30 lines
725 B
Plaintext
30 lines
725 B
Plaintext
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layout(rgba16f, set = 0, binding = 0) uniform image2D DrawImage;
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layout(set = 1, binding = 0) uniform texture2D SpriteAtlasArray[24];
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layout(set = 1, binding = 1) uniform sampler SamplerNearest;
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layout (push_constant) uniform Constants {
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mat4 projection;
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vec2 resolution;
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vec2 aem_range;
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uint atlas_index;
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float threshold_em;
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float antialias_per_em;
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float distance_range;
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} PC;
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#define SpriteAtlas sampler2D(SpriteAtlasArray[PC.atlas_index], SamplerNearest)
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#ifdef VERT_SHADER
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# define FragData out struct FragDataOut
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# define FragDataFlat flat out struct FragDataFlatOut
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#endif
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#ifdef FRAG_SHADER
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# define FragData in struct FragDataIn
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# define FragDataFlat flat in struct FragDataFlatIn
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#endif
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