compute = false) if
VkPipelineLayoutCreateInfo layout_info = { VkPipelineLayoutCreateInfo layout_info = {
sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
setLayoutCount: desc_layouts_length, setLayoutCount: cast(u32)desc_layouts.length,
pSetLayouts: desc_layouts, pSetLayouts: desc_layouts.ptr,
pushConstantRangeCount: (push_const_size > 0 ? 1 : 0), pushConstantRangeCount: (push_const_size > 0 ? 1 : 0),
pPushConstantRanges: (push_const_size > 0 ? &const_range : null), pPushConstantRanges: (push_const_size > 0 ? &const_range : null),
}; };
@ -767,7 +831,7 @@ BeginFrame()
result = vkResetFences(g_vk.device, 1, g_vk.render_fence_ptr); result = vkResetFences(g_vk.device, 1, g_vk.render_fence_ptr);
VkCheckA("BeginFrame failure: vkResetFences error", result); VkCheckA("BeginFrame failure: vkResetFences error", result);
Reset(g_vk.frame_arena); Reset(g_vk.FrameArena());
// ?? dont know why this is 3 (should have commented it) // ?? dont know why this is 3 (should have commented it)
for(u64 i = 0; i < 3; i += 1) for(u64 i = 0; i < 3; i += 1)
@ -816,9 +880,11 @@ SetClearColors(f32[4] color_clear, f32[4] depth_clear)
void void
BeginRendering() BeginRendering()
{ {
Transition(g_vk.cmd, g_vk.present_image_ptr, IL.ColorAttach); Transition(g_vk.cmd, &g_vk.draw_image, IL.ColorAttach);
Transition(g_vk.cmd, &g_vk.depth_image, IL.DepthAttach); Transition(g_vk.cmd, &g_vk.depth_image, IL.DepthAttach);
Transition(g_vk.cmd, g_vk.present_image_ptr, IL.TransferDst);
VkClearValue[2] clear_color = [ VkClearValue[2] clear_color = [
{ color: { float32: g_vk.color_clear } }, { color: { float32: g_vk.color_clear } },
{ color: { float32: g_vk.depth_clear } }, { color: { float32: g_vk.depth_clear } },
@ -856,21 +922,9 @@ GetAspect()
} }
void void
PrepComputeImage(Descriptor* descriptor) PrepComputeDrawImage()
{ {
Transition(g_vk.cmd, descriptor, IL.General); Transition(g_vk.cmd, &g_vk.draw_image, IL.General);
}
void
CopyToPresentImage(Descriptor* descriptor, UVec2 extent)
{
Transition(g_vk.cmd, descriptor, IL.TransferSrc);
Transition(g_vk.cmd, g_vk.present_image_ptr, IL.TransferDst);
VkExtent2D src_extent = { width: extent.x, height: extent.y };
VkExtent2D dst_extent = { width: g_vk.swapchain_extent.width, height: g_vk.swapchain_extent.height };
Copy(g_vk.cmd, descriptor, g_vk.present_image_ptr, src_extent, dst_extent);
} }
void void
@ -882,10 +936,27 @@ FinishRendering()
void void
SubmitAndPresent() SubmitAndPresent()
{ {
scope(exit)
{
g_vk.last_pipeline = null;
g_vk.frame_index = (g_vk.frame_index + 1) % FRAME_OVERLAP;
}
VkImage image = g_vk.present_image.image.image;
VkSemaphore acquire_sem = g_vk.acquire_sem; VkSemaphore acquire_sem = g_vk.acquire_sem;
VkSemaphore submit_sem = g_vk.submit_sem; VkSemaphore submit_sem = g_vk.submit_sem;
Transition(g_vk.cmd, g_vk.present_image_ptr, IL.PresentSrc); Transition(g_vk.cmd, &g_vk.draw_image, IL.TransferSrc);
VkExtent2D extent = {
width: g_vk.swapchain_extent.width,
height: g_vk.swapchain_extent.height,
};
