delete stuff, start on gltf loading (again)

This commit is contained in:
Matthew 2025-11-14 16:25:57 +11:00
parent 70e3c135cf
commit f89bd36b18
4 changed files with 327 additions and 1075 deletions

646
assets.d
View File

@ -6,21 +6,13 @@ import dlib.util;
import dlib.alloc;
import std.file;
import std.path;
import std.format;
import std.stdio;
import std.exception;
File Asset_File;
FileHeader Asset_Header;
AssetInfo[] Asset_Info;
u8[][] Asset_Data;
__gshared u8[] DEFAULT_TEXTURE = GenerateDefaultTexture(32, 32);
const u32 FILE_VERSION = 3;
const u32 MODEL_VERSION = 2;
__gshared ImageData DEFAULT_IMAGE = GenerateDefaultTexture(32, 32);
__gshared Material DEFAULT_MATERIAL = GenerateDefaultMaterial();
// TODO:
// Alignment?
@ -29,23 +21,6 @@ const u32 MODEL_VERSION = 2;
****** FILE PACKER ******
*************************/
struct FileHeader
{
u32 magic;
u32 file_version;
u64 asset_count;
u64 asset_info_offset;
DirHeader base_dir;
}
struct DirHeader
{
u32 magic;
u64 hash;
u64 dir_count;
u64 asset_count;
}
/*************************
****** FILE PACKER ******
*************************/
@ -54,69 +29,18 @@ struct DirHeader
*** ASSET STRUCTURES ***
************************/
alias StringID = u64;
enum AssetType : u32
struct ImageData
{
None,
Model,
Shader,
Texture,
}
alias AT = AssetType;
struct AssetInfo
{
u64 hash;
u64 offset;
u64 length;
AssetType type;
}
struct Mesh
{
Vertex[] vtx;
u32[] idx;
}
struct MeshPart
{
u64 start;
u64 length;
}
struct Model
{
string name;
Mesh[] meshes;
Material[] mats;
}
struct MaterialMap
{
u32 texture_id;
Vec4 color;
f32 value;
}
struct Material
{
u32 shader_id;
MaterialMap[] maps;
Vec4 params;
}
struct StringHeader
{
u32 id;
u32 length;
}
struct AssetData
{
AssetType type;
u8[] data;
u32 w;
u32 h;
u32 ch;
}
struct ModelData
{
Model model;
ImageData[] tex;
}
/************************
@ -127,6 +51,39 @@ struct AssetData
***** GFX STRUCTURES *****
**************************/
enum MaterialMapIndex
{
Albedo,
Normal,
Metallic,
Roughness,
Occlusion,
Emission,
Height,
Cubemap,
Irradiance,
Prefilter,
BRDF,
Max,
}
alias MMI = MaterialMapIndex;
struct MaterialMap
{
u32 tex_id;
Vec4 col;
f32 value;
}
struct Material
{
u32 pipeline_id;
MaterialMap[MMI.max] maps;
Vec4 params;
}
struct Vertex
{
Vec4 color;
@ -137,281 +94,239 @@ struct Vertex
Vec2 uv2;
}
enum IllumModel : u32
struct Mesh
{
Color = 0,
ColorAmbient,
Highlight,
ReflectionRayTrace,
GlassRayTrace,
FresnelRayTrace,
RefractionRayTrace,
RefractionFresnelRayTrace,
Reflection,
Glass,
ShadowsInvis,
Vertex[] vtx;
u32 idx;
u32 mat_id;
}
enum MatColor : u32
struct Model
{
Ambient,
Albedo,
Specular,
Transmission,
Emissive,
Mat4 transform;
Max,
}
Mesh[] meshes;
Material[] mats;
enum MatFloat : u32
{
SpecularExp,
Alpha,
OpticalDensity,
Roughness,
Metallic,
ClearcoatThickness,
ClearcoatRoughness,
Anisotropy,
Sheen,
Max,
}
enum MatMap : u32
{
Ambient,
Albedo,
Specular,
SpecularHighlight,
Alpha,
Bump,
Displacement,
Roughness,
Metallic,
Emissive,
Anisotropy,
Normal,
Sheen,
Stencil,
Max,
// TODO: bones/animations
}
/**************************
***** GFX STRUCTURES *****
**************************/
bool Asset_Pack_Opened = false;
__gshared string g_BASE_ASSETS_DIR;
debug
static u32
MagicValue(string str)
{
void
SetAssetsDir(string dir)
assert(str.length == 4, "Magic value must 4 characters");
return cast(u32)(cast(u32)(str[0] << 24) | cast(u32)(str[1] << 16) | cast(u32)(str[2] << 8) | cast(u32)(str[3] << 0));
}
void
SetBaseAssetsDir(string dir)
{
if(!isDir(dir))
{
assert(ChDir(dir));
