/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* Macros: GLMS_IVEC3_ONE_INIT GLMS_IVEC3_ZERO_INIT GLMS_IVEC3_ONE GLMS_IVEC3_ZERO Functions: CGLM_INLINE ivec3s glms_ivec3(ivec4s v4) CGLM_INLINE void glms_ivec3_pack(ivec3s dst[], ivec3 src[], size_t len) CGLM_INLINE void glms_ivec3_unpack(ivec3 dst[], ivec3s src[], size_t len) CGLM_INLINE ivec3s glms_ivec3_zero(void) CGLM_INLINE ivec3s glms_ivec3_one(void) CGLM_INLINE int glms_ivec3_dot(ivec3s a, ivec3s b) CGLM_INLINE int glms_ivec3_norm2(ivec3s v) CGLM_INLINE int glms_ivec3_norm(ivec3s v) CGLM_INLINE ivec3s glms_ivec3_add(ivec3s a, ivec3s b) CGLM_INLINE ivec3s glms_ivec3_adds(ivec3s v, int s) CGLM_INLINE ivec3s glms_ivec3_sub(ivec3s a, ivec3s b) CGLM_INLINE ivec3s glms_ivec3_subs(ivec3s v, int s) CGLM_INLINE ivec3s glms_ivec3_mul(ivec3s a, ivec3s b) CGLM_INLINE ivec3s glms_ivec3_scale(ivec3s v, int s) CGLM_INLINE ivec3s glms_ivec3_div(ivec3s a, ivec3s b) CGLM_INLINE ivec3s glms_ivec3_divs(ivec3s v, int s) CGLM_INLINE ivec3s glms_ivec3_mod(ivec3s a, ivec3s b) CGLM_INLINE ivec3s glms_ivec3_addadd(ivec3s a, ivec3s b, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_addadds(ivec3s a, int s, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_subadd(ivec3s a, ivec3s b, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_subadds(ivec3s a, int s, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_muladd(ivec3s a, ivec3s b, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_muladds(ivec3s a, int s, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_minadd(ivec3s a, ivec3s b, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_subsub(ivec3s a, ivec3s b, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_subsubs(ivec3s a, int s, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_addsub(ivec3s a, ivec3s b, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_addsubs(ivec3s a, int s, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_mulsub(ivec3s a, ivec3s b, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_mulsubs(ivec3s a, int s, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_maxsub(ivec3s a, ivec3s b, ivec3s dest) CGLM_INLINE ivec3s glms_ivec3_minsub(ivec3s a, ivec3s b, ivec3s dest) CGLM_INLINE int glms_ivec3_distance2(ivec3s a, ivec3s b) CGLM_INLINE float glms_ivec3_distance(ivec3s a, ivec3s b) CGLM_INLINE ivec3s glms_ivec3_fill(int val) CGLM_INLINE bool glms_ivec3_eq(ivec3s v, int val) CGLM_INLINE bool glms_ivec3_eqv(ivec3s a, ivec3s b) CGLM_INLINE ivec3s glms_ivec3_maxv(ivec3s a, ivec3s b) CGLM_INLINE ivec3s glms_ivec3_minv(ivec3s a, ivec3s b) CGLM_INLINE ivec3s glms_ivec3_clamp(ivec3s v, int minVal, int maxVal) CGLM_INLINE ivec3s glms_ivec3_abs(ivec3s v) */ #ifndef cglms_ivec3_h #define cglms_ivec3_h #include "../common.h" #include "../types-struct.h" #include "../ivec3.h" #define glms_ivec3_(NAME) CGLM_STRUCTAPI(ivec3, NAME) #define GLMS_IVEC3_ONE_INIT {GLM_IVEC3_ONE_INIT} #define GLMS_IVEC3_ZERO_INIT {GLM_IVEC3_ZERO_INIT} #define GLMS_IVEC3_ONE ((ivec3s)GLMS_IVEC3_ONE_INIT) #define GLMS_IVEC3_ZERO ((ivec3s)GLMS_IVEC3_ZERO_INIT) /*! * @brief init ivec3 using ivec4 * * @param[in] v4 vector4 * @returns destination */ CGLM_INLINE ivec3s glms_ivec3(ivec4s v4) { ivec3s r; glm_ivec3(v4.raw, r.raw); return r; } /*! * @brief pack an array of ivec3 into an array of ivec3s * * @param[out] dst array of ivec3s * @param[in] src array of ivec3 * @param[in] len number of elements */ CGLM_INLINE void glms_ivec3_(pack)(ivec3s dst[], ivec3 src[], size_t len) { size_t i; for (i = 0; i < len; i++) { glm_ivec3_copy(src[i], dst[i].raw); } } /*! * @brief unpack an array of ivec3s into an array of ivec3 * * @param[out] dst array of ivec3 * @param[in] src array of ivec3s * @param[in] len number of elements */ CGLM_INLINE void glms_ivec3_(unpack)(ivec3 dst[], ivec3s