/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #ifndef cglms_aabb2ds_h #define cglms_aabb2ds_h #include "../common.h" #include "../types-struct.h" #include "../aabb2d.h" #include "vec2.h" #include "vec4.h" #include "mat4.h" /* api definition */ #define glms_aabb2d_(NAME) CGLM_STRUCTAPI(aabb2d, NAME) /*! * @brief apply transform to Axis-Aligned Bounding Box * * @param[in] aabb bounding box * @param[in] m transform matrix * @param[out] dest transformed bounding box */ CGLM_INLINE void glms_aabb2d_(transform)(vec2s aabb[2], mat3s m, vec2s dest[2]) { vec2 rawAabb[2]; vec2 rawDest[2]; glms_vec2_(unpack)(rawAabb, aabb, 2); glm_aabb2d_transform(rawAabb, m.raw, rawDest); glms_vec2_(pack)(dest, rawDest, 2); } /*! * @brief merges two AABB bounding box and creates new one * * two box must be in same space, if one of box is in different space then * you should consider to convert it's space by glm_box_space * * @param[in] aabb1 bounding box 1 * @param[in] aabb2 bounding box 2 * @param[out] dest merged bounding box */ CGLM_INLINE void glms_aabb2d_(merge)(vec2s aabb1[2], vec2s aabb2[2], vec2s dest[2]) { vec2 rawAabb1[2]; vec2 rawAabb2[2]; vec2 rawDest[2]; glms_vec2_(unpack)(rawAabb1, aabb1, 2); glms_vec2_(unpack)(rawAabb2, aabb2, 2); glm_aabb2d_merge(rawAabb1, rawAabb2, rawDest); glms_vec2_(pack)(dest, rawDest, 2); } /*! * @brief crops a bounding box with another one. * * this could be useful for getting a bbox which fits with view frustum and * object bounding boxes. In this case you crop view frustum box with objects * box * * @param[in] aabb bounding box 1 * @param[in] cropAabb crop box * @param[out] dest cropped bounding box */ CGLM_INLINE void glms_aabb2d_(crop)(vec2s aabb[2], vec2s cropAabb[2], vec2s dest[2]) { vec2 rawAabb[2]; vec2 rawCropAabb[2]; vec2 rawDest[2]; glms_vec2_(unpack)(rawAabb, aabb, 2); glms_vec2_(unpack)(rawCropAabb, cropAabb, 2); glm_aabb2d_crop(rawAabb, rawCropAabb, rawDest); glms_vec2_(pack)(dest, rawDest, 2); } /*! * @brief crops a bounding box with another one. * * this could be useful for getting a bbox which fits with view frustum and * object bounding boxes. In this case you crop view frustum box with objects * box * * @param[in] aabb bounding box * @param[in] cropAabb crop box * @param[in] clampAabb minimum box * @param[out] dest cropped bounding box */ CGLM_INLINE void glms_aabb2d_(crop_until)(vec2s aabb[2], vec2s cropAabb[2], vec2s clampAabb[2], vec2s dest[2]) { glms_aabb2d_(crop)(aabb, cropAabb, dest); glms_aabb2d_(merge)(clampAabb, dest, dest); } /*! * @brief invalidate AABB min and max values * * @param[in, out] aabb bounding box */ CGLM_INLINE void glms_aabb2d_(invalidate)(vec2s box[2]) { box[0] = glms_vec2_(fill)(FLT_MAX); box[1] = glms_vec2_(fill)(-FLT_MAX); } /*! * @brief check if AABB is valid or not * * @param[in] aabb bounding box */ CGLM_INLINE bool glms_aabb2d_(isvalid)(vec2s aabb[2]) { vec2 rawAabb[2]; glms_vec2_(unpack)(rawAabb, aabb, 2); return glm_aabb2d_isvalid(rawAabb); } /*! * @brief distance between of min and max * * @param[in] aabb bounding box */ CGLM_INLINE float glms_aabb2d_(diag)(vec2s aabb[2]) { vec2 rawAabb[2]; glms_vec2_(unpack)(rawAabb, aabb, 2); return glm_aabb2d_diag(rawAabb); } /*! * @brief size of aabb * * @param[in] aabb bounding aabb * @param[out] dest size */ CGLM_INLINE vec2s glms_aabb2d_(sizev)(vec2s aabb[2]) { vec2s size; vec2 rawAabb[2]; glms_vec2_(unpack)(rawAabb, aabb, 2); glm_aabb2d_sizev(rawAabb, size.raw); return size; } /*! * @brief radius of sphere which surrounds AABB * * @param[in] aabb bounding box */ CGLM_INLINE float glms_aabb2d_(radius)(vec2s aabb[2]) { return glms_aabb2d_(size)(aabb) * 0.5f; } /*! * @brief computes center point of AABB * * @param[in] aabb bounding box * @returns center of bounding box */ CGLM_INLINE vec2s glms_aabb2d_(center)(vec2s aabb[2]) { return glms_vec2_(center)(aabb[0], aabb[1]); } /*! * @brief check if two AABB intersects * * @param[in] aabb bounding box * @param[in] other other bounding box */ CGLM_INLINE bool glms_aabb2d_(aabb)(vec2s aabb[2], vec2s other[2]) { vec2 rawAabb[2]; vec2 rawOther[2]; glms_vec2_(unpack)(rawAabb, aabb, 2); glms_vec2_(unpack)(rawOther, other, 2); return glm_aabb2d_aabb(rawAabb, rawOther); } /*! * @brief check if AABB intersects with a circle * * https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c * Solid Box - Solid Sphere test. * * @param[in] aabb solid bounding box * @param[in] s solid sphere */ CGLM_INLINE bool glms_aabb2d_(circle)(vec2s aabb[2], vec3s c) { vec2 rawAabb[2]; glms_vec2_(unpack)(rawAabb, aabb, 2); return glm_aabb2d_circle(rawAabb, c.raw); } /*! * @brief check if point is inside of AABB * * @param[in] aabb bounding box * @param[in] point point */ CGLM_INLINE bool glms_aabb2d_(point)(vec2s aabb[2], vec2s point) { vec2 rawAabb[2]; glms_vec2_(unpack)(rawAabb, aabb, 2); return glm_aabb2d_point(rawAabb, point.raw); } /*! * @brief check if AABB contains other AABB * * @param[in] box bounding box * @param[in] other other bounding box */ CGLM_INLINE bool glms_aabb2d_(contains)(vec2s aabb[2], vec2s other[2]) { vec2 rawAabb[2]; vec2 rawOther[2]; glms_vec2_(unpack)(rawAabb, aabb, 2); glms_vec2_(unpack)(rawOther, other, 2); return glm_aabb2d_contains(rawAabb, rawOther); } #endif /* cglms_aabb2ds_h */