assert(false, "Unable to find assets directory");
}
u8[]
LoadAssetData(Arena* arena, string name)
g_BASE_ASSETS_DIR = dir;
}
void
U32ColToVec4(u32 col, Vec4* vec)
{
if(!col)
{
vec.rgb = 0.0;
vec.a = 1.0;
}
else
{
vec.r = cast(f32)((col >> 0)&0xFF) / 255;
vec.g = cast(f32)((col >> 8)&0xFF) / 255;
vec.b = cast(f32)((col >> 16)&0xFF) / 255;
vec.a = cast(f32)((col >> 24)&0xFF) / 255;
}
}
// TODO: make better
u8[]
OpenFile(string file_name)
{
File f;
u8[] data;
try
{
f = File(name, "rb");
f = File(file_name, "rb");
data = Alloc!(u8)(f.size());
f.rawRead(data);
}
catch (ErrnoException e)
catch(Exception e)
{
assert(false, "Unable to open file");
data = null;
}
u8[] mem = Alloc!(u8)(arena, f.size());
return f.rawRead(mem);
}
f.close();
extern (C) cgltf_result
GLTFLoadCallback(cgltf_memory_options* memory_opts, cgltf_file_options* file_opts, const(char)* path, cgltf_size* size, void** data)
{
return data;
}
extern (C) cgltf_result
GLTFLoadCallback(cgltf_memory_options* memory_opts, cgltf_file_options* file_opts, const(char)* path, cgltf_size* size, void** data)
{
u8[] file_data = OpenFile(ConvToStr(path[0 .. strlen(path)]));
if(file_data == null) return cgltf_result_io_error;
*size = cast(cgltf_size)file_data.length;
*data = Alloc!(u8)(file_data).ptr;
*data = file_data.ptr;
return cgltf_result_success;
}
extern (C) void
GLTFFreeCallback(cgltf_memory_options* memory_opts, cgltf_file_options* file_opts, void* data, cgltf_size size)
{
Free(data[0 .. size]);
}
}
else
extern (C) void
GLTFFreeCallback(cgltf_memory_options* memory_opts, cgltf_file_options* file_opts, void* data, cgltf_size size)
{
void
OpenAssetPack(string file_path)
{
if(!Asset_Pack_Opened)
{
bool success = true;
// TODO: replace this with something that doesn't throw an exception and figure out if this is the best way to handle thing (probably isnt)
try
{
Asset_File = File(file_path, "rb");
}
catch (ErrnoException e)
{
Logf("OpenAssetPack failure: Unable to open file %s", file_path);
assert(false, "Unable to open asset pack file");
}
FileHeader[1] header_arr;
Asset_File.rawRead(header_arr);
Asset_Header = header_arr[0];
Asset_Info = Alloc!(AssetInfo)(Asset_Header.asset_count);
Asset_Data = Alloc!(u8[])(Asset_Header.asset_count);
assert(Asset_Header.file_version == FILE_VERSION, "OpenAssetPack failure: file version incorrect");
Asset_File.seek(Asset_Header.asset_info_offset);
Asset_File.rawRead(Asset_Info);
}
}
pragma(inline) void
CheckAssetPack()
{
assert(Asset_Pack_Opened);
}
AssetInfo
GetAssetInfo(string name)
{
CheckAssetPack();
u64 hash = Hash(name);
AssetInfo asset_info;
foreach(i, info; Asset_Info)
{
if(info.hash == hash)
{
asset_info = info;
break;
}
}
assert(asset_info.hash != 0, "GetAssetInfo failure: unable to find matching asset");
return asset_info;
}
u8[]
LoadAssetData(Arena* arena, string name)
{
CheckAssetPack();
u64 hash = Hash(name);
u8[] data = null;
foreach(i, info; Asset_Info)
{
if(info.hash == hash)
{
data = Alloc!(u8)(arena, info.length);
Asset_File.seek(info.offset);
Asset_File.rawRead(data);
assert(data != null && data.length == info.length, "LoadAssetData failure: Asset data loaded incorrectly");
break;
}
}
return data;
}
u8[]
LoadAssetData(string name)
{
CheckAssetPack();
u64 hash = Hash(name);
u8[] data = null;
foreach(i, info; Asset_Info)
{
if(info.hash == hash)
{
if(Asset_Data[i].ptr == null)
{
Asset_Data[i] = Alloc!(u8)(info.length);
Asset_File.seek(info.offset);
Asset_File.rawRead(Asset_Data[i]);
