2025-08-16 10:39:28 +10:00

126 lines
2.7 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Macros:
GLMS_MAT3X4_ZERO_INIT
GLMS_MAT3X4_ZERO
Functions:
CGLM_INLINE mat3x4s glms_mat3x4_zero(void);
CGLM_INLINE mat3x4s glms_mat3x4_make(const float * __restrict src);
CGLM_INLINE mat4s glms_mat3x4_mul(mat3x4s m1, mat4x3s m2);
CGLM_INLINE vec4s glms_mat3x4_mulv(mat3x4s m, vec3s v);
CGLM_INLINE mat4x3s glms_mat3x4_transpose(mat3x4s m);
CGLM_INLINE mat3x4s glms_mat3x4_scale(mat3x4s m, float s);
*/
#ifndef cglms_mat3x4_h
#define cglms_mat3x4_h
#include "../common.h"
#include "../types-struct.h"
#include "../mat3x4.h"
/* api definition */
#define glms_mat3x4_(NAME) CGLM_STRUCTAPI(mat3x4, NAME)
#define GLMS_MAT3X4_ZERO_INIT {GLM_MAT3X4_ZERO_INIT}
/* for C only */
#define GLMS_MAT3X4_ZERO ((mat3x4s)GLMS_MAT3X4_ZERO_INIT)
/*!
* @brief Zero out the mat3x4s (dest).
*
* @return[out] dest constructed mat3x4s from raw pointer
*/
CGLM_INLINE
mat3x4s
glms_mat3x4_(zero)(void) {
mat3x4s dest;
glm_mat3x4_zero(dest.raw);
return dest;
}
/*!
* @brief Create mat3x4s (dest) from pointer (src).
*
* @param[in] src pointer to an array of floats
* @return[out] dest constructed mat3x4s from raw pointer
*/
CGLM_INLINE
mat3x4s
glms_mat3x4_(make)(const float * __restrict src) {
mat3x4s dest;
glm_mat3x4_make(src, dest.raw);
return dest;
}
/*!
* @brief Multiply mat3x4s (m1) by mat4x3s (m2) and store in mat4s (dest).
*
* @code
* r = glms_mat3x4_mul(mat3x4s, mat4x3s);
* @endcode
*
* @param[in] m1 mat3x4s (left)
* @param[in] m2 mat4x3s (right)
* @return[out] dest constructed mat4s from raw pointers
*/
CGLM_INLINE
mat4s
glms_mat3x4_(mul)(mat3x4s m1, mat4x3s m2) {
mat4s dest;
glm_mat3x4_mul(m1.raw, m2.raw, dest.raw);
return dest;
}
/*!
* @brief Multiply mat3x4s (m) by vec3s (v) and store in vec4s (dest).
*
* @param[in] m mat3x4s (left)
* @param[in] v vec3s (right, column vector)
* @return[out] dest constructed vec4s from raw pointers
*/
CGLM_INLINE
vec4s
glms_mat3x4_(mulv)(mat3x4s m, vec3s v) {
vec4s dest;
glm_mat3x4_mulv(m.raw, v.raw, dest.raw);
return dest;
}
/*!
* @brief Transpose mat3x4s (m) and store in mat4x3s (dest).
*
* @param[in] m mat3x4s (left)
* @return[out] dest constructed mat4x3s from raw pointers
*/
CGLM_INLINE
mat4x3s
glms_mat3x4_(transpose)(mat3x4s m) {
mat4x3s dest;
glm_mat3x4_transpose(m.raw, dest.raw);
return dest;
}
/*!
* @brief Multiply mat3x4s (m) by scalar constant (s).
*
* @param[in, out] m mat3x4s (src, dest)
* @param[in] s float (scalar)
*/
CGLM_INLINE
mat3x4s
glms_mat3x4_(scale)(mat3x4s m, float s) {
glm_mat3x4_scale(m.raw, s);
return m;
}
#endif /* cglms_mat3x4_h */