src[], size_t len) { size_t i; for (i = 0; i < len; i++) { glm_ivec3_copy(src[i].raw, dst[i]); } } /*! * @brief set all members of [v] to zero * * @returns vector */ CGLM_INLINE ivec3s glms_ivec3_(zero)(void) { ivec3s r; glm_ivec3_zero(r.raw); return r; } /*! * @brief set all members of [v] to one * * @returns vector */ CGLM_INLINE ivec3s glms_ivec3_(one)(void) { ivec3s r; glm_ivec3_one(r.raw); return r; } /*! * @brief ivec3 dot product * * @param[in] a vector1 * @param[in] b vector2 * * @return dot product */ CGLM_INLINE int glms_ivec3_(dot)(ivec3s a, ivec3s b) { return glm_ivec3_dot(a.raw, b.raw); } /*! * @brief norm * norm (magnitude) of vec * * we can use this func instead of calling norm * norm, because it would call * sqrtf function twice but with this func we can avoid func call, maybe this is * not good name for this func * * @param[in] v vector * * @return norm * norm */ CGLM_INLINE int glms_ivec3_(norm2)(ivec3s v) { return glm_ivec3_norm2(v.raw); } /*! * @brief euclidean norm (magnitude), also called L2 norm * this will give magnitude of vector in euclidean space * * @param[in] v vector * * @return norm */ CGLM_INLINE int glms_ivec3_(norm)(ivec3s v) { return glm_ivec3_norm(v.raw); } /*! * @brief add vector [a] to vector [b] and store result in [dest] * * @param[in] a first vector * @param[in] b second vector * @returns destination */ CGLM_INLINE ivec3s glms_ivec3_(add)(ivec3s a, ivec3s b) { ivec3s r; glm_ivec3_add(a.raw, b.raw, r.raw); return r; } /*! * @brief add scalar s to vector [v] and store result in [dest] * * @param[in] v vector * @param[in] s scalar * @returns destination */ CGLM_INLINE ivec3s glms_ivec3_(adds)(ivec3s v, int s) { ivec3s r; glm_ivec3_adds(v.raw, s, r.raw); return r; } /*! * @brief subtract vector [b] from vector [a] and store result in [dest] * * @param[in] a first vector * @param[in] b second vector * @returns destination */ CGLM_INLINE ivec3s glms_ivec3_(sub)(ivec3s a, ivec3s b) { ivec3s r; glm_ivec3_sub(a.raw, b.raw, r.raw); return r; } /*! * @brief subtract scalar s from vector [v] and store result in [dest] * * @param[in] v vector * @param[in] s scalar * @returns destination */ CGLM_INLINE ivec3s glms_ivec3_(subs)(ivec3s v, int s) { ivec3s r; glm_ivec3_subs(v.raw, s, r.raw); return r; } /*! * @brief multiply vector [a] with vector [b] and store result in [dest] * * @param[in] a first vector * @param[in] b second vector * @returns destination */ CGLM_INLINE ivec3s glms_ivec3_(mul)(ivec3s a, ivec3s b) { ivec3s r; glm_ivec3_mul(a.raw, b.raw, r.raw); return r; } /*! * @brief multiply vector [a] with scalar s and store result in [dest] * * @param[in] v vector * @param[in] s scalar * @returns destination */ CGLM_INLINE ivec3s glms_ivec3_(scale)(ivec3s v, int s) { ivec3s r; glm_ivec3_scale(v.raw, s, r.raw); return r; } /*! * @brief div vector with another component-wise division: d = a / b * * @param[in] a vector 1 * @param[in] b vector 2 * @returns result = (a[0]/b[0], a[1]/b[1], a[2]/b[2]) */ CGLM_INLINE ivec3s glms_ivec3_(div)(ivec3s a, ivec3s b) { ivec3s r; glm_ivec3_div(a.raw, b.raw, r.raw); return r; } /*! * @brief div vector with scalar: d = v / s * * @param[in] v vector * @param[in] s scalar * @returns result = (a[0]/s, a[1]/s, a[2]/s) */ CGLM_INLINE ivec3s glms_ivec3_(divs)(ivec3s v, int s) { ivec3s r; glm_ivec3_divs(v.raw, s, r.raw); return r; } /*! * @brief Element-wise modulo operation on ivec3 vectors: dest = a % b * * Performs element-wise modulo on each component of vectors `a` and `b`. * * @param[in] a vector 1 * @param[in] b vector 2 * @returns result = (a[0]%b[0], a[1]%b[1], a[2]%b[2]) */ CGLM_INLINE ivec3s glms_ivec3_(mod)(ivec3s a, ivec3s b) { ivec3s r; glm_ivec3_mod(a.raw, b.raw, r.raw); return r; } /*! * @brief add vector [a] with vector [b] and add result to vector [dest] * * applies += operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[in] dest dest += (a + b) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(addadd)(ivec3s a, ivec3s b, ivec3s dest) { glm_ivec3_addadd(a.raw, b.raw, dest.raw); return dest; } /*! * @brief add scalar [s] onto vector [a] and add result to vector [dest] * * applies += operator so dest must be initialized * * @param[in] a vector * @param[in] s scalar * @param[in] dest dest += (a + s) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(addadds)(ivec3s a, int s, ivec3s dest) { glm_ivec3_addadds(a.raw, s, dest.raw); return dest; } /*! * @brief subtract vector [a] from vector [b] and add result to [dest] * * applies += operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[in] dest dest += (a - b) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(subadd)(ivec3s a, ivec3s b, ivec3s dest) { glm_ivec3_subadd(a.raw, b.raw, dest.raw); return dest; } /*! * @brief subtract scalar [s] from vector [a] and add result to [dest] * * applies += operator so dest must be initialized * * @param[in] a first * @param[in] s scalar * @param[in] dest dest += (a - s) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(subadds)(ivec3s a, int s, ivec3s dest) { glm_ivec3_subadds(a.raw, s, dest.raw); return dest; } /*! * @brief multiply vector [a] with vector [b] and add result to [dest] * * applies += operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[in] dest dest += (a * b) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(muladd)(ivec3s a, ivec3s b, ivec3s dest) { glm_ivec3_muladd(a.raw, b.raw, dest.raw); return dest; } /*! * @brief multiply vector [a] with scalar [s] and add result to [dest] * * applies += operator so dest must be initialized * * @param[in] a vector * @param[in] s scalar * @param[in] dest dest += (a * s) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(muladds)(ivec3s a, int s, ivec3s dest) { glm_ivec3_muladds(a.raw, s, dest.raw); return dest; } /*! * @brief add maximum of vector [a] and vector [b] to vector [dest] * * applies += operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[in] dest dest += max(a, b) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(maxadd)(ivec3s a, ivec3s b, ivec3s dest) { glm_ivec3_maxadd(a.raw, b.raw, dest.raw); return dest; } /*! * @brief add minimum of vector [a] and vector [b] to vector [dest] * * applies += operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[in] dest dest += min(a, b) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(minadd)(ivec3s a, ivec3s b, ivec3s dest) { glm_ivec3_minadd(a.raw, b.raw, dest.raw); return dest; } /*! * @brief subtract vector [a] from vector [b] and subtract result from [dest] * * applies -= operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[in] dest dest -= (a - b) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(subsub)(ivec3s a, ivec3s b, ivec3s dest) { glm_ivec3_subsub(a.raw, b.raw, dest.raw); return dest; } /*! * @brief subtract scalar [s] from vector [a] and subtract result from [dest] * * applies -= operator so dest must be initialized * * @param[in] a vector * @param[in] s scalar * @param[in] dest dest -= (a - s) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(subsubs)(ivec3s a, int s, ivec3s dest) { glm_ivec3_subsubs(a.raw, s, dest.raw); return dest; } /*! * @brief add vector [a] to vector [b] and subtract the result from [dest] * * applies -= operator so dest must be initialized * * @param[in] a vector * @param[in] b scalar * @param[in] dest dest -= (a + b) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(addsub)(ivec3s a, ivec3s b, ivec3s dest) { glm_ivec3_addsub(a.raw, b.raw, dest.raw); return dest; } /*! * @brief add scalar [s] to vector [a] and subtract the result from [dest] * * applies -= operator so dest must