assert(Asset_Data[i] != null && Asset_Data[i].length == info.length, "LoadAssetData failure: Asset data loaded incorrectly.");
}
data = Asset_Data[i];
break;
}
}
return data;
}
void
UnloadAssetData(string name)
{
u64 hash = Hash(name);
foreach(i, info; Asset_Info)
{
if(info.hash == hash)
{
if(Asset_Data[i] != null)
{
Free(Asset_Data[i]);
break;
}
}
}
}
Free(data);
}
static u8[]
GenerateDefaultTexture(u64 x, u64 y)
ImageData
LoadImage(void* data, i32 size)
{
u64 tex_size = x*y*4;
u8[] placeholder_tex = new u8[tex_size];
ImageData image;
u8[4] magenta = [255, 0, 255, 255];
u8[4] black = [0, 0, 0, 255];
u64 half = tex_size/2;
for(u64 i = 0; i < tex_size; i += 32)
i32 w, h, has_ch;
u8* image_bytes = stbi_load_from_memory(cast(const(u8)*)data, size, &w, &h, &has_ch, 4);
if(w <= 0 || h <= 0 || has_ch <= 0)
{
bool swap = i <= half;
for(u64 j = 0; j < 16; j += 4)
{
placeholder_tex[i+j .. i+j+4] = !swap ? magenta[0 .. $] : black[0 .. $];
placeholder_tex[i+j+16 .. i+j+16+4] = !swap ? black[0 .. $] : magenta[0 .. $];
Logf("Failed to load image data");
}
else
{
image.data = image_bytes[0 .. w*h*has_ch];
image.w = w;
image.h = h;
image.ch = has_ch;
}
return placeholder_tex;
return image;
}
Model
void
UnloadImage(ImageData* image)
{
stbi_image_free(image.data.ptr);
}
ImageData
LoadImage(cgltf_image* asset_image, string tex_path)
{
ImageData image;
if(asset_image)
{
if(asset_image.uri != null)
{
if(strlen(asset_image.uri) > 5 && ConvToStr(asset_image.uri[0 .. 5]) == "data:")
{
u32 i;
for(; asset_image.uri[i] != ',' && asset_image.uri[i] != 0; i += 1) {}
if(asset_image.uri[i] == 0)
{
Logf("gltf data URI for is not a valid image");
}
else
{
u64 base_64_size = strlen(asset_image.uri + i + 1);
for(; asset_image.uri[i + base_64_size] == '='; base_64_size -= 1) {}
u64 bit_count = base_64_size*6 - (base_64_size*6) % 8;
i32 out_size = cast(i32)(bit_count/8);
void* data;
cgltf_options options;
options.file.read = &GLTFLoadCallback;
options.file.release = &GLTFFreeCallback;
cgltf_result result = cgltf_load_buffer_base64(&options, out_size, asset_image.uri + i + 1, &data);
if(result == cgltf_result_success)
{
image = LoadImage(data, out_size);
cgltf_free(cast(cgltf_data*)data);
}
}
}
else
{
char[512] buf;
char[] file_path = buf.sformat("%s%s%s", tex_path, dirSeparator, cast(char*)asset_image.uri);
u8[] image_file = OpenFile(ConvToStr(file_path));
image = LoadImage(image_file.ptr, cast(i32)image_file.length);
Free(image_file);
}
}
else if(asset_image.buffer_view != null && asset_image.buffer_view.buffer.data != null)
{
u8[] data = Alloc!(u8)(asset_image.buffer_view.size);
i32 offset = cast(i32)(asset_image.buffer_view.offset);
i32 stride = cast(i32)(asset_image.buffer_view.stride ? asset_image.buffer_view.stride : 1);
u64 len = asset_image.buffer_view.size - (asset_image.buffer_view.size % stride);
data[0 .. len] = (cast(u8*)(asset_image.buffer_view.buffer.data))[offset .. offset+len];
string mime_type = ConvToStr(asset_image.mime_type[0 .. strlen(asset_image.mime_type)]);
const string[] accepted_types = ["image\\/png", "image/png", "image\\/jpeg", "image/jpeg", "image\\/tga", "image/tga", "image\\/bmp", "image/bmp"];
bool accepted;
static foreach(type; accepted_types)
{
if(type == mime_type)
{
accepted = true;
goto PostTypeCheck;
}
}
PostTypeCheck:
u8[] image_data;
if(accepted)
{
image = LoadImage(data.ptr, cast(i32)data.length);
}
else
{
Logf("Unknown image type [%s], unable to load", mime_type);
}
Free(data);
}
}
if(image.data == null)
{
Logf("Failed to load GLTF image data/file");
image = DEFAULT_IMAGE;
}
return image;