// TODO: Find out how to copy from same dimension images (pretty sure its not blitting)
Copy(g_vk.cmd, &g_vk.draw_image, image, IL.TransferDst, extent, extent);
Transition(g_vk.cmd, image, IL.TransferDst, IL.PresentSrc);
VkResult result = vkEndCommandBuffer(g_vk.cmd); VkResult result = vkEndCommandBuffer(g_vk.cmd);
VkCheckA("FinishFrame failure: vkEndCommandBuffer error", result); VkCheckA("FinishFrame failure: vkEndCommandBuffer error", result);
@ -945,9 +1016,6 @@ SubmitAndPresent()
{ {
g_vk.frame_started = false; g_vk.frame_started = false;
} }
g_vk.last_pipeline = null;
g_vk.frame_index = (g_vk.frame_index + 1) % FRAME_OVERLAP;
} }
void void
@ -1517,7 +1585,7 @@ Bind(Pipeline pipeline_handle, DescSet[] sets, bool compute = false)
u32[] offsets; u32[] offsets;
if(g_vk.global_set.dynamic_count > 0) if(g_vk.global_set.dynamic_count > 0)
{ {
offsets = Alloc!(u32)(g_vk.frame_arena, g_vk.global_set.dynamic_count); offsets = Alloc!(u32)(g_vk.FrameArena(), g_vk.global_set.dynamic_count);
} }
vkCmdBindDescriptorSets( vkCmdBindDescriptorSets(
@ -1532,7 +1600,7 @@ Bind(Pipeline pipeline_handle, DescSet[] sets, bool compute = false)
); );
u32 offset_count; u32 offset_count;
VkDescriptorSet[] handles = Alloc!(VkDescriptorSet)(g_vk.frame_arena, sets.length); VkDescriptorSet[] handles = Alloc!(VkDescriptorSet)(g_vk.FrameArena(), sets.length);
foreach(i, set; sets) foreach(i, set; sets)
{ {
@ -1542,7 +1610,7 @@ Bind(Pipeline pipeline_handle, DescSet[] sets, bool compute = false)
if(offset_count > 0) if(offset_count > 0)
{ {
offsets = Alloc!(u32)(g_vk.frame_arena, offset_count); offsets = Alloc!(u32)(g_vk.FrameArena(), offset_count);
} }
vkCmdBindDescriptorSets( vkCmdBindDescriptorSets(
@ -1579,7 +1647,7 @@ Bind(Pipeline pipeline_handle, DescSet set, bool compute = false)
u32[] offsets; u32[] offsets;
if(g_vk.global_set.dynamic_count > 0) if(g_vk.global_set.dynamic_count > 0)
{ {
offsets = Alloc!(u32)(g_vk.frame_arena, g_vk.global_set.dynamic_count); offsets = Alloc!(u32)(g_vk.FrameArena(), g_vk.global_set.dynamic_count);
} }
vkCmdBindDescriptorSets( vkCmdBindDescriptorSets(
@ -1595,7 +1663,7 @@ Bind(Pipeline pipeline_handle, DescSet set, bool compute = false)
if(set.dynamic_count > 0) if(set.dynamic_count > 0)
{ {
offsets = Alloc!(u32)(g_vk.frame_arena, set.dynamic_count); offsets = Alloc!(u32)(g_vk.FrameArena(), set.dynamic_count);
} }
vkCmdBindDescriptorSets( vkCmdBindDescriptorSets(
@ -1788,7 +1856,7 @@ CreateGraphicsPipeline(Pipeline* pipeline_handle, GfxPipelineInfo* build_info)
VkPipelineRenderingCreateInfo rendering_info = { VkPipelineRenderingCreateInfo rendering_info = {
sType: VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO, sType: VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
colorAttachmentCount: 1, colorAttachmentCount: 1,
pColorAttachmentFormats: cast(VkFormat*)&g_vk.present_image_format, pColorAttachmentFormats: cast(VkFormat*)&g_vk.draw_image.image.format,
depthAttachmentFormat: g_vk.depth_image.image.format, depthAttachmentFormat: g_vk.depth_image.image.format,