be initialized * * @param[in] a vector * @param[in] s scalar * @param[in] dest dest -= (a + b) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(addsubs)(ivec3s a, int s, ivec3s dest) { glm_ivec3_addsubs(a.raw, s, dest.raw); return dest; } /*! * @brief multiply vector [a] and vector [b] and subtract the result from [dest] * * applies -= operator so dest must be initialized * * @param[in] a vector * @param[in] b scalar * @param[in] dest dest -= (a * b) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(mulsub)(ivec3s a, ivec3s b, ivec3s dest) { glm_ivec3_mulsub(a.raw, b.raw, dest.raw); return dest; } /*! * @brief multiply vector [a] with scalar [s] and subtract the result from [dest] * * applies -= operator so dest must be initialized * * @param[in] a vector * @param[in] s scalar * @param[in] dest dest -= (a * s) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(mulsubs)(ivec3s a, int s, ivec3s dest) { glm_ivec3_mulsubs(a.raw, s, dest.raw); return dest; } /*! * @brief subtract maximum of vector [a] and vector [b] from vector [dest] * * applies += operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[in] dest dest -= max(a, b) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(maxsub)(ivec3s a, ivec3s b, ivec3s dest) { glm_ivec3_maxsub(a.raw, b.raw, dest.raw); return dest; } /*! * @brief subtract minimum of vector [a] and vector [b] from vector [dest] * * applies -= operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[in] dest dest -= min(a, b) * @returns dest */ CGLM_INLINE ivec3s glms_ivec3_(minsub)(ivec3s a, ivec3s b, ivec3s dest) { glm_ivec3_minsub(a.raw, b.raw, dest.raw); return dest; } /*! * @brief squared distance between two vectors * * @param[in] a first vector * @param[in] b second vector * @return returns squared distance (distance * distance) */ CGLM_INLINE int glms_ivec3_(distance2)(ivec3s a, ivec3s b) { return glm_ivec3_distance2(a.raw, b.raw); } /*! * @brief distance between two vectors * * @param[in] a first vector * @param[in] b second vector * @return returns distance */ CGLM_INLINE float glms_ivec3_(distance)(ivec3s a, ivec3s b) { return glm_ivec3_distance(a.raw, b.raw); } /*! * @brief fill a vector with specified value * * @param[in] val value * @returns destination */ CGLM_INLINE ivec3s glms_ivec3_(fill)(int val) { ivec3s r; glm_ivec3_fill(r.raw, val); return r; } /*! * @brief check if vector is equal to value * * @param[in] v vector * @param[in] val value */ CGLM_INLINE bool glms_ivec3_(eq)(ivec3s v, int val) { return glm_ivec3_eq(v.raw, val); } /*! * @brief check if vector is equal to another * * @param[in] a vector * @param[in] b vector */ CGLM_INLINE bool glms_ivec3_(eqv)(ivec3s a, ivec3s b) { return glm_ivec3_eqv(a.raw, b.raw); } /*! * @brief set each member of dest to greater of vector a and b * * @param[in] a first vector * @param[in] b second vector * @returns destination */ CGLM_INLINE ivec3s glms_ivec3_(maxv)(ivec3s a, ivec3s b) { ivec3s r; glm_ivec3_maxv(a.raw, b.raw, r.raw); return r; } /*! * @brief set each member of dest to lesser of vector a and b * * @param[in] a first vector * @param[in] b second vector * @returns destination */ CGLM_INLINE ivec3s glms_ivec3_(minv)(ivec3s a, ivec3s b) { ivec3s r; glm_ivec3_minv(a.raw, b.raw, r.raw); return r; } /*! * @brief clamp each member of [v] between minVal and maxVal (inclusive) * * @param[in] v vector * @param[in] minVal minimum value * @param[in] maxVal maximum value * @returns clamped vector */ CGLM_INLINE ivec3s glms_ivec3_(clamp)(ivec3s v, int minVal, int maxVal) { glm_ivec3_clamp(v.raw, minVal, maxVal); return v; } /*! * @brief absolute value of v * * @param[in] v vector * @returns destination */ CGLM_INLINE ivec3s glms_ivec3_(abs)(ivec3s v) { ivec3s r; glm_ivec3_abs(v.raw, r.raw); return r; } #endif /* cglms_ivec3_h */