/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* Macros: GLM_IVEC3_ONE_INIT GLM_IVEC3_ZERO_INIT GLM_IVEC3_ONE GLM_IVEC3_ZERO Functions: CGLM_INLINE void glm_ivec3(ivec4 v4, ivec3 dest) CGLM_INLINE void glm_ivec3_copy(ivec3 a, ivec3 dest) CGLM_INLINE void glm_ivec3_zero(ivec3 v) CGLM_INLINE void glm_ivec3_one(ivec3 v) CGLM_INLINE int glm_ivec3_dot(ivec3 a, ivec3 b) CGLM_INLINE int glm_ivec3_norm2(ivec3 v) CGLM_INLINE int glm_ivec3_norm(ivec3 v) CGLM_INLINE void glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_adds(ivec3 v, int s, ivec3 dest) CGLM_INLINE void glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_subs(ivec3 v, int s, ivec3 dest) CGLM_INLINE void glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_scale(ivec3 v, int s, ivec3 dest) CGLM_INLINE void glm_ivec3_div(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_divs(ivec3 v, int s, ivec3 dest) CGLM_INLINE void glm_ivec3_mod(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_addadd(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_addadds(ivec3 a, int s, ivec3 dest) CGLM_INLINE void glm_ivec3_subadd(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_subadds(ivec3 a, int s, ivec3 dest) CGLM_INLINE void glm_ivec3_muladd(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_muladds(ivec3 a, int s, ivec3 dest) CGLM_INLINE void glm_ivec3_maxadd(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_minadd(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_subsub(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_subsubs(ivec3 a, int s, ivec3 dest) CGLM_INLINE void glm_ivec3_addsub(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_addsubs(ivec3 a, int s, ivec3 dest) CGLM_INLINE void glm_ivec3_mulsub(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_mulsubs(ivec3 a, int s, ivec3 dest) CGLM_INLINE void glm_ivec3_maxsub(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_minsub(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE int glm_ivec3_distance2(ivec3 a, ivec3 b) CGLM_INLINE float glm_ivec3_distance(ivec3 a, ivec3 b) CGLM_INLINE void glm_ivec3_fill(ivec3 v, int val); CGLM_INLINE bool glm_ivec3_eq(ivec3 v, int val); CGLM_INLINE bool glm_ivec3_eqv(ivec3 a, ivec3 b); CGLM_INLINE void glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest) CGLM_INLINE void glm_ivec3_clamp(ivec3 v, int minVal, int maxVal) CGLM_INLINE void glm_ivec3_abs(ivec3 v, ivec3 dest) */ #ifndef cglm_ivec3_h #define cglm_ivec3_h #include "common.h" #include "util.h" #define GLM_IVEC3_ONE_INIT {1, 1, 1} #define GLM_IVEC3_ZERO_INIT {0, 0, 0} #define GLM_IVEC3_ONE ((ivec3)GLM_IVEC3_ONE_INIT) #define GLM_IVEC3_ZERO ((ivec3)GLM_IVEC3_ZERO_INIT) /*! * @brief init ivec3 using ivec4 * * @param[in] v4 vector4 * @param[out] dest destination */ CGLM_INLINE void glm_ivec3(ivec4 v4, ivec3 dest) { dest[0] = v4[0]; dest[1] = v4[1]; dest[2] = v4[2]; } /*! * @brief copy all members of [a] to [dest] * * @param[in] a source vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec3_copy(ivec3 a, ivec3 dest) { dest[0] = a[0]; dest[1] = a[1]; dest[2] = a[2]; } /*! * @brief set all members of [v] to zero * * @param[out] v vector */ CGLM_INLINE void glm_ivec3_zero(ivec3 v) { v[0] = v[1] = v[2] = 0; } /*! * @brief set all members of [v] to one * * @param[out] v vector */ CGLM_INLINE void glm_ivec3_one(ivec3 v) { v[0] = v[1] = v[2] = 1; } /*! * @brief ivec3 dot product * * @param[in] a vector1 * @param[in] b vector2 * * @return dot product */ CGLM_INLINE int glm_ivec3_dot(ivec3 a, ivec3 b) { return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; } /*! * @brief norm * norm (magnitude) of vec * * we can use this func instead of calling norm * norm, because it would call * sqrtf function twice but with this func we can avoid func call, maybe this is * not good name for this func * * @param[in] v vector * * @return norm * norm */ CGLM_INLINE int glm_ivec3_norm2(ivec3 v) { return glm_ivec3_dot(v, v); } /*! * @brief euclidean norm (magnitude), also called L2 norm * this will give magnitude of vector in euclidean space * * @param[in] v vector * * @return norm */ CGLM_INLINE int glm_ivec3_norm(ivec3 v) { return (int)sqrtf((float)glm_ivec3_norm2(v)); } /*! * @brief add vector [a] to vector [b] and store result in [dest] * * @param[in] a first vector * @param[in] b second vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest) { dest[0] = a[0] + b[0]; dest[1] = a[1] + b[1]; dest[2] = a[2] + b[2]; } /*! * @brief add scalar s to vector [v] and store result in [dest] * * @param[in] v vector * @param[in] s scalar * @param[out] dest destination */ CGLM_INLINE void glm_ivec3_adds(ivec3 v, int s, ivec3 dest) { dest[0] = v[0] + s; dest[1] = v[1] + s; dest[2] = v[2] + s; } /*! * @brief subtract vector [b] from vector [a] and store result in [dest] * * @param[in] a first vector * @param[in] b second vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest) { dest[0] = a[0] - b[0]; dest[1] = a[1] - b[1]; dest[2] = a[2] - b[2]; } /*! * @brief subtract scalar s from vector [v] and store result in [dest] * * @param[in] v vector * @param[in] s scalar * @param[out] dest destination */ CGLM_INLINE void glm_ivec3_subs(ivec3 v, int s, ivec3 dest) { dest[0] = v[0] - s; dest[1] = v[1] - s; dest[2] = v[2] - s; } /*! * @brief multiply vector [a] with vector [b] and store result in [dest] * * @param[in] a first vector * @param[in] b second vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest) { dest[0] = a[0] * b[0]; dest[1] = a[1] * b[1]; dest[2] = a[2] * b[2]; } /*! * @brief multiply vector [a] with scalar s and store result in [dest] * * @param[in] v vector * @param[in] s scalar * @param[out] dest destination */ CGLM_INLINE void glm_ivec3_scale(ivec3 v, int s, ivec3 dest) { dest[0] = v[0] * s; dest[1] = v[1] * s; dest[2] = v[2] * s; } /*! * @brief div vector with another component-wise division: d = a / b * * @param[in] a vector 1 * @param[in] b vector 2 * @param[out] dest result = (a[0]/b[0], a[1]/b[1], a[2]/b[2]) */ CGLM_INLINE void glm_ivec3_div(ivec3 a, ivec3 b, ivec3 dest) { dest[0] = a[0] / b[0]; dest[1] = a[1] / b[1]; dest[2] = a[2] / b[2]; } /*! * @brief div vector with scalar: d = v / s * * @param[in] v vector * @param[in] s scalar * @param[out] dest result = (a[0]/s, a[1]/s, a[2]/s) */ CGLM_INLINE void glm_ivec3_divs(ivec3 v, int s, ivec3 dest) { dest[0] = v[0] / s; dest[1] = v[1] / s; dest[2] = v[2] / s; } /*! * @brief Element-wise modulo operation on ivec3 vectors: dest = a % b * * Performs element-wise modulo on each component of vectors `a` and `b`. * * @param[in] a vector 1 * @param[in] b vector 2 * @param[out] dest result = (a[0]%b[0], a[1]%b[1], a[2]%b[2]) */ CGLM_INLINE void glm_ivec3_mod(ivec3 a, ivec3 b, ivec3 dest) { dest[0] = a[0] % b[0]; dest[1] = a[1] % b[1]; dest[2] = a[2] % b[2]; } /*! * @brief add vector [a] with vector [b] and add result to vector [dest] * * applies += operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[out] dest dest += (a + b) */ CGLM_INLINE void glm_ivec3_addadd(ivec3 a, ivec3 b, ivec3 dest) { dest[0] += a[0] + b[0]; dest[1] += a[1] + b[1]; dest[2] += a[2] + b[2]; } /*! * @brief add scalar [s] onto vector [a] and add result to vector [dest] * * applies += operator so dest must be initialized * * @param[in] a vector * @param[in] s scalar * @param[out] dest dest += (a + s) */ CGLM_INLINE void glm_ivec3_addadds(ivec3 