editor/build.sh

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#!/bin/bash
set -eu
# SHADERS
shader_compiler="glslang"
shader_flags="--target-env vulkan1.2 -gVS"
shader_out="-o assets/"
mkdir -p build
mkdir -p assets
for shader in src/shaders/*.glsl; do
base_name=$(basename -- "$shader" .glsl)
$shader_compiler $shader_flags $shader_out${base_name}.spv $shader
done
/bin/bash src/VulkanRenderer/build.sh build
/bin/bash src/dlib/build.sh build