module dlib.aliases; import core.memory; import std.stdint; import dlib.math; debug { const BUILD_DEBUG = true; } else { const BUILD_DEBUG = false; } alias i8 = byte; alias i16 = short; alias i32 = int; alias i64 = long; alias u8 = ubyte; alias u16 = ushort; alias u32 = uint; alias u64 = ulong; alias f32 = float; alias f64 = double; alias b32 = uint; alias intptr = i64; alias uintptr = u64; alias usize = size_t; alias Vec2 = Vector!(f32, 2); alias Vec3 = Vector!(f32, 3); alias Vec4 = Vector!(f32, 4); alias DVec2 = Vector!(f64, 2); alias DVec3 = Vector!(f64, 3); alias DVec4 = Vector!(f64, 4); alias IVec2 = Vector!(i32, 2); alias IVec3 = Vector!(i32, 3); alias IVec4 = Vector!(i32, 4); alias I8Vec2 = Vector!(i8, 2); alias I8Vec3 = Vector!(i8, 3); alias I8Vec4 = Vector!(i8, 4); alias I16Vec2 = Vector!(i16, 2); alias I16Vec3 = Vector!(i16, 3); alias I16Vec4 = Vector!(i16, 4); alias I32Vec2 = IVec2; alias I32Vec3 = IVec3; alias I32Vec4 = IVec4; alias I64Vec2 = Vector!(i64, 2); alias I64Vec3 = Vector!(i64, 3); alias I64Vec4 = Vector!(i64, 4); alias UVec2 = Vector!(u32, 2); alias UVec3 = Vector!(u32, 3); alias UVec4 = Vector!(u32, 4); alias U8Vec2 = Vector!(u8, 2); alias U8Vec3 = Vector!(u8, 3); alias U8Vec4 = Vector!(u8, 4); alias U16Vec2 = Vector!(u16, 2); alias U16Vec3 = Vector!(u16, 3); alias U16Vec4 = Vector!(u16, 4); alias U32Vec2 = UVec2; alias U32Vec3 = UVec3; alias U32Vec4 = UVec4; alias U64Vec2 = Vector!(u64, 2); alias U64Vec3 = Vector!(u64, 3); alias U64Vec4 = Vector!(u64, 4); alias Mat2 = Matrix!(f32, 2); alias Mat3 = Matrix!(f32, 3); alias Mat4 = Matrix!(f32, 4); alias DMat2 = Matrix!(f64, 2); alias DMat3 = Matrix!(f64, 3); alias DMat4 = Matrix!(f64, 4);