}
ModelData
LoadGLTF(Arena* arena, string file_name)
{
Model model;
ModelData m_data;
Model* model = &m_data.model;
u8[] file_data; // = OpenFile(file_name);
u8[] file_data = OpenFile(file_name);
assert(file_data != null);
cgltf_options opts;
cgltf_data* data;
@ -446,23 +361,110 @@ LoadGLTF(Arena* arena, string file_name)
}
}
model.meshes = Alloc!(Mesh)(arena, primitive_count);
model.mats = Alloc!(Material)(arena, data.materials_count+1);
model.meshes = Alloc!(Mesh)(primitive_count);
model.mats = Alloc!(Material)(data.materials_count+1);
m_data.tex = Alloc!(ImageData)(data.textures_count+1);
// Make and load default material into model.mats[0]
model.mats[0] = DEFAULT_MATERIAL;
u32 tex_idx;
string file_path = GetFilePath(file_name);
for(u64 i = 0; i < data.materials_count; i += 1)
{
// model.mats[i+1] = default_material;
u64 mat_idx = i+1;
model.mats[mat_idx] = DEFAULT_MATERIAL;
if(data.materials[i].has_pbr_metallic_roughness)
{
auto pbr_mr = &data.materials[i].pbr_metallic_roughness;
if(pbr_mr.base_color_texture.texture)
{
m_data.tex[tex_idx] = LoadImage(pbr_mr.base_color_texture.texture.image, file_path);
model.mats[mat_idx].maps[MMI.Albedo].tex_id = tex_idx++;
}
model.mats[mat_idx].maps[MMI.Albedo].col.v = pbr_mr.base_color_factor;
if(pbr_mr.metallic_roughness_texture.texture)
{
m_data.tex[tex_idx] = LoadImage(pbr_mr.base_color_texture.texture.image, file_path);
model.mats[mat_idx].maps[MMI.Metallic].tex_id = tex_idx;
model.mats[mat_idx].maps[MMI.Roughness].tex_id = tex_idx;
tex_idx += 1;
model.mats[mat_idx].maps[MMI.Metallic].value = pbr_mr.metallic_factor;
model.mats[mat_idx].maps[MMI.Roughness].value = pbr_mr.roughness_factor;
}
if(data.materials[i].normal_texture.texture)
{
m_data.tex[tex_idx] = LoadImage(data.materials[i].normal_texture.texture.image, file_path);
model.mats[mat_idx].maps[MMI.Normal].tex_id = tex_idx++;
}
if(data.materials[i].occlusion_texture.texture)
{
m_data.tex[tex_idx] = LoadImage(data.materials[i].occlusion_texture.texture.image, file_path);
model.mats[mat_idx].maps[MMI.Occlusion].tex_id = tex_idx++;
}
if(data.materials[i].emissive_texture.texture)
{
m_data.tex[tex_idx] = LoadImage(data.materials[i].emissive_texture.texture.image, file_path);
model.mats[mat_idx].maps[MMI.Emission].tex_id = tex_idx++;
model.mats[mat_idx].maps[MMI.Emission].col.v[0 .. 3] = data.materials[i].emissive_factor;
model.mats[mat_idx].maps[MMI.Emission].col.v.a = 1.0;
}
}
}
return model;
}
return m_data;
}
static ImageData
GenerateDefaultTexture(u32 x, u32 y)
{
ImageData data = {
w: x,
h: y,
ch: 4,
};
u64 tex_size = x*y*4;
u8[] placeholder_tex = new u8[tex_size];
u8[4] magenta = [255, 0, 255, 255];
u8[4] black = [0, 0, 0, 255];
u64 half = tex_size/2;
for(u64 i = 0; i < tex_size; i += 32)
{
bool swap = i <= half;
for(u64 j = 0; j < 16; j += 4)
{
placeholder_tex[i+j .. i+j+4] = !swap ? magenta[0 .. $] : black[0 .. $];
placeholder_tex[i+j+16 .. i+j+16+4] = !swap ? black[0 .. $] : magenta[0 .. $];
}
}
data.data = placeholder_tex;
return data;
}
static Material
GenerateDefaultMaterial()
{
Material mat;
mat.maps[MMI.Albedo].col = Vec4(1.0);
mat.maps[MMI.Metallic].col = Vec4(1.0);
return mat;
}

751
packer.d
View File

@ -1,751 +0,0 @@
module dlib.packer;
import includes;
import dlib.util;
import dlib.aliases;
import dlib.assets;
import dlib.platform;
import dlib.alloc;
import std.stdio;
import std.string;
import std.file;
import std.path;
import std.traits;
import std.algorithm.comparison;
import core.memory;
import std.conv;
import std.array;
