144 lines
6.4 KiB
D
144 lines
6.4 KiB
D
import dlib.aliases;
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import dlib.util;
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import dlib.alloc;
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static if(NativeTarget)
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{
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import dlibincludes;
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public import opengl_native;
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}
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else
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{
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public import opengl_wasm;
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}
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public import glenum;
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__gshared bool FUNCS_LOADED = false;
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version(linux)
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{
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alias GLLoadFunc = glXGetProcAddressARB;
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}
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else static assert(false, "GL function loader alias not set for platform");
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bool
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GLLoadFuncs()
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{
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glDeleteRenderbuffers = cast(typeof(glDeleteRenderbuffers))GLLoadFunc(cast(u8*)"glDeleteRenderbuffers".ptr);
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glGenRenderbuffers = cast(typeof(glGenRenderbuffers))GLLoadFunc(cast(u8*)"glGenRenderbuffers".ptr);
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glGenVertexArrays = cast(typeof(glGenVertexArrays))GLLoadFunc(cast(u8*)"glGenVertexArrays".ptr);
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glDeleteVertexArrays = cast(typeof(glDeleteVertexArrays))GLLoadFunc(cast(u8*)"glDeleteVertexArrays".ptr);
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glGenBuffers = cast(typeof(glGenBuffers))GLLoadFunc(cast(u8*)"glGenBuffers".ptr);
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glCompileShader = cast(typeof(glCompileShader))GLLoadFunc(cast(u8*)"glCompileShader".ptr);
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glUseProgram = cast(typeof(glUseProgram))GLLoadFunc(cast(u8*)"glUseProgram".ptr);
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glValidateProgram = cast(typeof(glValidateProgram))GLLoadFunc(cast(u8*)"glValidateProgram".ptr);
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glBindBufferBase = cast(typeof(glBindBufferBase))GLLoadFunc(cast(u8*)"glBindBufferBase".ptr);
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glGetUniformBlockIndex = cast(typeof(glGetUniformBlockIndex))GLLoadFunc(cast(u8*)"glGetUniformBlockIndex".ptr);
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glEnableVertexAttribArray = cast(typeof(glEnableVertexAttribArray))GLLoadFunc(cast(u8*)"glEnableVertexAttribArray".ptr);
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glDisableVertexAttribArray = cast(typeof(glDisableVertexAttribArray))GLLoadFunc(cast(u8*)"glDisableVertexAttribArray".ptr);
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glBlendFuncSeparate = cast(typeof(glBlendFuncSeparate))GLLoadFunc(cast(u8*)"glBlendFuncSeparate".ptr);
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glBindVertexArray = cast(typeof(glBindVertexArray))GLLoadFunc(cast(u8*)"glBindVertexArray".ptr);
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glBindBuffer = cast(typeof(glBindBuffer))GLLoadFunc(cast(u8*)"glBindBuffer".ptr);
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glBufferData = cast(typeof(glBufferData))GLLoadFunc(cast(u8*)"glBufferData".ptr);
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glBufferSubData = cast(typeof(glBufferSubData))GLLoadFunc(cast(u8*)"glBufferSubData".ptr);
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glVertexAttribDivisor = cast(typeof(glVertexAttribDivisor))GLLoadFunc(cast(u8*)"glVertexAttribDivisor".ptr);
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glVertexAttribPointer = cast(typeof(glVertexAttribPointer))GLLoadFunc(cast(u8*)"glVertexAttribPointer".ptr);
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glDrawArraysInstanced = cast(typeof(glDrawArraysInstanced))GLLoadFunc(cast(u8*)"glDrawArraysInstanced".ptr);
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glDrawElementsInstanced = cast(typeof(glDrawElementsInstanced))GLLoadFunc(cast(u8*)"glDrawElementsInstanced".ptr);
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glGetUniformLocation = cast(typeof(glGetUniformLocation))GLLoadFunc(cast(u8*)"glGetUniformLocation".ptr);
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glUniform1f = cast(typeof(glUniform1f))GLLoadFunc(cast(u8*)"glUniform1f".ptr);
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glUniform2f = cast(typeof(glUniform2f))GLLoadFunc(cast(u8*)"glUniform2f".ptr);
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glUniform3f = cast(typeof(glUniform3f))GLLoadFunc(cast(u8*)"glUniform3f".ptr);
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glUniform4f = cast(typeof(glUniform4f))GLLoadFunc(cast(u8*)"glUniform4f".ptr);
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glUniform1i = cast(typeof(glUniform1i))GLLoadFunc(cast(u8*)"glUniform1i".ptr);
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glUniform2i = cast(typeof(glUniform2i))GLLoadFunc(cast(u8*)"glUniform2i".ptr);
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glUniform3i = cast(typeof(glUniform3i))GLLoadFunc(cast(u8*)"glUniform3i".ptr);
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glUniform4i = cast(typeof(glUniform4i))GLLoadFunc(cast(u8*)"glUniform4i".ptr);
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glCreateProgram = cast(typeof(glCreateProgram))GLLoadFunc(cast(u8*)"glCreateProgram".ptr);
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glCreateShader = cast(typeof(glCreateShader))GLLoadFunc(cast(u8*)"glCreateShader".ptr);
