/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* Macros: GLM_MAT3X2_ZERO_INIT GLM_MAT3X2_ZERO Functions: CGLM_INLINE void glm_mat3x2_copy(mat3x2 src, mat3x2 dest); CGLM_INLINE void glm_mat3x2_zero(mat3x2 m); CGLM_INLINE void glm_mat3x2_make(const float * __restrict src, mat3x2 dest); CGLM_INLINE void glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat2 dest); CGLM_INLINE void glm_mat3x2_mulv(mat3x2 m, vec3 v, vec2 dest); CGLM_INLINE void glm_mat3x2_transpose(mat3x2 src, mat2x3 dest); CGLM_INLINE void glm_mat3x2_scale(mat3x2 m, float s); */ #ifndef cglm_mat3x2_h #define cglm_mat3x2_h #include "common.h" #define GLM_MAT3X2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}} /* for C only */ #define GLM_MAT3X2_ZERO GLM_MAT3X2_ZERO_INIT /*! * @brief Copy mat3x2 (src) to mat3x2 (dest). * * @param[in] src mat3x2 (left) * @param[out] dest destination (result, mat3x2) */ CGLM_INLINE void glm_mat3x2_copy(mat3x2 src, mat3x2 dest) { glm_vec2_copy(src[0], dest[0]); glm_vec2_copy(src[1], dest[1]); glm_vec2_copy(src[2], dest[2]); } /*! * @brief Zero out the mat3x2 (m). * * @param[in, out] mat3x2 (src, dest) */ CGLM_INLINE void glm_mat3x2_zero(mat3x2 m) { CGLM_ALIGN_MAT mat3x2 t = GLM_MAT3X2_ZERO_INIT; glm_mat3x2_copy(t, m); } /*! * @brief Create mat3x2 (dest) from pointer (src). * * @param[in] src pointer to an array of floats (left) * @param[out] dest destination (result, mat3x2) */ CGLM_INLINE void glm_mat3x2_make(const float * __restrict src, mat3x2 dest) { dest[0][0] = src[0]; dest[0][1] = src[1]; dest[1][0] = src[2]; dest[1][1] = src[3]; dest[2][0] = src[4]; dest[2][1] = src[5]; } /*! * @brief Multiply mat3x2 (m1) by mat2x3 (m2) and store in mat2 (dest). * * @code * glm_mat3x2_mul(mat3x2, mat2x3, mat2); * @endcode * * @param[in] m1 mat3x2 (left) * @param[in] m2 mat2x3 (right) * @param[out] dest destination (result, mat2) */ CGLM_INLINE void glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat2 dest) { float a00 = m1[0][0], a01 = m1[0][1], a10 = m1[1][0], a11 = m1[1][1], a20 = m1[2][0], a21 = m1[2][1], b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2]; dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02; dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02; dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12; dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12; } /*! * @brief Multiply mat3x2 (m) by vec3 (v) and store in vec2 (dest). * * @param[in] m mat3x2 (left) * @param[in] v vec3 (right, column vector) * @param[out] dest destination (result, column vector) */ CGLM_INLINE void glm_mat3x2_mulv(mat3x2 m, vec3 v, vec2 dest) { float v0 = v[0], v1 = v[1], v2 = v[2]; dest[0] = m[0][0] * v0 + m[1][0] * v1 + m[2][0] * v2; dest[1] = m[0][1] * v0 + m[1][1] * v1 + m[2][1] * v2; } /*! * @brief Transpose mat3x2 (src) and store in mat2x3 (dest). * * @param[in] src mat3x2 (left) * @param[out] dest destination (result, mat2x3) */ CGLM_INLINE void glm_mat3x2_transpose(mat3x2 src, mat2x3 dest) { dest[0][0] = src[0][0]; dest[0][1] = src[1][0]; dest[0][2] = src[2][0]; dest[1][0] = src[0][1]; dest[1][1] = src[1][1]; dest[1][2] = src[2][1]; } /*! * @brief Multiply mat3x2 (m) by scalar constant (s). * * @param[in, out] m (src, dest) * @param[in] s float (scalar) */ CGLM_INLINE void glm_mat3x2_scale(mat3x2 m, float s) { m[0][0] *= s; m[0][1] *= s; m[1][0] *= s; m[1][1] *= s; m[2][0] *= s; m[2][1] *= s; } #endif