AssetType[string] Lookup = [
".obj": AT.Model,
".png": AT.Texture,
".jpg": AT.Texture,
".spv": AT.Shader,
];
enum MatProp
{
None,
Ambient,
Albedo,
Specular,
SpecularExp,
Dissolve, // Transparency 1.0 -> opaque
Transparency, // Transparency 0.0 -> opaque
Transmission,
OpticalDensity,
Illumination,
AmbientMap,
AlbedoMap,
SpecularMap,
SpecularHighlightMap,
AlphaMap,
BumpMap,
DisplacementMap,
Stencil,
Roughness,
RoughnessMap,
Metallic,
MetallicMap,
Sheen,
SheenMap,
ClearcoatThickness,
ClearcoatRoughness,
Emissive,
EmissiveMap,
Anisotropy,
AnisotropyMap,
NormalMap,
}
struct PackedString
{
StringHeader header;
string str;
alias header this;
}
struct Texture
{
string name;
u8[] data;
u32 w;
u32 h;
u32 ch;
}
union MeshIdx
{
struct
{
u32 v, uv, n, t;
};
u32[4] arr;
}
struct DirEntry
{
string dir;
string[] files;
DirEntry[] sub_dirs;
}
u64 g_asset_count = 0;
Texture[] g_model_textures = [];
/**************************************************
****** UPDATE FILE_VERSION AFTER CHANGES !! ******
**************************************************/
void main(string[] argv)
{
string assets_dir = null;
string asset_pack_path = null;
for(u64 i = 0; i < argv.length; i += 1)
{
if(argv[i] == "-out" && i+1 < argv.length)
{
if(!exists(argv[i+1]))
{
mkdir(argv[i+1]);
}
if(!isDir(argv[i+1]))
{
assert(false, "Out directory is not a directory");
}
asset_pack_path = argv[i+1];
i += 1;
continue;
}
if(argv[i] == "-assets")
{
if(!exists(argv[i+1]))
{
assert(false, "Assets directory not found");
}
assets_dir = argv[i+1];
i += 1;
continue;
}
}
if(asset_pack_path != null)
{
if(!Cwd!(string)().endsWith("build"))
{
if(!exists("build"))
{
mkdir("build");
}
if(exists("build") && isDir("build"))
{
assets_pack_path = "./build/assets.sgp";
}
else assert(false, "Unable to make default build directory");
}
}
if(assets_dir == null)
{
assert(false, "No assets directory provided");
}
if(pack)
{
PackFile(assets_pack_path, assets_dir);
debug TestFile(assets_pack_path, assets_dir);
}
}
void
ScanDir(DirEntry* entry, string dir)
{
string cwd = Cwd!(string)();
foreach(string e; dirEntries(dir, SpanMode.shallow))
{
if(e == ".." || e == ".") continue;
if(isDir(e))
{
entry.sub_dirs ~= DirEntry(e, []. []);
}
if(isFile(e))
{
entry.files ~= e;
}
}
for(u64 i = 0; i < entry.sub_dirs.length; i += 1)
{
ScanDir(&entry.sub_dirs[i], entry.sub_dirs[i].dir);
}
}
void
PackFile(string file_path, string assets_dir)
{
string cwd = Cwd!(string)();
File ap = File(file_path, "wb");
ChDir(assets_dir);
DirEntry base_dir = [
{
dir: "",
files: [],
sub_dirs: [],
},
];
ScanDir(&base_dir, ".");
FileHeader h = InitHeader(g_asset_count);
ap.rawWrite([h]);
u64 offset = FileHeader.sizeof + (AssetInfo.sizeof * g_asset_count);
AssetInfo[] asset_info;
foreach(file; g_file_names)
{
AssetType type = AT.None;
foreach(extension, t; Lookup)
{
if (file.endsWith(extension))
{
type = t;
break;
}
}
assert(type != AT.None, "Asset Type is none, offending file " ~ file);
auto f = File(file, "rb");
u64 length = cast(u64)f.size();
string base_name = chompPrefix(file, "./");
AssetInfo info = {
hash: Hash(base_name),
offset: offset,
length: length,
type: type,
};
auto data = f.rawRead(new u8[length]);
assert(length == data.length, "rawRead failure: data length returned doesn't match");
ap.seek(offset);
ap.rawWrite(data);
offset += length;
asset_info ~= info;
f.close();
}
ap.seek(FileHeader.sizeof);
ap.rawWrite(asset_info);
ap.flush();
ap.close();
ChDir(cwd);
}
void
TestFile(string file_path, string assets_dir)
{
File ap = File(file_path, "rb");