a, int s, ivec3 dest) { dest[0] += a[0] + s; dest[1] += a[1] + s; dest[2] += a[2] + s; } /*! * @brief subtract vector [a] from vector [b] and add result to [dest] * * applies += operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[out] dest dest += (a - b) */ CGLM_INLINE void glm_ivec3_subadd(ivec3 a, ivec3 b, ivec3 dest) { dest[0] += a[0] - b[0]; dest[1] += a[1] - b[1]; dest[2] += a[2] - b[2]; } /*! * @brief subtract scalar [s] from vector [a] and add result to [dest] * * applies += operator so dest must be initialized * * @param[in] a first * @param[in] s scalar * @param[out] dest dest += (a - s) */ CGLM_INLINE void glm_ivec3_subadds(ivec3 a, int s, ivec3 dest) { dest[0] += a[0] - s; dest[1] += a[1] - s; dest[2] += a[2] - s; } /*! * @brief multiply vector [a] with vector [b] and add result to [dest] * * applies += operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[out] dest dest += (a * b) */ CGLM_INLINE void glm_ivec3_muladd(ivec3 a, ivec3 b, ivec3 dest) { dest[0] += a[0] * b[0]; dest[1] += a[1] * b[1]; dest[2] += a[2] * b[2]; } /*! * @brief multiply vector [a] with scalar [s] and add result to [dest] * * applies += operator so dest must be initialized * * @param[in] a vector * @param[in] s scalar * @param[out] dest dest += (a * s) */ CGLM_INLINE void glm_ivec3_muladds(ivec3 a, int s, ivec3 dest) { dest[0] += a[0] * s; dest[1] += a[1] * s; dest[2] += a[2] * s; } /*! * @brief add maximum of vector [a] and vector [b] to vector [dest] * * applies += operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[out] dest dest += max(a, b) */ CGLM_INLINE void glm_ivec3_maxadd(ivec3 a, ivec3 b, ivec3 dest) { dest[0] += glm_imax(a[0], b[0]); dest[1] += glm_imax(a[1], b[1]); dest[2] += glm_imax(a[2], b[2]); } /*! * @brief add minimum of vector [a] and vector [b] to vector [dest] * * applies += operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[out] dest dest += min(a, b) */ CGLM_INLINE void glm_ivec3_minadd(ivec3 a, ivec3 b, ivec3 dest) { dest[0] += glm_imin(a[0], b[0]); dest[1] += glm_imin(a[1], b[1]); dest[2] += glm_imin(a[2], b[2]); } /*! * @brief subtract vector [a] from vector [b] and subtract result from [dest] * * applies -= operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[out] dest dest -= (a - b) */ CGLM_INLINE void glm_ivec3_subsub(ivec3 a, ivec3 b, ivec3 dest) { dest[0] -= a[0] - b[0]; dest[1] -= a[1] - b[1]; dest[2] -= a[2] - b[2]; } /*! * @brief subtract scalar [s] from vector [a] and subtract result from [dest] * * applies -= operator so dest must be initialized * * @param[in] a vector * @param[in] s scalar * @param[out] dest dest -= (a - s) */ CGLM_INLINE void glm_ivec3_subsubs(ivec3 a, int s, ivec3 dest) { dest[0] -= a[0] - s; dest[1] -= a[1] - s; dest[2] -= a[2] - s; } /*! * @brief add vector [a] to vector [b] and subtract the result from [dest] * * applies -= operator so dest must be initialized * * @param[in] a vector * @param[in] b scalar * @param[out] dest dest -= (a + b) */ CGLM_INLINE void glm_ivec3_addsub(ivec3 a, ivec3 b, ivec3 dest) { dest[0] -= a[0] + b[0]; dest[1] -= a[1] + b[1]; dest[2] -= a[2] + b[2]; } /*! * @brief add scalar [s] to vector [a] and subtract the result from [dest] * * applies -= operator so dest must be initialized * * @param[in] a vector * @param[in] s scalar * @param[out] dest dest -= (a + b) */ CGLM_INLINE void glm_ivec3_addsubs(ivec3 a, int s, ivec3 dest) { dest[0] -= a[0] + s; dest[1] -= a[1] + s; dest[2] -= a[2] + s; } /*! * @brief multiply vector [a] and vector [b] and subtract the result from [dest] * * applies -= operator so dest must be initialized * * @param[in] a vector * @param[in] b scalar * @param[out] dest dest -= (a * b) */ CGLM_INLINE void glm_ivec3_mulsub(ivec3 a, ivec3 b, ivec3 dest) { dest[0] -= a[0] * b[0]; dest[1] -= a[1] * b[1]; dest[2] -= a[2] * b[2]; } /*! * @brief multiply vector [a] with scalar [s] and subtract the result from [dest] * * applies -= operator so dest must be initialized * * @param[in] a vector * @param[in] s scalar * @param[out] dest dest -= (a * s) */ CGLM_INLINE void glm_ivec3_mulsubs(ivec3 a, int s, ivec3 dest) { dest[0] -= a[0] * s; dest[1] -= a[1] * s; dest[2] -= a[2] * s; } /*! * @brief subtract maximum of vector [a] and vector [b] from vector [dest] * * applies += operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[out] dest dest -= max(a, b) */ CGLM_INLINE void glm_ivec3_maxsub(ivec3 a, ivec3 b, ivec3 dest) { dest[0] -= glm_imax(a[0], b[0]); dest[1] -= glm_imax(a[1], b[1]); dest[2] -= glm_imax(a[2], b[2]); } /*! * @brief subtract minimum of vector [a] and vector [b] from vector [dest] * * applies -= operator so dest must be initialized * * @param[in] a first vector * @param[in] b second vector * @param[out] dest dest -= min(a, b) */ CGLM_INLINE void glm_ivec3_minsub(ivec3 a, ivec3 b, ivec3 dest) { dest[0] -= glm_imin(a[0], b[0]); dest[1] -= glm_imin(a[1], b[1]); dest[2] -= glm_imin(a[2], b[2]); } /*! * @brief squared distance between two vectors * * @param[in] a first vector * @param[in] b second vector * @return returns squared distance (distance * distance) */ CGLM_INLINE int glm_ivec3_distance2(ivec3 a, ivec3 b) { int xd, yd, zd; xd = a[0] - b[0]; yd = a[1] - b[1]; zd = a[2] - b[2]; return xd * xd + yd * yd + zd * zd; } /*! * @brief distance between two vectors * * @param[in] a first vector * @param[in] b second vector * @return returns distance */ CGLM_INLINE float glm_ivec3_distance(ivec3 a, ivec3 b) { return sqrtf((float)glm_ivec3_distance2(a, b)); } /*! * @brief fill a vector with specified value * * @param[out] v dest * @param[in] val value */ CGLM_INLINE void glm_ivec3_fill(ivec3 v, int val) { v[0] = v[1] = v[2] = val; } /*! * @brief check if vector is equal to value * * @param[in] v vector * @param[in] val value */ CGLM_INLINE bool glm_ivec3_eq(ivec3 v, int val) { return v[0] == val && v[0] == v[1] && v[0] == v[2]; } /*! * @brief check if vector is equal to another * * @param[in] a vector * @param[in] b vector */ CGLM_INLINE bool glm_ivec3_eqv(ivec3 a, ivec3 b) { return a[0] == b[0] && a[1] == b[1] && a[2] == b[2]; } /*! * @brief set each member of dest to greater of vector a and b * * @param[in] a first vector * @param[in] b second vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest) { dest[0] = a[0] > b[0] ? a[0] : b[0]; dest[1] = a[1] > b[1] ? a[1] : b[1]; dest[2] = a[2] > b[2] ? a[2] : b[2]; } /*! * @brief set each member of dest to lesser of vector a and b * * @param[in] a first vector * @param[in] b second vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest) { dest[0] = a[0] < b[0] ? a[0] : b[0]; dest[1] = a[1] < b[1] ? a[1] : b[1]; dest[2] = a[2] < b[2] ? a[2] : b[2]; } /*! * @brief clamp each member of [v] between minVal and maxVal (inclusive) * * @param[in, out] v vector * @param[in] minVal minimum value * @param[in] maxVal maximum value */ CGLM_INLINE void glm_ivec3_clamp(ivec3 v, int minVal, int maxVal) { if (v[0] < minVal) v[0] = minVal; else if(v[0] > maxVal) v[0] = maxVal; if (v[1] < minVal) v[1] = minVal; else if(v[1] > maxVal) v[1] = maxVal; if (v[2] < minVal) v[2] = minVal; else if(v[2] > maxVal) v[2] = maxVal; } /*! * @brief absolute value of v * * @param[in] v vector * @param[out] dest destination */ CGLM_INLINE void glm_ivec3_abs(ivec3 v, ivec3 dest) { dest[0] = abs(v[0]); dest[1] = abs(v[1]); dest[2] = abs(v[2]); } #endif /* cglm_ivec3_h */