}; };
@ -1986,8 +2054,8 @@ ClearDepth(f32[4] color = [0.0, 0.0, 0.0, 0.0])
void void
ClearColor(f32[4] color) ClearColor(f32[4] color)
{ {
Transition(g_vk.cmd, g_vk.present_image_ptr, IL.TransferDst); Transition(g_vk.cmd, &g_vk.draw_image, IL.TransferDst);
ClearColor(g_vk.present_image_ptr, color); ClearColor(&g_vk.draw_image, color);
} }
void void
@ -2085,7 +2153,7 @@ PushDescriptorPool()
void void
PrepareWrite(VkWriteDescriptorSet* write, DescSet set, Descriptor* desc) PrepareWrite(VkWriteDescriptorSet* write, DescSet set, Descriptor* desc)
{ {
Arena* arena = g_vk.frame_arena; Arena* arena = g_vk.FrameArena();
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.descriptorType = desc.type; write.descriptorType = desc.type;
@ -2131,7 +2199,7 @@ PrepareWrite(VkWriteDescriptorSet* write, DescSet set, Descriptor* desc)
void void
Write(DescSet set, Descriptor[] descs) Write(DescSet set, Descriptor[] descs)
{ {
Arena* arena = g_vk.frame_arena; Arena* arena = g_vk.FrameArena();
VkWriteDescriptorSet[] writes = Alloc!(VkWriteDescriptorSet)(arena, descs.length); VkWriteDescriptorSet[] writes = Alloc!(VkWriteDescriptorSet)(arena, descs.length);
@ -2351,12 +2419,13 @@ CreateSampler(Descriptor* desc, DescInfo* info)
void void
CreateDrawImages() CreateDrawImages()
{ {
g_vk.present_image_format = cast(Format)GetDrawImageFormat(); Format draw_format = cast(Format)GetDrawImageFormat();
Format depth_format = cast(Format)VK_FORMAT_D32_SFLOAT; Format depth_format = cast(Format)VK_FORMAT_D32_SFLOAT;
u32 w = g_vk.swapchain_extent.width; u32 w = g_vk.swapchain_extent.width;
u32 h = g_vk.swapchain_extent.height; u32 h = g_vk.swapchain_extent.height;
CreateDescriptor(&g_vk.draw_image, DescInfo(type: DT.StorageImage, format: draw_format, usage: IU.Draw, w: w, h: h, binding: 0));
CreateDescriptor(&g_vk.depth_image, DescInfo(type: DT.Image, format: depth_format, usage: IU.Depth, w: w, h: h, binding: 0)); CreateDescriptor(&g_vk.depth_image, DescInfo(type: DT.Image, format: depth_format, usage: IU.Depth, w: w, h: h, binding: 0));
} }
@ -2364,7 +2433,7 @@ bool
CreateSwapchain() CreateSwapchain()
{ {
bool success = true; bool success = true;
Arena* arena = g_vk.frame_arena; Arena* arena = g_vk.FrameArena();
VkSurfaceCapabilitiesKHR cap; VkSurfaceCapabilitiesKHR cap;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_vk.physical_device, g_vk.surface, &cap); vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_vk.physical_device, g_vk.surface, &cap);
@ -2458,37 +2527,33 @@ RecreateSwapchain()
vkDeviceWaitIdle(g_vk.device); vkDeviceWaitIdle(g_vk.device);
Destroy(g_vk.swapchain, g_vk.present_images, g_vk.device); Destroy(g_vk.swapchain, g_vk.present_images, g_vk.device);
Destroy(&g_vk.draw_image);
Destroy(&g_vk.depth_image); Destroy(&g_vk.depth_image);
foreach(i; 0 .. g_vk.framebuffers.length) vkDestroyFramebuffer(g_vk.device, g_vk.framebuffer, null);
{
vkDestroyFramebuffer(g_vk.device, g_vk.framebuffers[i], null);
}
CreateSwapchain(); CreateSwapchain();