scope(exit)
{
ap.flush();
ap.close();
}
FileHeader file_header = ap.rawRead(new FileHeader[1])[0];
FileHeader test_header = InitHeader(g_asset_count);
assert(file_header == test_header, "TestFile failure: Header is incorrect");
AssetInfo[] file_info = ap.rawRead(new AssetInfo[g_asset_count]);
assert(file_info.length == file_header.asset_count, "TestFile failure: Incorrect AssetInfo length returned");
u64 asset_index = 0;
foreach(i, file; g_file_names)
{
scope(exit) asset_index += 1;
AssetInfo* info = file_info.ptr + asset_index;
File asset = File(file, "rb");
u8[] data = asset.rawRead(new u8[asset.size()]);
assert(data.length == info.length, "TestFile failure: File length read is incorrect");
string base_name = chompPrefix(file, "./");
assert(Hash(base_name) == info.hash, "TestFile failure: File hash is incorrect");
ap.seek(info.offset);
u8[] pack_data = ap.rawRead(new u8[info.length]);
assert(equal!((a, b) => a == b)(data[], pack_data[]), "TestFile failure: Asset data does not match file data");
}
}
MatProp
GetMatProp(string str)
{
switch(str) with(MatProp)
{
// Vec3
case "Ka": return Ambient;
case "Kd": return Albedo;
case "Ks": return Specular;
case "Tf": return Transmission;
case "Ke": return Emissive;
// Illum
case "illum": return Illumination;
// string
case "map_Ka": return AmbientMap;
case "map_Kd": return AlbedoMap;
case "map_Ks": return SpecularMap;
case "map_Ns": return SpecularHighlightMap;
case "map_d": return AlphaMap;
case "map_bump":
case "bump": return BumpMap;
case "map_Pr": return RoughnessMap;
case "map_Pm": return MetallicMap;
case "map_Ke": return EmissiveMap;
case "map_Ps": return SheenMap;
case "norm": return NormalMap;
case "anisor": return AnisotropyMap;
case "disp": return DisplacementMap;
case "decal": return Stencil;
// f32
case "Ns": return SpecularExp;
case "d": return Dissolve;
case "Tr": return Transparency;
case "Ni": return OpticalDensity;
case "Pr": return Roughness;
case "Pm": return Metallic;
case "Pc": return ClearcoatThickness;
case "Pcr": return ClearcoatRoughness;
case "aniso": return Anisotropy;
case "Ps": return Sheen;
default: return None;
}
}
MatColor
GetMatColor(MatProp prop)
{
switch(prop) with(MatProp)
{
case Ambient: return MatColor.Ambient;
case Albedo: return MatColor.Albedo;
case Specular: return MatColor.Specular;
case Transmission: return MatColor.Transmission;
case Emissive: return MatColor.Emissive;
default: assert(false, "Unknown MatProp to MatColor conversion");
}
}
MatFloat
GetMatFloat(MatProp prop)
{
switch(prop) with(MatProp)
{
case SpecularExp: return MatFloat.SpecularExp;
case Transparency:
case Dissolve: return MatFloat.Alpha;
case OpticalDensity: return MatFloat.OpticalDensity;
case Roughness: return MatFloat.Roughness;
case Metallic: return MatFloat.Metallic;
case ClearcoatThickness: return MatFloat.ClearcoatThickness;
case ClearcoatRoughness: return MatFloat.ClearcoatRoughness;
case Anisotropy: return MatFloat.Anisotropy;
case Sheen: return MatFloat.Sheen;
default: assert(false, "Unknown MatProp to MatFloat conversion");
}
}
MatMap
GetMatMap(MatProp prop)
{
switch(prop) with(MatProp)
{
case AmbientMap: return MatMap.Ambient;
case AlbedoMap: return MatMap.Albedo;
case SpecularMap: return MatMap.Specular;
case SpecularHighlightMap: return MatMap.SpecularHighlight;
case AlphaMap: return MatMap.Alpha;
case BumpMap: return MatMap.Bump;
case RoughnessMap: return MatMap.Roughness;
case MetallicMap: return MatMap.Metallic;
case EmissiveMap: return MatMap.Emissive;
