dlib/alloc.d
2025-08-23 05:26:01 +10:00

180 lines
2.7 KiB
D

module dlib.alloc;
import dlib.aliases;
import dlib.math;
import dlib.platform;
import dlib.util;
import std.stdio;
import core.stdc.string : memset;
import core.memory;
const DEFAULT_ALIGNMENT = (void *).sizeof * 2;
struct ArenaPool
{
u8* mem;
u64 pos;
}
struct Arena
{
SLList!(ArenaPool) pools;
u64 pool_length;
u64 length;
};
T*
MAlloc(T)()
{
void* mem = MemAlloc(T.sizeof);
return cast(T*)mem;
}
T[]
MAllocArray(T)(u64 count)
{
void* mem = MemAlloc(T.sizeof * count);
return (cast(T*)mem)[0 .. count];
}
void
MFree(T)(T* ptr)
{
MemFree(ptr, T.sizeof);
}
void
MFreeArray(T)(T[] slice)
{
MemFree(slice.ptr, cast(u64)slice.length * T.sizeof);
}
T*
Alloc(T)()
{
void* mem = pureMalloc(T.sizeof);
memset(mem, 0, T.sizeof);
return (cast(T*)mem);
}
T[]
AllocArray(T)(u64 count)
{
void* mem = pureMalloc(T.sizeof * count);
memset(mem, 0, T.sizeof * count);
return (cast(T*)mem)[0 .. count];
}
Arena
CreateArena(u64 size)
{
Arena arena = {
length: size,
pool_length: size - Node!(ArenaPool).sizeof,
};
AddArenaPool(&arena);
return arena;
};
void
AddArenaPool(Arena* arena)
{
u8* mem = cast(u8*)MemAlloc(size);
Node!(ArenaPool)* node = cast(Node!(ArenaPool)*)mem;
node.value.mem = (cast(u8*)mem) + Node!(ArenaPool).sizeof;
node.value.pos = 0;
assert(node.value.mem != null, "Unable to allocate memory for arena");
PushFront(&arena.pools, node, null);
}
T[]
AllocArray(T)(Arena* arena, u64 count)
{
void* mem = AllocAlign(arena, T.sizeof * count, DEFAULT_ALIGNMENT);
memset(mem, 0, T.sizeof * count);
return (cast(T*)mem)[0 .. count];
}
T*
Alloc(T)(Arena* arena)
{
void* mem = AllocAlign(arena, T.sizeof, DEFAULT_ALIGNMENT);
memset(mem, 0, T.sizeof);
return cast(T*)mem;
};
void*
AllocAlign(Arena* arena, u64 size, u64 alignment)
{
assert(size <= arena.pool_length, "Unable to allocate memory within arena size");
void* ptr = null;
uintptr mem_pos, current, offset;
Node!(ArenaPool)* node = arena.pools.first;
while (true)
{
if (node == null)
{
AddArenaPool(arena);
node = arena.pools.first;
}
mem_pos = cast(uintptr)node.value.mem;
current = mem_pos + node.value.pos;
offset = AlignPow2(current, alignment) - mem_pos;
if (offset+size <= arena.pool_length)
{
break;
}
node = node.next;
}
ptr = &node.value.mem[offset];
node.value.pos = offset+size;
return ptr;
};
void
Reset(Arena* arena)
{
Node!(ArenaPool)* node = arena.pools.first;
while (node != null)
{
node.value.pos = 0;
node = node.next;
}
}
void
Free(Arena* arena)
{
Node!(ArenaPool)* node = arena.pools.first;
while (node != null)
{
MemFree(node.value.mem, arena.length);
node = node.next;
}
}
void
FreeArray(T)(T[] arr)
{
pureFree(arr.ptr);
}
void Free(T)(T* ptr)
{
pureFree(ptr);
}