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glDeleteFramebuffers = cast(typeof(glDeleteFramebuffers))GLLoadFunc(cast(u8*)"glDeleteFramebuffers".ptr);
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glDeleteProgram = cast(typeof(glDeleteProgram))GLLoadFunc(cast(u8*)"glDeleteProgram".ptr);
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glDeleteShader = cast(typeof(glDeleteShader))GLLoadFunc(cast(u8*)"glDeleteShader".ptr);
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glShaderSource = cast(typeof(glShaderSource))GLLoadFunc(cast(u8*)"glShaderSource".ptr);
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glGetProgramiv = cast(typeof(glGetProgramiv))GLLoadFunc(cast(u8*)"glGetProgramiv".ptr);
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glGetProgramInfoLog = cast(typeof(glGetProgramInfoLog))GLLoadFunc(cast(u8*)"glGetProgramInfoLog".ptr);
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glGetShaderiv = cast(typeof(glGetShaderiv))GLLoadFunc(cast(u8*)"glGetShaderiv".ptr);
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glGetShaderInfoLog = cast(typeof(glGetShaderInfoLog))GLLoadFunc(cast(u8*)"glGetShaderInfoLog".ptr);
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glAttachShader = cast(typeof(glAttachShader))GLLoadFunc(cast(u8*)"glAttachShader".ptr);
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glLinkProgram = cast(typeof(glLinkProgram))GLLoadFunc(cast(u8*)"glLinkProgram".ptr);
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static if(!__traits(compiles, { glActiveTexture(0x84C0); }))
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{
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glActiveTexture = cast(typeof(glActiveTexture))GLLoadFunc(cast(u8*)"glActiveTexture".ptr);
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}
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return glDeleteRenderbuffers != null;
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}
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u32
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GLCreateShader(GLEnum shader_type, string[] shader_src)
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{
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i32[32] src_lengths;
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immutable(char)*[32] src_ptrs;
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for(usize i = 0; i < shader_src.length; i += 1)
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{
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src_ptrs[i] = shader_src[i].ptr;
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src_lengths[i] = cast(i32)shader_src[i].length;
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}
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u32 shader = glCreateShader(shader_type);
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glShaderSource(shader, cast(u32)shader_src.length, src_ptrs.ptr, src_lengths.ptr);
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i32 success;
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glGetShaderiv(shader, GLE.COMPILE_STATUS, &success);
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if(!success)
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{
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char[512] info_log;
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i32 log_length;
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glGetShaderInfoLog(shader, cast(u32)info_log.length, &log_length, info_log.ptr);
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Errf("Error compiling shader: %s", Str(info_log[0 .. log_length]));
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shader = 0;
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}
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return shader;
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}
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u32
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GLCreateProgramFromSources(string[] vertex_src, string[] fragment_src)
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{
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u32 program;
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u32 vertex_shader = GLCreateShader(GLE.VERTEX_SHADER, vertex_src);
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u32 fragment_shader = GLCreateShader(GLE.FRAGMENT_SHADER, fragment_src);
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if(vertex_shader && fragment_shader)
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{
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program = glCreateProgram();
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glAttachShader(program, vertex_shader);
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glAttachShader(program, fragment_shader);
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glLinkProgram(program);
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i32 success;
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glGetProgramiv(program, GLE.LINK_STATUS, &success);
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if(!success)
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{
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char[512] info_log;
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i32 log_length;
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glGetProgramInfoLog(program, cast(u32)info_log.length, &log_length, info_log.ptr);
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Errf("Error compiling program: %s", Str(info_log[0 .. log_length]));
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program = 0;
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}
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}
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if(!program)
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{
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Errf("Failed to create program!");
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}
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return program;
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}
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