case SheenMap: return MatMap.Sheen;
case NormalMap: return MatMap.Normal;
case AnisotropyMap: return MatMap.Anisotropy;
case DisplacementMap: return MatMap.Displacement;
case Stencil: return MatMap.Ambient;
default: assert(false, "Unknown MatProp to MatMap conversion");
}
}
MatMap
GetMatMap(string str)
{
return GetMatMap(GetMatProp(str));
}
MatFloat
GetMatFloat(string str)
{
return GetMatFloat(GetMatProp(str));
}
MatColor
GetMatColor(string str)
{
return GetMatColor(GetMatProp(str));
}
static u32
MagicValue(string str)
{
assert(str.length == 4, "Magic value must 4 characters");
return cast(u32)(cast(u32)(str[0] << 24) | cast(u32)(str[1] << 16) | cast(u32)(str[2] << 8) | cast(u32)(str[3] << 0));
}
static FileHeader
InitHeader(u64 asset_count)
{
FileHeader header = {
magic: MagicValue("steg"),
file_version: FILE_VERSION,
asset_count: asset_count,
asset_info_offset: FileHeader.sizeof,
};
return header;
}
string[][]
TokenizeLines(u8[] data)
{
string[][] tokens = [];
string[] line_tokens = [];
u64 start = -1;
for(u64 i = 0; i < data.length; i += 1)
{
if(i64(start) != -1 && CheckWhiteSpace(data[i]))
{
line_tokens ~= ConvString(data[start .. i]);
start = -1;
}
if(data[i] == '\n')
{
tokens ~= line_tokens;
line_tokens = [];
continue;
}
if(i64(start) == -1 && !CheckWhiteSpace(data[i]))
{
start = i;
continue;
}
}
return tokens;
}
u8[]
OpenFile(string file_name)
{
File f;
u8[] data;
try
{
f = File(file_name, "rb");
data = new u8[f.size()];
f.rawRead(data);
}
catch(Exception e)
{
data = null;
}
f.close();
return data;
}
/*
Model
ConvertObj(string file_name)
{
// TODO:
// - Deduplicate vertices
u8[] data = OpenFile(file_name);
Model model;
u64 vcount, uvcount, ncount, fcount, gcount, mcount;
string[][] tokens = TokenizeLines(data);
for(u64 i = 0; i < tokens.length; i += 1)
{
if(tokens[i].length == 0) continue;
switch(tokens[i][0])
{
case "v": vcount += 1; break;
case "vt": uvcount += 1; break;
case "vn": ncount += 1; break;
case "f": fcount += 1; break;
case "g": gcount += 1; break;
case "usemtl": mcount += 1; break;
default: break;
}
}
Vec3[] positions = new Vec3[vcount];
Vec3[] normals = new Vec3[ncount];
Vec2[] uvs = new Vec2[uvcount];
MeshIdx[3][][] idx = [];
MaterialData[] mtls = [];
vcount = 0;
ncount = 0;
uvcount = 0;
MeshIdx[3][] part_idx = [];
for(u64 i = 0; i < tokens.length; i += 1)
{
if(tokens[i][0] == "#") continue;
if(tokens[i][0] == "v")
{
if(tokens[i].length < 4) assert(false, "OBJ file error, not enough points for case [v]");
positions[vcount++] = Vec3(ToF32(tokens[i][1]), ToF32(tokens[i][2]), ToF32(tokens[i][3]));
continue;
}
if(tokens[i][0] == "vn")
{
if(tokens[i].length < 4) assert(false, "OBJ file error, not enough points for case [vn]");
normals[ncount++] = Vec3(ToF32(tokens[i][1]), ToF32(tokens[i][2]), ToF32(tokens[i][3]));
continue;
}
if(tokens[i][0] == "vt")
{
if(tokens[i].length < 3) assert(false, "OBJ file error, not enough points for case [vt]");
uvs[uvcount++] = Vec2(ToF32(tokens[i][1]), ToF32(tokens[i][2]));
continue;
}
if(tokens[i][0] == "f")
{
u32 sep_count = StrCharCount(tokens[i][1], '/');
if(tokens[i].length == 4)
{
MeshIdx[3] face;
for(u64 j = 1; j < tokens[i].length; j += 1)
{
string[] parts = tokens[i][j].split('/');
if(sep_count == 0)
{
face[j-1] = MeshIdx(v: to!u32(parts[0]));
}
if(sep_count == 1)
{
face[j-1] = MeshIdx(v: to!u32(parts[0]), uv: to!u32(parts[1]));
}
if(sep_count == 2)
{
MeshIdx mesh_idx;
foreach(ipart, part; parts)
{
if(part == "") continue;
mesh_idx.arr[ipart] = to!u32(part);
}
face[j-1] = mesh_idx;
