#!/bin/bash set -eu # SHADERS shader_compiler="glslc" shader_flags="-std=460 -O --target-env=vulkan1.2" shader_out="-oassets/" mkdir -p build mkdir -p assets for shader in src/shaders/*.glsl; do base_name=$(basename -- "$shader" .glsl) case "$base_name" in *.vert) shader_stage="-fshader-stage=vert" ;; *.frag) shader_stage="-fshader-stage=frag" ;; *.tesc) shader_stage="-fshader-stage=tesc" ;; *.tese) shader_stage="-fshader-stage=tese" ;; *.geom) shader_stage="-fshader-stage=geom" ;; *.comp) shader_stage="-fshader-stage=comp" ;; *) continue ;; esac $shader_compiler $shader_flags $shader_stage $shader "${shader_out}${base_name}.spv" done /bin/bash src/VulkanRenderer/build.sh build /bin/bash src/dlib/build.sh build