CreateDrawImages(); CreateDrawImages();
CreateFramebuffers(); Write(g_vk.global_set, &g_vk.draw_image);
CreateFramebuffer();
g_vk.recreate_swapchain = false; g_vk.recreate_swapchain = false;
} }
void void
CreateFramebuffers() CreateFramebuffer()
{ {
foreach(i; 0 .. g_vk.framebuffers.length) VkFramebufferCreateInfo framebuffer_info = {
{ sType: VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
VkFramebufferCreateInfo framebuffer_info = { renderPass: g_vk.render_pass,
sType: VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, attachmentCount: 2,
renderPass: g_vk.render_pass, pAttachments: [g_vk.draw_image.image.view, g_vk.depth_image.image.view],
attachmentCount: 2, width: g_vk.swapchain_extent.width,
pAttachments: [g_vk.present_images[i].image.view, g_vk.depth_image.image.view], height: g_vk.swapchain_extent.height,
width: g_vk.swapchain_extent.width, layers: 1,
height: g_vk.swapchain_extent.height, };
layers: 1,
};
VkResult result = vkCreateFramebuffer(g_vk.device, &framebuffer_info, null, &g_vk.framebuffers[i]); VkResult result = vkCreateFramebuffer(g_vk.device, &framebuffer_info, null, &g_vk.framebuffer);
VkCheckA("vkCreateFramebuffer failure", result); VkCheckA("vkCreateFramebuffer failure", result);
}
} }
void void
@ -2616,7 +2681,7 @@ PrintShaderDisassembly(Pipeline pipeline_id, VkShaderStageFlagBits stage)
VkResult result = vkGetShaderInfoAMD(g_vk.device, pipeline.handle, stage, VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD, &size, null); VkResult result = vkGetShaderInfoAMD(g_vk.device, pipeline.handle, stage, VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD, &size, null);
if(result == VK_SUCCESS) if(result == VK_SUCCESS)
{ {
u8[] buf = Alloc!(u8)(g_vk.frame_arena, size); u8[] buf = Alloc!(u8)(g_vk.FrameArena(), size);
vkGetShaderInfoAMD(g_vk.device, pipeline.handle, stage, VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD, &size, buf.ptr); vkGetShaderInfoAMD(g_vk.device, pipeline.handle, stage, VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD, &size, buf.ptr);
Logf("DISASSEMBLY:\n%r", buf); Logf("DISASSEMBLY:\n%r", buf);
} }
@ -3288,8 +3353,24 @@ Init(VulkanBuildInfo build_info, u64 permanent_mem, u64 frame_mem)
if(success) if(success)
{ {
PushDescriptorPool(); PushDescriptorPool();
if(success)
{
DescLayoutBinding[2] layout_bindings = [
{ binding: 0, descriptorType: VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, descriptorCount: 1, stageFlags: VK_SHADER_STAGE_ALL },
{ binding: 1, descriptorType: VK_DESCRIPTOR_TYPE_SAMPLER, descriptorCount: 1, stageFlags: VK_SHADER_STAGE_ALL },
];
g_vk.global_set_layout = CreateDescSetLayout(layout_bindings);
g_vk.global_set = AllocDescSet(g_vk.global_set_layout);
Write(g_vk.global_set, [g_vk.draw_image]);
}
}
if(success)
{
g_vk.pipeline_handles = Alloc!(PipelineHandles)(&g_vk.arena, 128); g_vk.pipeline_handles = Alloc!(PipelineHandles)(&g_vk.arena, 128);
g_vk.pipeline_count += 1; g_vk.pipeline_count += 1;
@ -3297,15 +3378,15 @@ Init(VulkanBuildInfo build_info, u64 permanent_mem, u64 frame_mem)