}
}
part_idx ~= face;
}
else assert(false, "Only triangles or quads supported for mesh face");
continue;
}
if(tokens[i][0] == "g" && part_idx.length > 0)
{
idx ~= part_idx;
part_idx = [];
continue;
}
if(tokens[i][0] == "mtllib")
{
u8[] mtl_data = OpenFile(GetFilePath(file_name) ~ tokens[i][1]);
MaterialData* mtl = null;
string[][] mtl_tokens = TokenizeLines(mtl_data);
for(u64 j = 0; j < mtl_tokens.length; j += 1)
{
if(mtl_tokens[j].length == 0)
{
if(mtl)
{
mtls ~= *mtl;
mtl = null;
}
continue;
}
if(mtl_tokens[j][0] == "newmtl")
{
mtl = new MaterialData;
mtl.name = mtl_tokens[j][1];
continue;
}
if(!mtl) continue;
switch(mtl_tokens[j][0])
{
case "Ka", "Kd", "Ks", "Tf", "Ke":
{
mtl.colors[GetMatColor(mtl_tokens[j][0])] = Vec3(ToF32(mtl_tokens[j][1]), ToF32(mtl_tokens[j][2]), ToF32(mtl_tokens[j][3]));
} break;
case "Ns", "d", "Tr", "Ni", "Pr", "Pm", "Pc", "Pcr", "aniso", "Ps":
{
f32 v = ToF32(mtl_tokens[j][1]);
if(mtl_tokens[j][1] == "Tr")
{
v = 1.0 - v;
}
mtl.props[GetMatFloat(mtl_tokens[j][0])] = v;
} break;
case "map_Ka", "map_Kd", "map_Ks", "map_Ns", "map_d", "map_bump", "anisor",
"bump", "map_Pr", "map_Pm", "map_Ke", "map_Ps", "norm", "disp", "decal":
{
mtl.maps[GetMatMap(mtl_tokens[j][0])] = mtl_tokens[j][1];
} break;
case "illum":
{
mtl.illum = cast(IllumModel)(to!(u32)(mtl_tokens[j][1]));
} break;
default: break;
}
}
if(mtl)
{
mtls ~= *mtl;
mtl = null;
}
}
}
u64 face_count;
foreach(part; idx)
{
face_count += part.length;
}
ModelData md = {
name: baseName(file_name, ".obj"),
meshes: [
{ vtx: new Vertex[face_count*3] },
]
};
Logf("%s %s", (Vertex.sizeof * md.vtx.length), (positions.length*Vec3.sizeof + uvs.length*Vec2.sizeof + normals.length*Vec3.sizeof));
u64 vtx_count = 0;
foreach(part; idx)
{
for(u64 i = 0; i < part.length; i += 1)
{
for(u64 j = 0; j < 3; j += 1)
{
MeshIdx* mi = part[i].ptr + j;
if(mi.v ) md.meshes[0].vtx[vtx_count+j].pos = positions[mi.v-1];
if(mi.n ) md.meshes[0].vtx[vtx_count+j].normal = normals[mi.n-1];
if(mi.uv) md.meshes[0].vtx[vtx_count+j].uv = uvs[mi.uv-1];
}
vtx_count += 3;
}
}
return model;
}
*/
pragma(inline) f32
ToF32(string str)
{
return to!(f32)(str);
}
pragma(inline) string
ConvString(u8[] bytes)
{
return (cast(immutable(char)*)bytes.ptr)[0 .. bytes.length];
}
pragma(inline) bool
CheckWhiteSpace(u8 ch)
{
return ch == ' ' ||
ch == '\t'||
ch == '\n'||
ch == 0x0D||
ch == 0x0A||
ch == 0x0B||
ch == 0x0C;
}
unittest
{
{ // Obj test
//Model model = ConvertObj("./test/sponza.obj");
}
{
MatProp prop = GetMatProp("Ka");
}
}

View File

@ -2,7 +2,7 @@
name="Test_Runner"
ldc2 platform.d aliases.d math.d util.d alloc.d assets.d packer.d external/xxhash/xxhash.d -P-I/usr/include/freetype2 -L-lfreetype --main --unittest -g --of=$name
ldc2 platform.d aliases.d math.d util.d alloc.d assets.d external/xxhash/xxhash.d -P-I/usr/include/freetype2 -L-lfreetype --main --unittest -g --of=$name
rm $name.o
./$name

7
util.d
View File

@ -6,7 +6,7 @@ import dlib.alloc;
import xxhash3;
import includes;
import std.stdio : write, writeln, writefln, stderr;
import std.stdio : write, writeln, writef, writefln, stderr;
import std.conv;
import std.string;
import std.traits;
@ -72,11 +72,12 @@ Debugf(Args...)(string fmt, Args args)
}
void
Logf(Args...)(string fmt, Args args, string prefix = "[INFO]: ")
Logf(Args...)(string fmt, Args args, string prefix = "INFO", string func = __FUNCTION__)
{
try
{
write(prefix);
debug writef("[%s] FUNC: [%s]: ", prefix, func);
else write("[%s]: ", prefix);
writefln(fmt, args);
}
catch (Exception e)