g_vk.transfer_buf = CreateMappedBuffer!(u8)(BT.Staging, transfer_size); g_vk.transfer_buf = CreateMappedBuffer!(u8)(BT.Staging, transfer_size);
VkDescriptorSetLayoutBinding[2] layout_bindings = [ VkDescriptorSetLayoutBinding[2] layout_bindings = [
{ binding: 0, descriptorType: VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, descriptorCount: 1, stageFlags: VK_SHADER_STAGE_COMPUTE_BIT }, { binding: 0, descriptorType: VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, descriptorCount: 1, stageFlags: VK_SHADER_STAGE_COMPUTE_BIT },
{ binding: 1, descriptorType: VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, descriptorCount: 1, stageFlags: VK_SHADER_STAGE_COMPUTE_BIT }, { binding: 1, descriptorType: VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, descriptorCount: 1, stageFlags: VK_SHADER_STAGE_COMPUTE_BIT },
]; ];
g_vk.conv_desc_layout = CreateDescSetLayout(layout_bindings); g_vk.conv_desc_layout = CreateDescSetLayout(layout_bindings);
g_vk.conv_desc_set = AllocDescSet(g_vk.conv_desc_layout); g_vk.conv_desc_set = AllocDescSet(g_vk.conv_desc_layout);
g_vk.conv_pipeline_layout = CreatePipelineLayout(g_vk.conv_desc_layout, ConvPushConst.sizeof, true); g_vk.conv_pipeline_layout = CreatePipelineLayout(g_vk.conv_desc_layout, ConvPushConst.sizeof, true);
u32 channels; u32 channels = 1;
SpecEntry[1] entries = [ SpecEntry[1] entries = [
{ {
constantID: 0, constantID: 0,
@ -3324,19 +3405,18 @@ Init(VulkanBuildInfo build_info, u64 permanent_mem, u64 frame_mem)
}, },
}; };
channels = 1; g_vk.r_to_rgba_pipeline = CreateComputePipeline(&conv_info);
g_vk.r_to_rgba_pipeline = CreateComputePipeline(&conv_info);
channels = 2; channels = 2;
g_vk.rg_to_rgba_pipeline = CreateComputePipeline(&conv_info); g_vk.rg_to_rgba_pipeline = CreateComputePipeline(&conv_info);
channels = 3; channels = 3;
g_vk.rgb_to_rgba_pipeline = CreateComputePipeline(&conv_info); g_vk.rgb_to_rgba_pipeline = CreateComputePipeline(&conv_info);
VkAttachmentDescription[2] attach_descriptions = [ VkAttachmentDescription[2] attach_descriptions = [
{ {
format: g_vk.present_image_format, format: g_vk.draw_image.image.format,
samples: VK_SAMPLE_COUNT_1_BIT, samples: VK_SAMPLE_COUNT_1_BIT,
loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR, loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR,
storeOp: VK_ATTACHMENT_STORE_OP_STORE, storeOp: VK_ATTACHMENT_STORE_OP_STORE,
@ -3395,9 +3475,7 @@ Init(VulkanBuildInfo build_info, u64 permanent_mem, u64 frame_mem)
VkResult result = vkCreateRenderPass(g_vk.device, &pass_info, null, &g_vk.render_pass); VkResult result = vkCreateRenderPass(g_vk.device, &pass_info, null, &g_vk.render_pass);
VkCheckA("vkCreateRenderPass failure", result); VkCheckA("vkCreateRenderPass failure", result);
g_vk.framebuffers = Alloc!(VkFramebuffer)(&g_vk.arena, g_vk.present_images.length); CreateFramebuffer();
CreateFramebuffers();
} }
assert(success, "Error initializing vulkan"); assert(success, "Error initializing vulkan");